Infinite ammo in Resident Evil Requiem isn't handed to you at the start. It's a hard-earned reward that flips the entire experience from tense survival horror into a satisfying power fantasy. Once you know exactly how the system works and which upgrades to prioritize, you can stop rationing bullets and start playing aggressively. Here's everything you need to unlock it efficiently.
How Does Infinite Ammo Work in Resident Evil Requiem?
Before diving into the steps, it's worth knowing what you're actually getting. Purchasing the Infinite Ammo upgrade gives you an endless supply of bullets across most weapons, meaning you'll never hit an empty inventory again. That said, there's one important catch: your gun still needs to be reloaded when the magazine runs dry. You'll still be pressing R (or the reload button on your platform) between firefights, but you'll never scramble for spare rounds again.
This upgrade carries over into all future playthroughs, making every subsequent run dramatically more flexible.

Special Content Store menu
Step-by-Step: How to Unlock Infinite Ammo
Step 1 - Complete the Main Story
The Special Content Store is locked until you finish the campaign at least once. There's no rank requirement or special condition; simply reaching the credits opens it up. Once unlocked, you access it through Main Menu > Bonuses > Special Content.
tip
The Special Content Store stays unlocked permanently. Your CP balance also carries over between runs, so every challenge you complete contributes toward your total regardless of when you finished it.
Step 2 - Earn CP Through Challenges
CP (Challenge Points) are the currency you spend in the Special Content Store. You earn them by completing in-game challenges, which include:
- Clearing the game on higher difficulty settings
- Hitting enemy kill milestones
- Completing no-death runs
- Finishing within time limits
- Destroying Mr. Raccoon memoriam statues
- Collecting hidden items and files
The most efficient single source of CP is a full playthrough on Insanity difficulty, which rewards approximately 40,000 CP on its own. Paired with challenges you've already knocked out during your first run, you'll likely have enough to buy the main upgrade almost immediately after.
Step 3 - Buy Infinite Ammo from the Special Content Store
Once you have enough CP, navigate to the Special Content section and purchase your upgrades. The main Infinite Ammo (Guns) upgrade covers Grace and Leon across almost every firearm in the game.
What Are All the Infinite Upgrades?
There are four distinct infinite upgrades available, each with different costs and priorities. Here's how they stack up:
Why Should You Buy the Kotetsu First?
At just 5,000 CP, the Kotetsu is by far the cheapest entry point into the infinite upgrade system. Because it never breaks, you can use it freely throughout your second playthrough without burning through resources. This frees up your inventory and lets you focus on stacking CP through challenges rather than managing melee durability.
Think of the Kotetsu as your bootstrapping tool: grab it early, use it to keep your resources topped up, and work toward the bigger unlocks.
tip
Buy the Kotetsu with your first 5,000 CP before anything else. It pays for itself almost immediately by reducing your resource drain across a full playthrough.
What About the RPG-7 and Infinite RPG?
If you want to run Leon with explosive firepower, note that the RPG-7 itself costs 15,000 CP to unlock, and the Infinite Ammo (RPG-7) upgrade costs an additional 35,000 CP. That's a combined 50,000 CP just to have an infinitely reloading rocket launcher. It's spectacular for deleting boss phases, but it's a secondary priority behind the standard gun upgrade.

Leon RPG-7 inventory slot
What Is the Fastest Way to Farm CP?
Random grinding isn't the play here. The smarter approach is stacking multiple challenge objectives into a single focused run.
Recommended run structure:
- First playthrough - Focus on finishing the story, grab collectibles when convenient, and complete straightforward challenges naturally.
- Second playthrough (Insanity difficulty) - This is your CP jackpot run. Combine statue destruction, kill milestones, and time efficiency to stack rewards. The roughly 40,000 CP from this run alone gets you most of the way to Infinite Ammo (Guns).
- Third playthrough (sub-4-hour Alpas ending) - Target this for Infinite Ribbons, which unlocks unlimited saves even on the hardest difficulty.
By planning your objectives this way, you can realistically unlock infinite ammo and most bonus content within three well-structured playthroughs.
warning
Don't spend CP randomly on cosmetics early on. The FBI and RPD costumes cost only 500 CP each, but the Rugged Rookie outfit costs 6,500 CP. Save your points for the gameplay upgrades first, especially the Kotetsu and Infinite Ammo (Guns).
What Bonus Unlocks Pair Best With Infinite Ammo?
Once you have unlimited bullets, a few other unlocks transform your runs completely:
Infinite Ribbons - Earned by completing the game in under four hours with the Alpas ending. With this active, you get unlimited saves on any difficulty, which removes one of the biggest friction points from Insanity runs.
Advanced Tuning - Destroy all 25 Mr. Raccoon statues to unlock an extra weapon upgrade tier beyond the normal cap. This is mandatory if you want fully optimized weapons alongside your infinite ammo.
Rugged Rookie Costume - Costs 6,500 CP and isn't just cosmetic. The outfit (inspired by Resident Evil 2 Leon) increases firepower, giving you a genuine combat edge on top of your infinite bullets.
Full Unlock Priority Table
important
Infinite Ammo (Guns) does not include the RPG-7. That weapon requires its own separate infinite ammo purchase. Plan your CP budget accordingly if you want both.
Is There Any Other Way to Get Infinite Ammo on PC?
On PC, trainer tools and mod menus exist that can lock your ammo count at whatever value you load in with. If you go that route, keep it on a separate save file away from your main playthrough. It's a clean way to experiment without affecting your legitimate completion record.

