Bridger Western puts 14 weapons in your hands and expects you to figure out which ones are worth your time. Most players spend their early hours defaulting to whatever they picked up first, only to realize later that the gap between a C-tier revolver and an S-tier rifle is enormous. This guide ranks every weapon based on damage output, fire rate, accuracy, and range, so you can skip the trial-and-error phase entirely.
S Tier Weapons
These four weapons sit above everything else in the game. Each one dominates a specific range or playstyle, and any of them can carry you through fights that would otherwise feel unwinnable.
Malcolm .70
The Malcolm .70 is the top pick for long-range combat. Its headshots deal massive fixed damage that ignores distance drop-off entirely, meaning a clean shot from across the map hits just as hard as one fired point-blank. According to Pro Game Guides' tier list, it has some of the highest damage output in the entire game. If your playstyle involves picking off enemies from safe positions rather than rushing in, this is the weapon you want.
Mare's Leg
The Mare's Leg fires faster than the Winchester Repeater, and that speed difference translates directly into higher overall damage output over a sustained engagement. Its compact form factor also improves mobility, which matters when you need to reposition mid-fight. It performs best at mid-range, where the combination of speed and accuracy gives it an edge over most alternatives.

All 14 weapons ranked S to C
Maverick 88
Shotguns in Bridger Western typically suffer from wide bullet spread, but the Maverick 88 sidesteps that problem entirely. Its minimal spread means aimed shots actually land where you point them, making it one of the most reliable tools for eliminating enemies in a handful of shots. It excels in close-quarters where accuracy separates wins from losses.
Tommy Gun
The Tommy Gun trades precision for raw pressure. Its fire rate at close range is extremely high, which makes it ideal for forcing enemies into defensive positions and dealing heavy burst damage before they can respond. It is the best weapon for RNG-heavy close-range plays where volume of fire matters more than pinpoint accuracy.
The Malcolm .70 is the answer for long-range fights, while the Tommy Gun and Maverick 88 handle close-range pressure. Running one of each covers most combat scenarios you will encounter.
A Tier Weapons

Colt Ocelot ricochet mechanic
Winchester Repeater
The Winchester Repeater delivers consistently high damage at both medium and long range, making it one of the more versatile weapons in the game. Its weakness is close-quarters combat, where its handling becomes a liability. Think of it as a safer, more forgiving version of the Malcolm .70 that trades peak damage for range flexibility.
Sabre
The Sabre is the only melee weapon in the game with meaningful defensive utility. It can parry incoming attacks and counter other melee users, which gives it a role that no firearm can fill. The catch is that it demands precise timing, so beginners will struggle with it. In the hands of a player who has practiced the parry window, it becomes a serious threat at close range.
DB Shotgun
Two rapid shots of massive burst damage make the DB Shotgun a nightmare in ambush scenarios and tight spaces. The problem is range: outside of point-blank distance, it drops off sharply. Use it for surprise attacks and close-quarters fights, and swap to something else the moment the engagement stretches out.
Colt Ocelot
The Colt Ocelot has the highest damage output among standard revolvers, and its ricochet mechanic lets bullets bounce off surfaces to hit enemies behind cover. That sounds gimmicky, but it genuinely rewards players who understand positioning. The downside is that exploiting the ricochet requires both skill and good map awareness. For veterans, it is an A-tier weapon. For newer players, it will underperform until the mechanic clicks.
B Tier Weapons
Whitney Dragoon
The Whitney Dragoon hits hard per shot and has solid accuracy, which sounds like a winning combination until you factor in the reload speed. A slow reload in a 1v1 fight can leave you completely exposed, and that one weakness is enough to push it out of A tier.
Dual Derringers
Fast fire rate and quick reloads make the Dual Derringers a solid early-game option. The problem is ammo consumption: the rapid firing burns through your supply quickly, and the inconsistency that comes with that limits its usefulness as the game progresses.
Mauser
The Mauser has low recoil and a decent fire rate, which helps maintain pressure over time. The issue is that other weapons in the same role simply do it better. It is not a bad weapon, but it feels underwhelming when you compare it directly to the S and A tier options.
Bow
The Bow is the most unique weapon in the game thanks to its special ammo types, including dynamite arrows and silver arrows. That versatility is genuinely fun and adds utility that no other weapon provides. The base damage is low, though, and improving it requires cards. Without the right card setup, the Bow punches below its weight.
The Bow's base damage is notably weak without card support. Do not rely on it as a primary weapon unless you have built your card loadout specifically around it.
C Tier Weapons
Both C tier weapons share the same core problem: they are balanced and easy to use, but they do not excel at anything. That makes them fine for absolute beginners and useless for anyone who has spent more than a few hours in the game.
Taurus .357
The Taurus .357 has well-rounded stats that make it a dependable starter weapon. The problem is that "well-rounded" means it lacks strong damage output and has no standout strengths compared to higher-tier weapons. It falls off quickly once you start progressing.
Schofield 6
The Schofield 6 is easy to handle and performs adequately across most situations. Like the Taurus .357, it does not excel in any single category, and its damage output falls behind higher-tier weapons. Both C tier weapons are starting points, not destinations.
How do you choose the right weapon for your playstyle?
Range preference is the fastest way to narrow down your options. Long-range players should prioritize the Malcolm .70 above everything else. Mid-range fighters get the most value from the Mare's Leg or Winchester Repeater. Close-quarters players should look at the Maverick 88 or Tommy Gun first.
If you want a secondary that covers a different range than your primary, the DB Shotgun pairs well with long-range primaries, and the Colt Ocelot rewards players who understand the map well enough to set up ricochet angles.
For players who want to experiment beyond the standard weapon rankings, the Bridger Western weapons tier list on Pro Game Guides breaks down each weapon's pros and cons in detail. You can also browse more Roblox guides at GAMES.GG to find strategies for other games in your rotation.

