Forsaken is Roblox's answer to Dead by Daylight, and it pulls its killer roster straight from the platform's own mythology. Every character here is a Roblox legend or creepypasta given a full asymmetric horror kit, which gives the game a distinct personality you won't find anywhere else. Right now there are 7 playable killers, ranging from the free Slasher to the 1,922-Player Point Nosferatu. Whether you're picking a main or just trying to understand what's hunting you, this guide covers every ability, every cost, and every trick worth knowing.
How many killers are in Forsaken?
As of the Easter Update in April 2026, Forsaken has exactly 7 killers: The Slasher (formerly Jason), C00lkidd, John Doe, 1x1x1x1, Noli, Guest 666, and Nosferatu. The roster has grown steadily through major updates, with Guest 666 arriving in the Halloween Chapter 2: Strangers From The Past update and Nosferatu added as the final Masquerade event reward.
Here's a quick overview of every killer, their cost, and their general playstyle:

Forsaken killer select screen
The Slasher (formerly Jason)
Don't let the zero-cost price tag fool you. The Slasher is the only killer you get immediately on joining, and Raging Pace is legitimately threatening when used correctly. It more than doubles walking speed for 14 seconds, disables sprinting, reveals nearby survivor auras, and buffs every other ability while active. Survivors consistently underestimate how fast he closes distance when Raging Pace fires.
The Enraged state (triggered by Raging Pace) drops Slash's cooldown from 1.9 seconds to 0.8 seconds and adds an extra lunge, turning a slow machete swing into a rapid combo threat. Gashing Wound chains two slashes into a chainsaw finish for 50 total damage (70 while Enraged), and the killer now gains full invincibility during the sequence, so don't try to stun him out of it.
Behead is the ability to respect most as a survivor: 18-second cooldown normally, 12 while Enraged, and it inflicts Helpless I for 8 seconds, completely disabling the target's abilities. Getting hit by this at the wrong moment ends a chase immediately.
C00lkidd
C00lkidd has no passive abilities, which sounds like a disadvantage until you look at the active kit. Corrupt Nature fires a projectile that passes through walls, deals 15 damage, reveals the victim's aura for 10 seconds, and applies Slowness I for 4 seconds. There is no safe side of a wall against this ability.
Walkspeed Override looks like a basic jump. It deals 32 damage on collision and sets the survivor on fire for 10 seconds of ongoing burn. Pizza Delivery spawns two bots that auto-chase survivors, deal 15 damage plus burn on contact, and reveal auras to C00lkidd for 15 seconds. The bots move faster than they appear, so survivors who try to casually jog away from them tend to get caught.
C00lkidd's base Punch deals 26.5 damage on a 2-second cooldown, which is solid for a primary. He's the recommended starting point for players who want to learn the game before committing Player Points to a more complex killer.
John Doe
John Doe plays nothing like the other killers. His entire kit is about controlling space rather than winning chases directly. With 1,500 HP, he's also one of the tankiest options in the roster.
Digital Footprint places shadow traps that grant John Doe a 10% speed boost and slow the triggering survivor by 20% for 15 seconds. Up to 3 traps can be active at once, each lasting two full minutes. After recent buffs, this is one of the strongest loop-denial tools in Forsaken. Place them in high-traffic corridors and near generators, not in open areas where survivors can spot and avoid them.
Corrupt Energy erupts over two dozen ground spikes for 14 seconds, blocking loops and cutting off escape routes. 404 Error reveals every survivor's aura for 6 seconds, short but enough to redirect your pathing entirely. His Natural Malevolence passive leaves a corruption trail that damages anyone who walks through it, which compounds with the traps nicely.
The Unstoppable passive caps his stun time at 2 seconds during Corrupt Energy and 404 Error casts, and he gets a speed boost when the stun ends. Stun-heavy survivor loadouts barely slow him down.
1x1x1x1
1x1x1x1 costs 1,250 Player Points and is described in the game as the physical manifestation of negativity. His weapon, Daemonshanks, hits players at range and applies Poison and Glitched on every strike. Following a rework that improved his numbers and consistency, he's currently sitting at A-tier.
Mass Infection is the only AoE ability in all of Forsaken. It deals 15 damage in a wide radius, applies Glitched II and Poisoned V to nearby players for 3 seconds (dealing 25 damage), and hits players further away with Glitched I and Poisoned I for 5 seconds. The shockwave deals an additional 10 damage to anyone already Glitched and reveals them for 12 seconds. The activation sound alone causes panic once survivors learn what it means.
Unstable Eye pulls out his own eye, reveals all survivor locations, and grants a speed boost with partial blindness for 8 seconds. The random buff and debuff component makes his behavior harder to read. Rejuvenate the Rotten resurrects every previously killed survivor (once per match), and those zombies latch onto nearby survivors within 24 studs for 14 damage each, applying Poison I, Glitched I, and aura reveals on hit.
Entanglement throws Daemonshanks at a survivor: on hit, they're completely slowed, lose ability charge for 1 second, and get pulled toward 1x1x1x1. If they already have a Glitched stack, the pull is 50% stronger. Survivors who escape the prompt sequence get a 1.2-second speed boost, so don't miss the clicks.
Noli
Noli was introduced in Update 3.0 as an Ambush and Trickster killer. The Hallucination System passive creates fake Noli copies that wander the map while the real Noli appears slightly transparent. It's harder to distinguish which is real than you'd expect, especially mid-chase.
The Prankster passive plants fake generators at round start. Survivors who complete a puzzle on a fake gen gain one Hallucination stack, and finishing one entirely grants Hallucination III immediately. Hallucination stacks are removed when the real Noli lands a hit, which creates a punishing feedback loop: the more confused a survivor gets, the more vulnerable they become.
Void Rush is a chargeable dash that curves around walls. Hitting a survivor with it adds two Hallucination stacks, but survivors already at Hallucination II or higher take damage and get slammed into the ground instead. Nova throws a void star projectile that drags survivors in on contact with walls or other survivors, and can be detonated early to pull people off elevated positions. Observant teleports Noli directly to generators, and survivors nearby gain Hallucination stacks based on proximity.
Guest 666 (Sixer)
Guest 666, nicknamed Sixer by the community, arrived on October 31, 2025, in the Chapter 2: Strangers From The Past Halloween update. At 1,666 Player Points with a three-star difficulty rating, Sixer is banned in most tournament matches, which tells you exactly how oppressive the kit becomes in experienced hands.
The entire playstyle revolves around spreading Hemorrhage, collecting Blood Orbs, and activating Blood Hunt. Here's how the loop works:
- Every attack applies Hemorrhage I, causing survivors to drop Blood Orbs as they move (faster while sprinting)
- Collecting Blood Orbs reduces all cooldowns by 3 seconds per Orb and fills the Blood meter
- Once the Blood meter is full, Blood Rush becomes Blood Hunt
Blood Hunt triggers a roar that plunges the entire map into red-tinted darkness for roughly 25 seconds. During it: movement speed increases by 4%, Sixer becomes immune to stuns, all survivors are periodically highlighted (Hemorrhaged targets glow most prominently), and killing a survivor partially restores the duration. The round timer disappears, replaced by the words "RUN" and "HIDE." It is one of the most oppressive ability states in the game.
Carving Slash deals 20 damage and can pierce multiple survivors. Hold it for 0.65 seconds while carrying 10 or more Blood and it automatically chains into Eviscerate, a forward lunge dealing 10 damage that applies Hemorrhage and grants 15 Blood. Landing Eviscerate reduces its own cooldown by 50%.
Demonic Pursuit is a chargeable leap: hold longer for a harder landing, aim upward for vertical height. Pin a survivor on landing and Sixer slashes them four times before throwing them, dealing 26 to 40 damage based on charge time and granting 20 Blood. Infernal Cry is a directional roar that inflicts Blindness II and Hemorrhage, highlights survivors for 12 seconds, and grants bonus damage during Blood Hunt.
The three passives round out the kit: Manic Fixation gives up to 10% bonus movement speed during chase (15% if the target breaks range), Bloodhound makes every attack apply Hemorrhage and drives the Blood meter economy, and Hellforged Will reduces all negative status effects and stun durations by 25%, making stun-heavy survivor loadouts significantly less effective.
warning
Hemorrhage cannot be self-healed. Only a teammate can remove it using the heal prompt, and you can't heal health covered by vines. Coordinate with your team immediately after getting tagged, or you'll be feeding Blood Orbs the entire match.
Nosferatu: the highest skill ceiling in Forsaken
Nosferatu costs 1,922 Player Points, the most expensive killer in the game, and he was added on November 28, 2025, as the final reward of the Masquerade event. He's rated four-star difficulty and sits at S-tier in the competitive meta. After testing all six other killers against various survivor loadouts, Nosferatu's kit demands the most mechanical precision but offers the most satisfying payoff.
His Levitation passive means he produces zero footstep sounds. Combined with the 10-second invisibility window from Hunter's Feast, survivors lose both auditory and visual tracking simultaneously. Hunter's Feast sends a bat swarm forward (it cannot pass through walls), and any survivor hit receives Creatures I and Oblivious I for 10 seconds, increasing incoming damage. Nosferatu simultaneously gains Invisibility IV and Undetectable for those same 10 seconds.
Cataclysm surges Nosferatu forward at high speed while turning him invisible. After 1.25 seconds, he explodes into a bat swarm at the path's end, dealing 10 damage to nearby survivors, then snaps back to his starting position. The entire travel path becomes a blood trail lasting 12 seconds that inflicts Bleeding II and Slowness II on anyone who walks through it, revealing them for 5 seconds. Never run backward when this is active.
Bloodhook winds up for 0.9 seconds and fires a high-speed chain hook. A direct hit deals 15 damage and starts a tug-of-war minigame. Win it and Nosferatu reels the survivor in for 20 additional damage. At close range (within 24 studs), the kick only deals 3 damage, so always aim from distance. Losing the minigame leaves Nosferatu with Slowness II and Helpless briefly. A missed hook reduces the cooldown to 20 seconds instead of the full 30.
Ascension transforms Nosferatu into a bat with free flight, increased movement speed, and a reduced Terror Radius for up to 10 seconds. He can't regenerate stamina while transformed. Pressing Lacerate during Ascension triggers Dismount: Nosferatu dives down, bites the survivor for 5 damage with a brief stun, then throws them. Throw damage scales with fall time up to a maximum at 0.55 seconds of airtime. Missing the dive or exiting Ascension without landing it inflicts Slowness III and Helpless I for 2.5 seconds, so committing to the dive matters. Ascension also provides a global aura reveal of all survivors, making it a strong scouting tool in the late game when everyone is hiding.
What's the best killer in Forsaken?
Based on current community consensus and tournament data, Guest 666 and C00lkidd are the top two killers in Forsaken's active meta. Guest 666 dominates through Blood Hunt pressure and Hemorrhage snowballing, while C00lkidd is the strongest consistent pick for players who want reliable loop denial without a complex resource system. Nosferatu holds the S-tier crown for experienced players who can execute his kit cleanly, but the skill requirement is real: a missed Dismount dive punishes you with a 2.5-second debuff window that any survivor can exploit.
For newer players, starting with The Slasher and learning the map before spending Player Points is the right call. Once you're comfortable, C00lkidd at a lower cost than the premium killers gives you most of the tools you need without the steep learning curve of Nosferatu or Sixer.
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