Races in Wizard Alchemy are one of the fastest ways to pull ahead of other players, and the gap between a Thestrals and a default Human is massive. The wrong race means slower kills, harder boss fights, and wasted grinding time. This guide breaks down every race from S to D tier, explains exactly which stats matter, and walks you through both ways to reroll so you stop sitting on a bad roll.
What is the best race in Wizard Alchemy?
Thestrals is the strongest race in Wizard Alchemy by a clear margin. It stacks three separate damage sources: a Disaster damage-over-time effect that triggers on every hit, a +20% Dark Elemental Damage boost, and +10 Attack Power. On top of that, you get +3 movement speed, +10 jump height, and +30 Skill Speed, which makes it the best option for both PvE grinding and PvP. The 1% roll rate is the only real downside.
For players who can't land Thestrals yet, Stellar Ambassador (4% drop rate) is the most beginner-friendly alternative. It gives +10% Attack Power, +20 Skill Speed, and a movement speed burst on hit, none of which require a specific elemental spell to activate. That universality is what separates it from the conditional A-Tier races below.
Wizard Alchemy Race Tier List
Here is every race ranked, with rarity percentages and key stat boosts:
S-tier: Thestrals
The Disaster passive is what makes Thestrals so strong. Every time you deal damage, you apply a damage-over-time effect that ticks for 5 seconds. Combined with the flat +20% Dark Elemental Damage and +10 Attack Power, your total damage output is significantly higher than any other race. The mobility bonuses are a bonus, not the main draw. If you roll this, stop rerolling.
A-tier: Stellar Ambassador and Death Eater
Stellar Ambassador is the go-to race if you're not running a specific elemental spell build. The +10% Attack Power works on everything, and the speed burst on hit helps with kiting enemies during boss fights. It outperforms Ice Crystal and Fiendish Demon unless you're specifically pairing those races with their matching spells.
Death Eater earns its A-tier spot through sustain. Restoring 5% of your max HP on every kill makes solo farming significantly more comfortable, and the +10% Attack Power is a general boost that scales well early. The trade-off is halved HP regeneration speed, so you'll want to rely on kills rather than passive recovery to stay healthy.
A-tier (conditional): Ice Crystal and Fiendish Demon
These two races are only worth targeting if your spell loadout matches their element. Ice Crystal pairs with Frost Thorns and jumps to high A-tier when you do. Fiendish Demon works best with Dragon Breath. Both give +20% elemental damage, which is a massive boost to matching spells but does nothing for off-element casts. If you're not committed to a mono-element build, Stellar Ambassador or Death Eater are safer picks.
Ice Crystal reduces your movement speed by 2, and Fiendish Demon cuts your max HP by 10%. Factor these trade-offs into your build before targeting either race.

Race reroll menu overview
B-tier: Werewolf
Werewolf is the best early-game race you can realistically land. At 10% drop rate, it's much more accessible than the A-tier options, and the spread of bonuses (+10% max HP, +5 Attack Power, +1 movement speed, +10 jump height) gives you a little bit of everything. It gets outscaled by every A-tier race as the game progresses, but it's a solid place to park while you farm rerolls.
C-tier: Undead
Undead has a revival passive that sounds useful until you realize it only triggers on fatal damage with a 180-second cooldown. If you're playing well enough to clear content, you're rarely dying, which means the passive sits idle. The +10 Skill Speed has some value, but the -30% max HP penalty is severe.

Werewolf early-game race stats
D-tier: Tree Spirit, Elf, and Human
Tree Spirit doubles your HP regeneration and adds +5% max HP, which sounds reasonable for a 15% drop rate race, but the -2 movement speed penalty hurts more than the regen helps. Replace it as soon as you get more rerolls. Elf gives pure mobility (+3 move speed, +10 jump height) with zero combat value, making it nearly useless for actual combat. Human is the starting race and has no bonuses at all.
Every new player starts with Human and receives one free race reroll. Use it immediately to get off Human, even landing Werewolf or Tree Spirit is an upgrade worth taking.

Thestrals S-tier stat breakdown
How to reroll your race in Wizard Alchemy
There are two ways to access the race reroll menu, and both lead to the same result. You'll need at least one reroll token before either method works.
Rerolling through the Shop
- Open the Shop from the top menu.
- Scroll down and click Go To Race Menu.
- Click the Reroll button to spin a new race.
Rerolling through the Stats menu
- Click the Stat button from the top menu.
- Select the Race tab, then click Race Menu.
- Click the Reroll button to spin.
How to get reroll tokens
There are two ways to get race rerolls:
- Redeem codes: Use codes like WIZARD, RELEASE, and MACHI in Settings for free rerolls.
- Buy with Robux: Purchase reroll tokens directly from the in-game Shop.
New players get one free reroll at the start, so use it right away rather than sitting on Human.
What should you aim for when rerolling?
The practical reroll strategy is to target Werewolf first if you're early in the game. It's a 10% drop rate and gives a solid all-around boost while you accumulate more rerolls. From there, aim for Stellar Ambassador or Death Eater depending on your playstyle. If you're running a specific elemental spell, go for the matching conditional A-tier race. Save your Robux rerolls for pushing toward Thestrals once you have a stable progression race.
For more Roblox games with race systems worth understanding before you grind, check out our Sailor Piece tier list covering every race, fruit, and sword for a full breakdown of what's worth chasing.
Find more guides across the full Roblox guide collection for other games worth your time.

