SAND: Raiders of Sophie drops you into a dieselpunk extraction shooter where you pilot a walking mech fortress across a ruined alien desert, fight off rival crews, and wrestle with giant creatures that would rather see you dead. The game launched into Early Access on June 22, 2026, and alongside its punishing survival loop comes a set of 20 achievements that range from trivially easy to genuinely demanding. Some unlock naturally just by playing. Others require specific setups, coordinated squads, and a willingness to throw yourself at the Leviathan on purpose.
How many achievements are in SAND: Raiders of Sophie?
There are exactly 20 achievements. Eight of them are hidden, meaning the game won't reveal their requirements until after you've already earned them. The list below covers all 20, including what those hidden ones actually ask of you, so nothing catches you off guard.

All 20 achievements listed
How long does it take to unlock all achievements?
Expect the full completion run to take well over 40 hours if you're playing casually. The PvP-heavy milestones are the real time sinks. Landing 25 player kills in a single expedition or capturing five tramplers in one run are genuinely tough asks, even with a coordinated crew. The PvE grind for Upior kills and trampler repairs adds more hours on top. Plan for a long haul.
All achievements and how to unlock them
The table below covers every achievement, what it requires, and the most efficient approach for each one.
Which achievements are the hardest?
Three stand out as the genuine difficulty spikes.
Geologists, huh? asks for 25 player kills in a single expedition. That's an enormous number for a game where other crews are actively trying to kill you back. You need to find high-traffic areas, push fights constantly, and survive long enough to rack up the count. Dying resets your run, not just your progress toward this achievement.
I see it, I take it requires capturing five tramplers in one expedition. Boarding a trampler is already a coordinated effort under normal circumstances. Doing it five times in one run means your squad needs to board, clear, and claim repeatedly without losing too much time or firepower between captures.
The Last of Them wants 50 Upior kills in a single expedition. The earlier version, Pesky Locals, only needs 10. Fifty is a full commitment to PvE farming for the entire run. Avoid any extraction temptation until you've cleared enough Upior zones.
Tips for the hidden achievements
The eight hidden achievements won't show their requirements in the menu until you've already unlocked them. Here's what each one actually wants:
- Pesky Locals and The Last of Them both involve Upior kills. The first needs 10, the second needs 50, all in one expedition.
- I'm Tramplin' Here! is the easiest hidden achievement in the game. Sit in the steering room of any trampler and honk the horn. Done.
- Am I a Real Pirate Now? requires digging up buried treasure for the first time.
- Purple Goes Faster needs 10 Energy Rod uses in a single run. Stock up before deploying.
- Teg tou fo yam sauh! is intentionally self-destructive. Walk up to the Leviathan and die to it. The achievement pops immediately.
- Meat Grinder tracks player damage, not kills. Stay in fights and keep shooting even when you're not finishing enemies.
- Menace needs six trampler destructions in one expedition. Bring the right loadout and commit to blowing up every enemy vehicle you see.

Upior zones for farming kills
How to approach the Leviathan achievements
Two achievements involve the Leviathan directly, and they pull in opposite directions. Teg tou fo yam sauh! wants you dead, so just find it and take the hit. Is it gone now? wants you to stun it, which means surviving long enough to deal the required damage with the right weapons. Don't attempt the stun achievement with an underprepared squad. The Leviathan is a serious threat, and a disorganized team will just end up feeding the creature and unlocking the death achievement by accident instead.

Black Door at the Dreadnaught
What's the fastest achievement to unlock?
Sink into the Sands and I'm Tramplin' Here! are both likely to unlock within your first couple of expeditions without any deliberate effort. Destroying a trampler happens naturally as you engage enemy crews, and honking the horn takes about two seconds once you're in the steering room. If you want to knock off something hidden quickly, Teg tou fo yam sauh! is also fast, though deliberately dying to the Leviathan requires finding it first.
For everything else in the game, including how to build your trampler's capabilities and manage your economy between runs, check out the full SAND: Raiders of Sophie strategy guides collection for builds, crafting, and more.


