Saros hides its story inside 63 Audio Logs scattered across the planet Carcosa, each one filling in what happened to the Echelon teams who came before you. They're not handed to you on a platter. Some sit on obvious paths, others wait behind locked Permanent Equipment gates, and a few won't appear on your minimap until you've already wandered past the turnoff. This guide breaks down every Audio Log by region so you can track them down without backtracking across the entire map.
How do Audio Logs work in Saros?
Audio Log locations are randomized based on your specific map layout, but each log has a fixed placement type, either along the main path or tucked into side camps. That means the exact spot shifts run to run, but the general zones where each log can appear stay consistent.
The fastest way to spot one nearby is to watch your minimap. A small icon marks each Audio Log's position, though it may only appear once you've pushed far enough down a side route to trigger it. If you suspect you've missed something, press down on the D-pad to activate Area Scan, your sonar pulse that highlights collectibles and points of interest in the immediate area around you.
Some Audio Logs are gated behind Permanent Equipment requirements. These won't be accessible until you've progressed far enough through the main story to unlock the relevant gear, so don't stress if a region feels incomplete early on.

Minimap audio log marker
All Audio Log locations by region
Below is every Audio Log confirmed in Saros, organized by biome. The list is actively being expanded as more players work through the game (last updated May 2, 2026).
Shattered Rise (16 logs)
Shattered Rise has the largest single collection of Audio Logs in the game, making it the most time-intensive region for completionists. Sixteen logs are spread across its main paths and side camps.
| Audio Log Name | Region |
|---|---|
| Blazing | Shattered Rise |
| Down the Road | Shattered Rise |
| Field Report | Shattered Rise |
| Listening | Shattered Rise |
| Making It Work | Shattered Rise |
| New Day | Shattered Rise |
| Nod and Smile | Shattered Rise |
| On the Rise | Shattered Rise |
| Ownership | Shattered Rise |
| Prophet | Shattered Rise |
| Reprioritising | Shattered Rise |
| Resignation | Shattered Rise |
| Sabotage | Shattered Rise |
| Shine Bright | Shattered Rise |
| Survivors | Shattered Rise |
| Untitled | Shattered Rise |
Ancient Depths (12 logs)
Ancient Depths holds 12 Audio Logs. Several of these cover the theme of resource exploitation on Carcosa, with titles like Lucenite, Their Machines, and Laid Claim hinting at the corporate history buried in this biome.
| Audio Log Name | Region |
|---|---|
| Enlightenment | Ancient Depths |
| Extraction | Ancient Depths |
| Greed | Ancient Depths |
| Laid Claim | Ancient Depths |
| Liars | Ancient Depths |
| Lucenite | Ancient Depths |
| My Throne | Ancient Depths |
| Property | Ancient Depths |
| Screaming Song | Ancient Depths |
| Sort It Out | Ancient Depths |
| Their Machines | Ancient Depths |
| Unraveling | Ancient Depths |

Ancient Depths side camp
Shattered Descent (11 logs)
Shattered Descent carries some of the bleaker log titles in the game. Day 50, Bones, and Escape suggest this region documents the later stages of a failed Echelon mission.
| Audio Log Name | Region |
|---|---|
| Blindness | Shattered Descent |
| Ashes | Shattered Descent |
| Bones | Shattered Descent |
| Day 50 | Shattered Descent |
| Escape | Shattered Descent |
| Hiding | Shattered Descent |
| In The Dark | Shattered Descent |
| Mouths | Shattered Descent |
| New Rules | Shattered Descent |
| Opportunity | Shattered Descent |
| To The City | Shattered Descent |
Blighted Marsh (7 logs)
Blighted Marsh is one of the smaller regions for Audio Log hunting, with 7 entries. The titles here, including Grand Design, What They Made, and Strata, suggest a focus on the construction or terraforming history of Carcosa.
| Audio Log Name | Region |
|---|---|
| Build or Break | Blighted Marsh |
| Expectation | Blighted Marsh |
| Forgotten | Blighted Marsh |
| Grand Design | Blighted Marsh |
| Strata | Blighted Marsh |
| What Is Mine | Blighted Marsh |
| What They Made | Blighted Marsh |
Desecrated Fortress (9 logs)
Desecrated Fortress holds 9 Audio Logs. The naming pattern here, with entries like Chosen, Eternal, In Yellow, and Knowledge, leans into the more cult-adjacent lore threads running through Saros's story.
| Audio Log Name | Region |
|---|---|
| Bleeding | Desecrated Fortress |
| Chosen | Desecrated Fortress |
| Claim | Desecrated Fortress |
| Decay | Desecrated Fortress |
| Eternal | Desecrated Fortress |
| Fractured | Desecrated Fortress |
| In Yellow | Desecrated Fortress |
| Knowledge | Desecrated Fortress |
| Seen | Desecrated Fortress |
Acolyte's Haven (7 logs)
Acolyte's Haven rounds out the confirmed regions with 7 Audio Logs. Blue Against Yellow, Seeing Again, and Shining Shore are among the entries here, continuing the color-coded symbolism present elsewhere in the game's lore.
| Audio Log Name | Region |
|---|---|
| Above and Below | Acolyte's Haven |
| Blue Against Yellow | Acolyte's Haven |
| Deserving | Acolyte's Haven |
| Need | Acolyte's Haven |
| Push | Acolyte's Haven |
| Seeing Again | Acolyte's Haven |
| Shining Shore | Acolyte's Haven |
What's the fastest way to find missing Audio Logs?
After testing the Area Scan mechanic across multiple regions, the most efficient approach is to clear each biome's main path first, then sweep every side camp before moving on. The minimap icon appears at a limited range, so rushing through side areas without slowing down is the most common reason players end up short on a region's count.
For equipment-gated logs, regions do change as you unlock new Permanent Equipment, so returning to earlier biomes after story progression is sometimes necessary. Keep a mental note of any side paths that felt blocked early on.
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