Scritchy Scratchy Scratch Tickets Guide
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Scritchy Scratchy Scratch Tickets Guide

Every scratch ticket in Scritchy Scratchy ranked by risk and reward, with the best picks for each catalog and stage of the game.

Larc

Larc

Updated Mar 24, 2026

Scritchy Scratchy Scratch Tickets Guide

Scratch tickets are the entire game in Scritchy Scratchy. Every dollar you earn, every prestige you grind through, and every gadget you unlock exists to put better cards in front of you. Knowing which tickets to buy, which to hand off to automation, and which to scratch yourself is the difference between steady progress and watching Mondu die on a bad Final Chance pull.

How do scratch tickets work in Scritchy Scratchy?

You start Scritchy Scratchy washing dishes for a few dollars at a time. That money funds your first Two Win cards, the cheapest tickets in the game at $10 each. From there, the loop is straightforward: scratch tickets, collect winnings, buy better tickets, and eventually afford the Final Chance card that ends your run and opens the next Catalog.

There are 17 scratch tickets spread across 4 Catalogs. Each Catalog unlocks after you die on a Final Chance card, so dying is actually progress. The sooner you can afford a Final Chance and use it, the sooner you access better cards and higher profits.

Each ticket falls into a risk tier. Low-risk cards have small rewards but rarely lose. High-risk cards can pay out massively but carry a real chance of costing you money. When running the Scratch Bot or Mondu gadgets without the Picky Eater Prestige Upgrade, stick to medium-risk tickets for automation and scratch high-risk cards manually.

What are the best scratch tickets for each stage?

Before breaking down every card, here are the top picks by game phase:

  • Best early game card: Quick Cash
  • Best mid-game card: Sand Dollars
  • Best late-game card: Xmas Countdown
  • Best card with Picky Eater Prestige Upgrade: Booster Pack

These recommendations come from the risk-to-reward balance at each stage. Quick Cash at $10,000 offers medium risk with high reward, making it the strongest Catalog 1 earner once you can afford it. Sand Dollars fills the same role in Catalog 2 at $20M. Xmas Countdown in Catalog 3 at $10Qa keeps the medium-risk profile while the numbers scale dramatically.

Sand Dollars, mid-game staple

Sand Dollars, mid-game staple

All scratch tickets

Catalog 1

Catalog 1 is where every run begins. The cards here are cheap, the rewards are modest, and the goal is simple: build enough money to reach Final Chance and move on.

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Two Win and Mini Scratch are safe starting points, but their ceilings are low. Transition to Apple Tree and then Quick Cash as your bankroll grows. Lucky Cat is tempting at $300,000, but scratch it by hand rather than feeding it to automation. Final Chance at $50M is the run-ender, so buy it when you're ready to prestige.

Catalog 2

Catalog 2 raises the stakes considerably. The cheapest card here costs $20M, and the Final Chance sits at $5.00T. The risk tiers shift upward, with most cards landing in the "Very High Risk" category.

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Sand Dollars is the anchor of Catalog 2. Its medium-risk profile makes it safe for automation, and it generates consistent income while you save for the bigger tickets. Scratch My Back, Snake Eyes, and The Bomb are all very high risk, so scratch those manually and trash any that look like losers before they drain your funds.

Catalog 3

Catalog 3 is where the game opens up. Bank Break and Xmas Countdown both sit at medium risk, giving you two reliable automation-friendly options. Thrift Store and Berry Picking step into high risk territory and need more careful handling.

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Xmas Countdown earns its spot as the best late-game card because of that medium-risk classification at a price point where the payouts are enormous. Feed it to Scratch Bot or Mondu without much worry. Save Berry Picking for manual scratching sessions.

Catalog 4

Catalog 4 is the endgame. Every card here except Trick Or Treat is high risk, and the numbers have scaled into the septillions and octillions. Booster Pack becomes the best card in the game if you have the Picky Eater Prestige Upgrade active.

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Trick Or Treat is the automation pick early in Catalog 4. Once you have Picky Eater unlocked, shift to Booster Pack for maximum returns. To The Moon and Slot Machine are high risk enough that scratching them manually gives you better control over losses.

What's the fastest way to progress through catalogs?

The answer is counterintuitive: die faster. The Final Chance card ends your run, but it also gates access to the next Catalog. Spending time grinding lower Catalog cards when you can already afford Final Chance is wasted time.

Here's the efficient approach:

  1. Reach the point where you can afford the current Final Chance card
  2. Buy and scratch it yourself (never automate it)
  3. Accept the death, unlock the next Catalog
  4. Use your prestige bonuses to move through the new Catalog's cheaper cards faster
  5. Repeat

For more strategy content across all kinds of games, browse the latest guides on GAMES.GG to find tips that apply the same kind of systematic thinking to other titles.

Guides

updated

March 24th 2026

posted

March 24th 2026