Getting your first airship off the ground in Solarpunk is the single biggest progression gate on the starter island. The vehicle itself is not complicated to build, but the route to building it trips up a surprising number of players because the Crashed Airship Component is easy to miss, and the dock upgrade step after each Traderbot trade is easy to forget. This guide covers every part of the process: finding the component, building the dock, crafting the airship, upgrading your range, and knowing where to fly next.
What do you need before you can build the airship?
The airship requires two separate structures before a single bolt gets bolted. First, you need the Airship Dock researched and placed. Second, you need the Crashed Airship Component collected from the wreck on the starter island. Both are required. Players who farm iron and cloth without grabbing the component will stare at a dock panel that refuses to complete.
Here is the full material breakdown across both steps:
The Airship Dock needs Tier 3 unlocked at the Research Table, which itself requires an Iron Bar. Keep that in mind if the dock research is not showing up yet.

Airship Dock material checklist
How to find the Crashed Airship Component
The Crashed Airship Component sits at the wreck on the hill southeast of the lake on the starter island. You can see the lake from the wreck's position, which makes it a useful landmark once you know what to look for.
The reason most players miss it is elevation. The wreck sits above the standard walking path, and reaching it requires building stairs with your Build Hammer and some wood. Look for two small natural elevations slightly southwest of the lake. Stack stairs up both of them to reach the upper path, then interact with the crashed airship to collect the component.
Once you interact with the wreck, the component transfers to your inventory automatically. Head back to the dock and finish the build from the dock panel.
How to place and use the Airship Dock
After researching the Airship Dock at Tier 3, build it using 40 Wood, 20 Iron, and 3 Cloth. The placement rule is specific: the dock needs to hang halfway over open air. Pick a clean edge of your island with enough room for takeoff approaches and future upgrades. A cramped placement will make every landing more frustrating as your range expands and flights become more frequent.
Once the dock is placed, open the dock panel to build your first airship. This is also where you apply every future upgrade, which is the step that catches most players off guard.
What should you bring on your first flight?
The first serious airship trip is not about exploration for its own sake. Every flight should target a specific resource gate. Before leaving, pack with that goal in mind.
The airship carries momentum after you release the controls. Brake well before you reach an island or dock. Trying to correct at the last second usually ends in a crash landing. A slow approach is always safer than a fast one.
How to get the first range upgrade with 32 copper
Your first destination after building the airship is Traderbot, which handles blueprint trades and airship upgrades. The first major range upgrade requires 32 Copper, mined from copper islands inside the first exploration ring.
A clean copper run:
- Fly to a copper island within your current range.
- Mine at least 32 copper, more if your inventory has room.
- Return to Traderbot and complete the upgrade trade.
- Fly home, dock the airship, open the dock panel, and click Upgrade.
Copper is not just for the upgrade. It feeds into cables, solar panels, and powered devices later in the energy progression chain, so carrying extra on the same trip saves a return flight.
Why is your airship range not expanding?
This is the most common stuck point in the entire airship chain. The fix is almost always the same.
The map shows a white range circle around your current airship position. Any island outside that circle is unreachable at your current upgrade level. Check the circle before flying toward a distant island.
Where should you go after the first upgrade?
After applying the 32 copper upgrade, the second ring opens up. The two resources to prioritize are wheat and quartz.
Wheat feeds the entire animal and farming chain: Animal Basics, animal feed, chickens, eggs, and bread. Spending wheat before you have a stable surplus will create a bottleneck that stalls the next airship upgrade.
Quartz smelts into silicon. Finding quartz is not enough. You need to bring it home and run it through the furnace before silicon shows up in your inventory and Tier 2 gates start opening.
After the egg upgrade, the outer islands open up with carrots, sunflowers, cobalt, and pigs. Cobalt is the main Tier 3 gate, so when you find it, bring back more than one small stack.
Airship mistakes that slow down your progression
After testing the full airship chain across multiple save states, a few mistakes come up repeatedly:
- Skipping the crashed wreck. Having enough iron and cloth does not mean you are ready to build. The Crashed Airship Component is a hard requirement.
- Forgetting the dock upgrade step. Trading at Traderbot is only half the process. The range circle will not move until you apply the upgrade at your dock.
- Flying with a full inventory. New islands drop useful materials. Arriving with no space means dropping items on the ground or leaving resources behind.
- Cooking the first eggs. The egg airship upgrade needs 6 eggs. Treat the first batch as a progression material, not food.
- Building the Advanced Dock too early. The Advanced Dock uses power. Adding it before your solar and battery setup is stable can overload your grid.
For co-op players, the rule is simple: only the player who built an airship can use it. If your partner wants independent travel, they need their own Airship Dock and airship. Splitting materials to build both as early as possible is worth the investment.
For more guides covering farming, energy systems, and research progression, check the full Solarpunk guides collection on GAMES.GG. If you are new to adventure games like Solarpunk that blend survival crafting with open exploration, the genre has a lot to offer once you get past the first few progression gates.


