Solasta 2 follows D&D 5e rules closely, and that means your weapon choice matters more than just the damage number on the tooltip. Simple Weapons are the foundation of the armory — available to nearly every class, governed by defined damage types, and shaped by weapon masteries that change how each one plays in actual combat. Whether you're arming a Rogue who needs Finesse or a caster who just needs something to hold, knowing these stats cold saves you from bad decisions at character creation.

Dagger stats and properties
What are Simple Weapons in Solasta 2?
Simple Weapons are the base tier of Solasta 2's weapon system, accessible to almost every class without requiring martial proficiency. They follow the same D&D 5e framework as the rest of the armory: each weapon has a defined damage die, damage type, handling requirement (one-handed or two-handed), and a set of Properties that determine what you can do with it. Weapon masteries layer on top of those properties, adding active or passive effects that change combat behavior in meaningful ways.
According to the Solasta 2 Wiki, weapons in Solasta II each carry defined damage types and weapon masteries that affect how they behave in combat. That's not just flavor text. A weapon's mastery can determine whether it's worth equipping on a given build at all.
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Simple Weapons are split into two categories: melee and ranged. Melee options like the Dagger use your Strength or Dexterity modifier (depending on properties), while ranged weapons like the Shortbow always use Dexterity.Core Simple Weapon stats at a glance
The two baseline Simple Weapons confirmed in the current build are the Dagger and the Shortbow. Here's how they compare:
The damage gap between a 1d4 and a 1d6 is real but not the whole story. The Dagger costs almost nothing (2 gp versus the Shortbow's 25 gp), weighs half as much, and carries the Finesse property, which lets Dexterity-based characters use their best modifier for attack and damage rolls. The Shortbow trades that flexibility for reach, putting enemies at 80 feet of comfortable range before disadvantage kicks in, with a hard maximum of 320 feet.

Shortbow range and damage stats
What does the Finesse property actually do?
Finesse is the single most important property on the Dagger for any Dexterity-based build. In D&D 5e terms (which Solasta 2 follows directly), a Finesse weapon lets you choose between your Strength or Dexterity modifier when making attack and damage rolls. You pick the higher one, every time.
For a Rogue or a Dexterity Fighter, this turns the Dagger from a weak sidearm into a legitimate primary weapon early in the game. The 1d4 damage die is modest, but stacking a high Dexterity modifier on top closes the gap with larger weapons fast. Pair it with the Light property (which enables two-weapon fighting without a feat) and you're getting two attacks per turn with your bonus action.
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Two Daggers in the hands of a Rogue with a solid Dexterity score is one of the strongest early-game setups in Solasta 2. The Light property on both weapons means you don't need the Dual Wielder feat to make it work.How does the Shortbow compare to other ranged Simple Weapons?
The Shortbow sits in an interesting spot among Simple ranged options. Its 1d6 piercing damage and 80-foot close range make it the most reliable ranged weapon available without martial proficiency. The Light Crossbow is the main competition, and while crossbows have their own trade-offs (loading rules in tabletop, potentially different mastery effects in Solasta 2), the Shortbow's two-handed requirement is worth noting for any character who wants a free hand.
The 320-foot maximum range is generous. Most encounters in a dungeon-crawling CRPG won't push you to that limit, but outdoor areas and elevated terrain can make that extra reach matter. For classes like the Ranger or a Dexterity-focused Fighter who lack martial weapon access to a Longbow early on, the Shortbow does real work.
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The Shortbow requires two hands, so you can't hold a shield or an off-hand item while it's equipped. If your character needs AC from a shield, switch to a melee weapon before enemies close the gap.
Which classes benefit most from Simple Weapons?
Simple Weapon proficiency covers a wide range of classes in Solasta 2. Here's where each base weapon earns its place:
Dagger (best for):
- Rogues — Finesse plus Sneak Attack makes the Dagger a primary weapon, not a backup
- Wizards and Sorcerers — Low weight, one-handed use, and Simple proficiency means casters always have a melee option without penalty
- Monks — Depending on subclass and Dexterity investment, the Light and Finesse properties align well with Monk combat flow
Shortbow (best for):
- Rangers — Solid ranged option before accessing martial bows; the Dexterity scaling matches their primary stat
- Rogues — A Rogue who wants ranged Sneak Attack opportunities without switching to a crossbow
- Bards — Simple proficiency covers the Shortbow, and ranged attacks keep Bards out of melee where they don't want to be
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Weapon mastery effects in Solasta 2 are still being documented as the game is in Early Access. The properties listed (Finesse, Light, Two-Handed) are confirmed, but specific mastery bonuses may change with updates. Check the patch notes for the latest weapon balance changes.Upgraded variants and named Simple Weapons
The base Dagger and Shortbow are just the starting point. The Simple Weapons category in Solasta 2 includes a substantial list of variants and unique named weapons. Confirmed entries from the wiki include:
- Dagger +1 and Dagger +2 — Enhanced versions with improved attack and damage rolls
- Dagger Kobold — A variant with properties specific to its origin
- Death Mark and Drakefang — Named unique daggers with special effects
- Shortbow +1 and Shortbow +2 — Standard magical upgrades
- Shortbow Kobold — Variant version with distinct properties
- Swiftbow and Star Bow — Named bows with unique mechanics
- Heartseeker and Frostbow — Unique ranged weapons with special damage or effects
The named weapons (Death Mark, Drakefang, Heartseeker, Frostbow) are where things get interesting for build planning. Specific stats and locations for most of these are still being added to the wiki as Solasta 2 continues through Early Access, so treat any community-sourced numbers as provisional until confirmed.

Dagger +1 upgrade variant
What's the best Simple Weapon for a new character?
For a fresh character without a strong build concept, the answer depends on one question: do you need to be in melee or at range?
Melee characters without martial proficiency should start with a Dagger if their Dexterity is 14 or higher. The Finesse property makes it scale properly, and the Light property gives you a free two-weapon fighting option. If you're going Strength-primary and just need something in hand, the Mace (also a Simple weapon) deals 1d6 bludgeoning and doesn't require Dexterity to be effective.
Ranged characters should go straight to the Shortbow. The 1d6 damage and 80-foot close range is the best ranged output available without martial proficiency, and 25 gp is affordable at any starting budget.
For more character-building context across all weapon types, the full Solasta 2 Wiki covers classes, feats, and proficiency details in depth. You can also browse more guides for Solasta 2 and other RPGs at the GAMES.GG guides hub.

Weapon selection at character creation

