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The Adventures of Elliot: Millennium Tales review - another HD-2D triumph

The Adventures of Elliot: The Millennium Tales Guide: All Weapon Locations

Find every sword, spear, hammer, bow, scythe, boomerang, and bomb across all four ages with attack stats and unlock methods.

Written by
Larc
Updated
Reading time
4 min
Difficulty
Intermediate
How does the weapon system work?

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Every dungeon in The Adventures of Elliot: The Millennium Tales throws harder enemies at you, and the gap between a tier-1 and tier-3 weapon is the difference between a smooth fight and a frustrating one. There are 19 pieces of kit in total: six weapon types (sword, boomerang, spear, bow, hammer, and scythe chain), each with three escalating tiers, plus bombs as a standalone utility tool. They're spread across shops, side quests, and the dungeons of all four ages. This guide covers every single one.

How does the weapon system work?

Weapons in The Adventures of Elliot don't upgrade in place. Each tier is a separate item you find in the world, and you can swap between versions freely from the Items menu. So if you stumble onto a tier-3 weapon early, you can equip it immediately with no penalty.

The second axis of power is magicite, which you slot into any weapon to add effects like increased damage or faster charge times. Tier and magicite run as parallel tracks: always form magicite early and slot it into whatever you're currently using rather than saving it for a "perfect" weapon later.

Finding weapons on the map requires the magic compass, which you receive after completing the main quest A Shield Restored. It marks all tier-1 weapons. The better weapon needle (reveals tier-2 locations) comes from the side quest Kylostasia's History Lesson in the Age of Reconstruction. The best weapon needle for tier-3 markers doesn't arrive until near the final dungeon, though several tier-3 weapons are reachable before then if you know where to look.

All weapon types available

All weapon types available

All Age of Safekeeping weapons

The opening age is mostly tier-1 territory. Both shield upgrades live here, but Aefric's Shield is locked behind true-ending quest progress, so don't expect it on a first casual run.

NameTypeAttack / StatHow to obtain
Spin BackBoomerangAtk 6Buy from the item shop in Kingdom of Huther for 100 tul
Sapling SpearSpearAtk 10Complete side quest "A Spear with a Past" (talk to Euygene)
Short BowBowAtk 12Complete side quest "A Good Old Bow" (talk to Leyka at the orphanage)
Scythe ChainScytheAtk 18Open the locked blue door inside Rainbow Lotus dungeon (Westerea)
Moon MirrorShieldStamina 10Obtained automatically through campaign progression
Aefric's ShieldShieldStamina 16, +50% Faie magic recovery, +25% magic on precision guardComplete the Adept's Trial in the Temple of Trials (requires true ending quest progress)

All Age of Reconstruction weapons

This age introduces bombs and the first hammer, plus the first tier-2 weapons. The Leytstaf sword is the one weapon here you genuinely cannot afford to miss if you want to see all endings: its charged attack breaks light barriers in specific late-game dungeons.

NameTypeAttackHow to obtain
BombBombAtk 50Complete "Blow Your Troubles Away" side quest in Neverwither
Heavy HammerHammerAtk 20Chest at the end of Southern Caves (Desert Exit) during the main story — unmissable
Catalpa BowBowAtk 15Large red chest inside Eastern Caves, east of Whiterea
Dusk SwordSwordAtk 12Large red chest in Doorway Ruins Sublevel 1 (Neverwither) — redirect light onto the gate to unlock the passage
LeytstafSwordAtk 16Blue door chest in Water Ruins Sublevel 2 — required for certain endings
Doorway Ruins chest location

Doorway Ruins chest location

All Age of Magic weapons

The Age of Magic is where most tier-2 and tier-3 weapons are concentrated. After testing these weapons across the various dungeons here, the Judgment hammer stands out as the single highest-attack weapon in the game at 36, but it's locked behind the true-ending quest chain. The Devil's Gut bow is worth a detour well before you're "supposed" to have it — the Forest Ruins boss is tough, but the reward is a top-tier ranged weapon you can carry through the rest of the game.

NameTypeAttackHow to obtain
Strike BackBoomerangAtk 9Buy from the item shop in Weyzn, Nation of Magic for 550 tul
Devil's GutBowAtk 18Defeat the final boss of the Forest Ruins (Neverwither)
Silver SpearSpearAtk 15Red chest on the northwest side of Western Cave (Westerea) — requires campaign progress to open the cave
Black IronHammerAtk 28Red chest in the west wing of Doorway Ruins Sublevel 2 (Garretbelt) — use Faie's vacuum ability to open the gate
OrochiScytheAtk 25Secret Caves 1 on the north side of Whiterea — bomb the cracked wall to enter
WinnehildSpearAtk 20Complete Falls Caves dungeon (Westerea) and defeat the final boss
JudgmentHammerAtk 36Geared Ruins (Eddartrayl), second level — take stairs at the second guidepost, head north, press the left button to open the right gate

All Age of Budding weapons

The final age adds only two new weapons, but both are tier-3 and worth tracking down before the endgame.

NameTypeAttackHow to obtain
Death SpiralBoomerangAtk 12Upper part of Dragonpillar Sublevel 1 (Whiterea) — use Faie's copy ability to unlock the door leading to the red chest
OuroborosScytheAtk 32Complete the Fire Ruins dungeon (Garretbelt) and defeat the final boss to access the chest room

What's the best early weapon worth going out of your way for?

The Devil's Gut bow (18 attack) at the end of the Forest Ruins in the Age of Magic. You can reach it earlier than the game implies, the only barrier is a tough boss fight. Go in with full healing items and you'll leave with the strongest bow in the game long before you'd normally expect to have it. For melee, the Black Iron hammer (28 attack) in Doorway Ruins Sublevel 2 requires Faie's vacuum ability but hits significantly harder than anything else available at that stage of the game.

Which weapons are tied to the true ending?

Two weapons are directly connected to true-ending content. The Leytstaf sword (found in Water Ruins Sublevel 2 during the Age of Reconstruction) is necessary to complete some endings, so treat it as a required pickup regardless of your playstyle. The Judgment hammer only unlocks through the true-ending quest chain, so if you're on a standard playthrough, you won't see it.

Full weapon tier comparison

Full weapon tier comparison

For more help with the game, check out the full strategy guides collection covering everything from boss fights to side quests. The Adventures of Elliot sits comfortably among the best action adventure games released this year, and building a strong weapon kit early makes a real difference in how the harder dungeons feel.

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