
Master the Aries Cup CM12 with the best characters, stat targets, skills, and team comps for Nakayama 2000m.

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The Aries Cup (CM12) is the 12th Champions Meeting in Umamusume: Pretty Derby and the second one held after the Trackblazer scenario launched. It runs from April 20 to April 29, 2026 (UTC), with Round 1 kicking off at 10 PM UTC on April 23. The race itself is a Nakayama Turf 2,000m Medium distance event under Spring, Sunny, and Firm Ground conditions. If you've been sitting on a well-built Oguri Cap (Ashen Miracle), this is the cup you've been waiting for.

Nakayama 2000m course layout
This course has specific quirks that directly shape which characters and skills you should bring.
The best acceleration picks for this course are Angling and Scheming (Front Runners), Let's Pump Some Iron, and Moving Past, and Beyond. Final-corner skills underperform here.
The character rankings for CM12 break down as follows:
| Tier | Characters |
|---|---|
| S (Top Ace) | Oguri Cap (Ashen Miracle) |
| A (Strong Ace) | Seiun Sky (Reeling in the Big One), Mihono Bourbon (CODE: ICING), Mejiro Dober (Off the Line), Mejiro Ryan (Down the Line), Maruzensky (Hot☆Summer Night, needs sparks) |
| A (Ace/Debuffer) | Symboli Rudolf (Emperor's Path), Agnes Tachyon (Tach-nology), Grass Wonder (Stone-Piercing Blue), Eishin Flash (Precise Chocolatier) |
| A (Runaway) | Silence Suzuka (Innocent Silence) |
| B (Strong Ace) | Meisho Doto, Satono Diamond (Natural Brilliance), Oguri Cap (Starlight Beat), Daiwa Scarlet, Mayano Top Gun (Scramble Zone), Narita Brian (Maverick), and many others |
Oguri Cap (Ashen Miracle) is the clear frontrunner for CM12. Her unique skill Festive Miracle fires at a position that overlaps with the Triple 7s activation window, giving her both a speed boost and an acceleration boost simultaneously. The built-in recovery component also makes her largely immune to Stamina debuffs, which is a meaningful advantage against debuffer compositions.
Run her as a Pace Chaser. She's easiest to build in that role, she can catch up to Front Runners from a reasonable gap, and her recovery skills (Triple 7s, Corner Recovery, Hydrate) line up cleanly. She needs at least 3 recovery skills active to trigger Festive Miracle, so prioritize those over raw Stamina investment. Oguri can function with as little as 500-600 Stamina if her Wit is high enough to guarantee those recovery activations.
Angling and Scheming being at full power here means Front Runners are not just filler. Summer Maruzensky and Valentine's Mihono Bourbon are the standout picks. Seiun Sky (Reeling in the Big One) also gets full value from her unique skill on this course.
Silence Suzuka has a niche role as a Runaway to deny other Front Runners the positional requirement for Angling and Scheming. She must be trained in the Unity Cup scenario to access the Runaway style, since Trackblazer doesn't support it through secret events.
Late Surgers are the stronger backliner option compared to End Closers here. The reason is simple: Let's Pump Some Iron (from Mejiro Ryan) and Moving Past, and Beyond (from Mejiro Dober) both activate right as the late-race starts, which is a powerful window on this course. The catch is that both require being in 6th place at that point, so there's genuine variance involved.
Mayano Top Gun (Scramble Zone) and Kawakami Princess (Princess of Pink) are solid picks because they run No Stopping Me! without needing the Yukino Bijin Wit SSR to get it.
Debuffers with Dominator are viable as well. Medium distance opens up a wider pool of debuff skills, and Dominator's speed reduction can swing races against stat-heavy aces.
The Aries Cup 2026 baselines for a 2000m Medium race are:
| Stat | Target |
|---|---|
| Speed | 1200 |
| Stamina | 700-750 (600 minimum for Oguri Cap with full recovery) |
| Power | 1000 |
| Guts | 500 |
| Wit | 1000 |
Stat priority order: Stamina > Speed > Power > Wit > Guts.
The race sits on the shorter end of Medium, so 600 Stamina is survivable if your Guts and Wit are solid. Pace Chasers should aim for 750 Stamina to account for debuffer pressure. Power investment matters here because of the 3 uphills.
Stack as many course-relevant green skills as possible. The key ones for this cup:
Narita Top Road SSR is worth including in your support deck specifically because she provides Firm Course Menace, which boosts both Speed and Power.
For most characters, recovery is optional on this shorter Medium course. The two exceptions:
Medium distance makes strong Stamina debuffs like Mystifying Murmur theoretically viable, but Trackblazer's inflated stats reduce their effectiveness. Dominator is the more reliable debuff pick here since its speed reduction is harder to offset with raw stats.
Every composition needs at least one dedicated Ace. Debuffers are a supplement, not a substitute for building a strong primary racer.
Aim for 2 Speed cards and 3 Wit cards, with the sixth slot going to a strong Power card. Wit is the priority secondary stat because of the downhill and skill activation requirements.
Narita Top Road SSR (Speed) belongs in every deck for Firm Course Menace. Yukino Bijin Wit SSR is worth a slot if you want No Stopping Me! for your backliner.
Under Trackblazer, target at least 50 Race Bonus to maximize stat gains and skill points from race wins.
| Style | Recommended Cards |
|---|---|
| General | Narita Top Road SSR (Speed), Kitasan Black SSR (Speed), Yaeno Muteki SSR (Power), Nice Nature SSR (Wit), Fine Motion SSR (Wit), Yukino Bijin SSR (Wit) |
| Front Runner | Narita Top Road SSR (Speed), Kitasan Black SSR (Speed), Daitaku Helios SSR (Power), Nice Nature SSR (Wit), Fine Motion SSR (Wit), Mihono Bourbon SSR (Wit) |
| Pace Chaser | Narita Top Road SSR (Speed), Kitasan Black SSR (Speed), El Condor Pasa SSR (Power), Nice Nature SSR (Wit), Fine Motion SSR (Wit), Yukino Bijin SSR (Wit) |
| Late Surger | Narita Top Road SSR (Speed), Kitasan Black SSR (Speed), Marvelous Sunday SSR (Power), Nice Nature SSR (Wit), Fine Motion SSR (Wit), Yukino Bijin SSR (Wit) |
The Aries Cup follows the standard Champions Meeting reward structure across Graded and Open Leagues.
Graded League Round 1 highlights:
Graded League Finals (Group A, 1st Place):
Group A consistently pays out more than Group B at every win count, so pushing for 3+ wins in Round 1 to secure Group A placement is worth the effort.
Champions Meeting is a 3v3v3 format where 3 trainers each field a team of 3 Umamusume. The trainer whose Uma finishes 1st wins the race. You need a team rank of E2 or higher and 3 Veteran Umamusume to participate.
The event runs 3 rounds:
Rounds 1 and 2 allow up to 4 free entries per day. Additional entries cost 30 Carats or an entry ticket. The Final Round is free to enter.
You can swap your registered Umamusume between rounds during the Entry phase, but not mid-round after you've locked in your 5-race attempt.
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