Nihayat hi kam logon ko iski tawaqqo thi. Sirf chand hafton baad jab March mein Borderlands 4 ka story DLC aaya, is series ka aik bilkul naya entry baghair kisi shor shar ke App Store par zahir ho gaya. Koi marketing blitz nahi, koi countdown timer nahi, koi pre-registration hype nahi. Borderlands Mobile bas aa gaya, aur community is baat se waqai heran hai ke unhon ne kya paya.
Day one par asal mein kya ship hua
Yeh Gearbox Software ka kaam nahi hai. Zynga ne Borderlands Mobile develop kiya hai, jo expectations manage karne ke liye ahmiyat rakhta hai, lekin community ka pehla reaction batata hai ke studio ne apna homework kiya hai. Cel-shaded art style waisa hi hai, Claptrap waisa hi Claptrap hai, skags hamesha ki tarah aggressive hain, aur doston ke sath barhti hui taqatwar guns ko hunt karne ka core loop platform jump mein bach gaya hai. Co-op start se hi live hai. Campaign mein missions hain jo mobile sessions ke liye design kiye gaye hain, jo platform ke liye sahi faisla hai. Touchscreens ke liye controls ko rework kiya gaya hai, halanki jin players ke paas Backbone controller hai woh physical buttons se aim karne ke liye plug in kar sakte hain agar touch layout unke liye nahi hai. Masla yeh hai: abhi sirf aik Vault Hunter playable hai. Zynga ne confirm kiya hai ke teen aur plan hain, lekin iski koi timeline nahi hai ke woh kab aayenge.khatra
Borderlands Mobile filhal sirf United States mein Apple devices ke liye exclusive hai. Android aur international availability ka abhi tak elaan nahi kiya gaya hai.







