League of Legends Patch 26.12 mid-season correction ke liye kaafi ahem sabit ho raha hai, jahan Riot Games current meta ke kuch sab se dominant picks ko target kar raha hai, jabke un champions ko support de raha hai jo item aur rune rework ke baad peeche reh gaye thay.
Sab se ahem tabdeeli Lee Sin mein hai. Unke ward-jump rework ne unhein backlines tak pohanchne mein kaafi zyada reliable bana diya tha, aur ye reliability seedha win rate aur pick rate mein izafay ki soorat mein samne aayi. Riot ka response unke AD growth mein flat reduction hai (3.7 se 3.4), aur unke Q1 aur Q2 damage dono 65/95/125/155/185 se kam ho kar 60/90/120/150/180 ho gaye hain, jabke bonus AD ratio ko 95% se kam kar ke 90% kar diya gaya hai. Maqsad unhein viability se hataye baghair top end ko kam karna hai, jo ke ek munasib balance hai.
Orianna aur mid lane power shift
Orianna ko is patch mein sab se zyada nerfs mil rahe hain. Woh kaafi arsay se top mid lane position par qabiz hain, aur Riot ab mazeed meta shifts ka intezar nahi karna chahta. Ye tabdeeli unhein mukhtalif angles se hit karti hai: passive damage per stack 20% se kam ho kar 15% ho gaya hai, base HP 585 se 565 ho gayi hai, aur unke E resists 6-30 se kam ho kar 5-25 ho gaye hain. Unke ultimate damage ko bhi tamam ranks par hit mila hai (250/400/550 se 225/350/475), halankeh R par AP ratio dar-asal 95% se barh kar 115% ho gaya hai, jis ka matlab hai ke high-AP builds ko raw damage numbers ke muqablay mein kam nuqsan hoga.
Baat ye hai: is qisam ka across-the-board treatment aam tor par ye ishara deta hai ke Riot kisi champion ke playstyle ko badalna chahta hai, sirf raw numbers ko kam nahi karna chahta. Orianna players ko ab unhein consistent lane bully treat karne ke bajaye AP scaling par zyada tawajo deni hogi.
Ryze ko bhi chota sa hit mila hai, unki 25 base HP aur 3 base AD kam ho gayi hai. Ye tabdeeli sirf pehle kuch levels mein matter karti hai, lekin opponents ko early game mein punish karne ka mauqa dena hi iska maqsad hai.
Lethality Varus ki wapsi
Top lane Varus un khamosh oppressive situations mein se ek raha hai jahan ek champion non-standard role dhoond kar us mein kamyab ho jata hai. Unke lethality build ne unhein top lane mein behtareen ADC bana diya tha, jo mehfooz tareeqay se farm karte hue opponents ko poke karte thay. Riot khas tor par us playstyle ko target kar raha hai aur unke Q bonus AD ratio ko 100-150% se kam kar ke 80-120% kar raha hai, jabke unke passive ko buff kiya gaya hai taake attack speed side par champion takedowns ka behtar reward mil sake. Direction wazeh hai: on-hit Varus rahay ga, lethality Varus ko khatam kiya ja raha hai.
AP Xin Zhao balance ke liye headache bana hua hai. Unki passive healing thori kam ho gayi hai (3-5% max HP with 45-80% AP se 2-5% max HP with 40-70% AP), aur unke W aur E dono ke mana costs barh gaye hain. Ye unke AP build par targeted nerfs ka doosra round hai, aur mana pressure unke trading patterns ko mazeed punishable bana dega.
Nocturne ka Q damage max rank par 20 kam ho gaya hai (rank 5 par 245 se 225), jo jungle clear aur skirmishes dono mein mehsoos hoga.
Teleport shield duration nerfed
Buffs jo game badal sakte hain
Hwei ko is patch mein sab se ahem buff package mil raha hai. Unka QQ AP ratio 70% se barh kar 80% ho gaya hai, QW AP ratio 25-87.5% se barh kar 30-105% ho gaya hai, aur unka E cooldown tamam ranks par ek poora second kam ho gaya hai. Balance team ne tasleem kiya hai ke Hwei current item system mein major objectives ko contest karne ke liye power spikes jaldi hasil nahi kar pa rahe thay, isliye ye numbers unhein us tempo ke qareeb le jate hain jo mages ko is waqt zaroorat hai.
Sylas ko W heal ka numaya buff mila hai, jahan AP ratio 20-30% se barh kar 30-60% ho gaya hai. Ye ek bara jump hai jo unhein un all-ins mein zinda rakhega jin mein woh pehle haar jate thay. Unke Q damage mein bhi later ranks par chota sa izafa hua hai.
Jax ke Q mana cost mein kami aur E percent max HP damage mein izafa (3.5-7% se 4-8%) kiya gaya hai, jo ranged tops ke khilaf unke preferred short trade pattern ko mazboot karta hai. Gwen ko early Q damage aur E par attack speed ka buff mila hai taake woh un tanks ke khilaf laning phase mein survive kar sakein jinhein unhein haraana chahiye. Aatrox ke Q sweetspot damage mein 5% ka izafa hua hai, jo un players ko reward deta hai jo sweet spot ko consistently land karte hain.
Yuumi ke compensation buffs (P heal AP ratio 30% tak, E shield AP ratio 40% tak) pichle patch ke Moonstone changes se related hain. Ye ek targeted fix hai, na ke general power increase.
Teleport ka shield ab limited time ke liye hai
Summoner spell Teleport bhi list mein shamil hai. Empowered version ka shield 30% max health for 30 seconds se kam ho kar 35% max health for 10 seconds ho gaya hai. Shield ab waqai zyada mazboot hai, lekin 10-second ka window iska matlab hai ke ye extended teamfights mein players ko us tarah carry nahi karega jaisa abhi karta hai. Ye is baat ka direct response hai ke Teleport kis tarah mid-to-late game fights ko skew kar raha tha.
Patch 26.12 MSI ke qareeb launch ho raha hai, aur Riot ki balance priorities wazeh tor par tournament spotlight se pehle meta ke top ko flatten karne par hain. Season shuru hone ke baad se meta kaise evolve hua hai, iska mukammal jaiza lene ke liye League of Legends Season 2026 patch breakdown un bunyadi tabdeeliyon ko cover karta hai jinhon ne aaj ki soorat-e-haal banayi hai. Jaise hi patch live ho, updated tier lists aur champion-specific breakdowns ke liye League of Legends guides hub par nazar rakhein.








