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Intermediate

Vampire Crawlers Arcanas Guide: All 12 Cards and How to Unlock Them

Every Arcana in Vampire Crawlers, what each one does, and exactly how to unlock them for the Fortune Teller.

Nuwel

Nuwel

Updated Apr 22, 2026

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Arcanas are one of the most impactful systems in Vampire Crawlers, and most players don't even see them until they stumble across the right relic. There are 12 Arcana cards at launch, each one a persistent equippable boon that shapes your entire dungeon run before you even draw your first card. Some unlock automatically. Others require grinding specific milestones that will push you to play differently than you normally would.

How do you unlock the Fortune Teller in Vampire Crawlers?

Before any Arcana matters, you need access to the Fortune Teller in the village. According to the source material documented by Screen Rant, you unlock it by finding the Polentír relic in the Furious Forest. Once you bring it back, the Fortune Teller opens up as a permanent village building. From that point on, you can visit before any run to equip one Arcana of your choice from your unlocked pool.

Fortune Teller arcana selection

Fortune Teller arcana selection

All 12 Arcanas and their unlock requirements

Here's every Arcana confirmed at launch, what it does, and exactly what you need to do to earn it.

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Which Arcanas should you prioritize unlocking first?

Not all unlock conditions are created equal. Two Arcanas drop into your lap for free, but the rest require deliberate play. Here's how to think about the priority order.

Easy early unlocks worth chasing

Chain Link is one of the first you should target. Reaching a combo of 12 is achievable within a handful of runs once you understand the Turboturn system, where playing cards in ascending mana order multiplies each successive card's effect. The payoff, keeping your combo counter alive between turns, is enormous for any build focused on long chains.

Sharp Mind requires playing 100 purple cards. Purple cards generate mana, so if you're building toward mana-heavy strategies anyway, this unlock happens naturally. Carrying up to 5 mana between turns dramatically extends what you can do on the following turn.

Mana Syphon asks you to gain 15 mana in a single turn, which sounds demanding but becomes realistic once you've built a deck with enough purple mana generators. The permanent mana increase it provides after every 100 cards played compounds over long runs.

Turboturn combo chain in action

Turboturn combo chain in action

Arcanas that require patience

Make a Scene demands 1,500 Crawler trigger activations, and Your Shield My Liege requires accumulating 2,000 total armor. These are long-haul unlocks. Don't stress about them early. They'll fill in naturally as you log more hours.

And Another needs 500 Free-to-Play cards played, which means actively seeking out and building around that card type across many runs.

Arcanas that change your build strategy

Your Shield My Liege (armor persists between turns) pairs directly with Shield Bash (armor value as damage). Running both transforms defense cards into an offensive tool. As noted in the ROG ASUS review of Vampire Crawlers, the combo system applies to armor generation too, meaning a long chain can build a wall of armor that Shield Bash then converts into a front-row nuke.

Jester's Hat adds a Wild card to your deck each floor. Wild cards (white) substitute for any mana cost in a combo chain, so this Arcana directly supports longer Turboturn sequences. The unlock condition, playing 150 Wild cards, encourages you to lean into wildcard-heavy decks before you even have the Arcana.

Chain Link is arguably the most build-defining Arcana for players chasing the game's deepest combo potential. Combos normally reset at the end of each turn, so keeping that multiplier alive into the next turn opens up strategies that simply don't exist without it.

How Arcanas fit into the larger Village progression

The Fortune Teller is one of several buildings you unlock by finding relics in dungeons. The village also includes a Blacksmith, a Jeweller, and an Inn for selecting your Crawler, among other vendors. According to the beginner guide published by Top Gamer Arena, the village's permanent upgrade system means every run contributes to long-term progression even when you die.

Arcanas sit at the top of that system because they're pre-run decisions rather than mid-run choices. Picking the right Arcana for your intended Crawler and card strategy before you enter a dungeon is the equivalent of choosing a keystone passive in other games. Experimental Medicine suits any Crawler that generates healing. Chain Link is essential for combo-focused builds. Shield Bash plus Your Shield My Liege defines an armor-centric playstyle.

The Town Hall building lists all available unlocks, and the ROG ASUS review specifically calls out paying attention to it as one of the best pieces of advice for new players. The unlock conditions aren't just gatekeeping, they're the game nudging you toward playstyles you might not have tried otherwise.

What comes after unlocking all Arcanas?

With all 12 Arcanas available, the Fortune Teller becomes a genuine strategic decision before every run rather than a formality. The right pick depends on your Crawler's trigger color, your preferred card types, and how far into a dungeon you expect to reach. A healing-heavy Crawler benefits from Experimental Medicine. A deck built around large armor stacks wants Your Shield My Liege and Shield Bash working together. A combo-chain specialist needs Chain Link to push past the limits of single-turn play.

Vampire Crawlers launched on April 21, 2026, for $9.99 on PC, PS5, Xbox Series X|S, and Nintendo Switch 2, with day-one availability on Game Pass. Poncle has confirmed post-launch content is planned, which means this Arcana list may grow. For more guides covering Vampire Crawlers and other new releases, browse the latest guides on GAMES.GG.

Guides

updated

April 22nd 2026

posted

April 22nd 2026