Overview
God of War Laufey is the next entry in SIE Santa Monica Studio's long-running action franchise, built around a character who has been a looming presence since the 2018 reboot but never the protagonist. Faye, known to the Norse gods as Laufey, died before the events of that game. Her absence shaped everything Kratos and Atreus did. God of War Laufey flips the perspective entirely, placing players in control of the warrior herself as she wakes in a strange realm and fights to set things right.
The premise is a strong hook. Death was meant to be the end, but Faye finds herself in the Everywhen, a realm that serves as the afterlife of the gods. The plans she left behind to protect her family are now in danger, and the only way to save them is to fight through a place where deities from multiple mythologies clash over power and territory. Santa Monica Studio has spent years building out the God of War universe, and this is the most direct expansion of its lore yet.
Who is Faye, and why does her story matter?
Faye is not a new character to fans of the series, but her full history has been told in fragments. God of War Laufey answers the question the last two games kept raising. Guardian of the Jötnar, rebel against the Aesir, and lone protector of the Wildwoods, Faye was a legendary warrior even before she became Kratos's wife and Atreus's mother. Her tactical mind shaped the entire journey players took in the 2018 game and Ragnarök, from the runes on the trees to the path Atreus would eventually walk.
Playing as Faye means engaging with that history directly, filling in the gaps that made her such a compelling background figure.

God of War Laufey
Gameplay and mechanics
The combat system in God of War Laufey is built around a distinct feel that separates Faye from Kratos. Where Kratos fights with weight and brutality, Faye's style emphasizes speed, control, and relentlessness. Santa Monica Studio describes her approach as decisive and deadly, suggesting a playstyle built on precision rather than brute force.

God of War Laufey
Key features confirmed so far:
- Speed-focused melee combat
- Control over powerful Giant magic
- Fighting through the Everywhen afterlife realm
- Enemies drawn from gods across multiple mythologies
- Fluid, aggressive combat rhythm
The Everywhen setting gives the developers room to bring in pantheons beyond the Norse mythology that dominated the last two games. Gods from across mythological traditions appear as adversaries, which opens up the kind of enemy variety that kept God of War Ragnarök fresh across its runtime.
World and setting
The Everywhen is the most interesting narrative device God of War Laufey introduces. As a realm where time and mythology overlap, it creates space for encounters that would be impossible in a more grounded setting. Ruthless gods from different traditions compete for dominance in a place saturated with dangerous magic, and Faye has to navigate all of it to find her way back to the people she loves.
Santa Monica Studio has not announced a release date, and the game currently carries an ESRB Rating Pending designation. It is confirmed for PS5, with a Steam release also planned. The trailer available now gives a strong sense of tone: the Everywhen looks visually distinct from both Midgard and the realms of Ragnarök, with an atmosphere that feels genuinely alien while still rooted in the series' visual identity.

God of War Laufey
What sets God of War Laufey apart from the rest of the franchise?
The God of War series has always been about fathers and sons, gods and monsters, legacy and consequence. God of War Laufey shifts that focus to the person who quietly engineered the story everyone else lived through. Faye's perspective recontextualizes events players already know, and the hack-and-slash combat built around her particular fighting style gives the game a mechanical identity that stands apart from the Leviathan Axe and Blades of Chaos that defined the last two entries.
For players who have followed the series since 2018, this is the missing chapter. For those coming in fresh, it is built to work as a standalone entry into the God of War universe.





