Overwatch 2 Season 2: Summit live ho chuka hai, aur Blizzard ne season ke sabse naye DPS arrival, Sierra ke saath-saath hero changes ka ek significant batch roll out kiya hai. Patch ka most of the part usual mix of nerfs aur buffs hai, but ek change baaki sabse upar hai: Sierra khud, aur specifically uska ultimate, jise competitive community already game mein sabse oppressive ability keh rahi hai.
Sierra pehle se hi problem kyun hai
Sierra ka kit paper pe achha lagta hai. Uska Helix Rifle range pe solid damage deta hai, aur Tight Grip perk bullet spread ko 100% faster tight karta hai jabki 30% se widening slow karta hai, jisse woh long distances pe genuinely threatening banti hai. Uska Anchor Drone use ek quick escape tool deta hai jo dive-and-disengage playstyle ke saath achha pair karta hai.
Phir aata hai Tremor Charge grenade. Ek baar jab yeh ground pe lagta hai, toh ek cascading tremor 0.12 metres ke radius mein bahar nikalta hai, enemies ko jo andar fans jaate hain unhe 100 damage tak aur jo edge se clipped hote hain unhe 60 damage deta hai. Yeh enemies ko 6 metres per second pe knock back bhi karta hai. Slippery heroes pe ek finishing move ke taur pe, yeh exceptionally effective hai.
But in mein se koi bhi asli conversation nahi hai. Asli conversation uska ultimate hai.
Woh carpet-bomb ult jisse tanks dar rahe hain
Sierra ka ultimate ek wide area mein bombs ka spread drop karta hai, aur coverage hi issue hai. Reddit user MokNaruto ne r/Competitiveoverwatch thread mein seedhe bol diya: "Yeh shayad ab tak ka game ka akela ult hai jo solo tank ko kill kar sakta hai. Aap ise ek better Pharah Barrage ki tarah soch sakte hain. Aap ise floor ke paas fire karna chahte hain taaki bombs zyada clustered hon aur aap ise narrow places mein fire karna chahte hain. Yeh ult game ke saare tanks ko instantly delete kar dega."
Us framing se argue karna mushkil hai. Pharah's Barrage ke liye use exposed aur stationary rehna padta hai, jo use ek target banata hai. Sierra ke version mein usi tarah ke koi drawbacks nahi hain, aur sheer bomb spread ka matlab hai ki aapko zyada aim karne ki bhi zaroorat nahi hai. Usse value get karne ka skill floor low hai. Ceiling, jab narrow corridors mein achhe se use kiya jaaye, toh woh terrifying hai.
danger
Sierra abhi live hui hai, aur Blizzard ke paas naye heroes ko hotfix karne ka ek consistent track record hai jo overtuned launch hote hain. Season ke aur zyada purane hone se pehle hi Tremor Charge aur ultimate dono mein adjustments expect karein.
Season 2 patch ka baaki hissa, ranked by kitna aapke games ko affect karega
Sierra ko chhodkar, Season 2 patch bahut saare heroes ko touch karta hai. Yahan woh hai jo aur badla hai:
- Soldier: 76 ab sprinting karte hue reload kar sakta hai, jo ek mobile damage dealer ke taur pe uski identity ko reinforce karta hai. Muscle memory ko catch up karne mein time lagega.
- Echo ab allied heroes ko duplicate kar sakti hai. Ek team mein do Junkrats ab ek real threat hain.
- Roadhog's Chainhook ko nerf kiya gaya hai. Tank players har jagah chain ki saans le rahe hain.
- Wrecking Ball aur Winston dono ke paas 6v6 mein reduced base health hai.
- Vendetta's survivability ko kam kiya gaya hai, toh woh ab bina kisi consequence ke poori team mein spin nahi kar sakti.
- Jetpack Cat's acceleration ko 11% se slow kiya gaya hai. Ranked mein sabse zyada banned hero ko ek meaningful check mila hai.
- Kiriko's mobility ko reduce kiya gaya hai taaki woh teammates ke paas rahein na ki map ke doosre taraf se escape karein.
- Mercy's baseline healing aur mobility thodi reduce ki gayi hai, haalanki Flash Heal ek perk se uske base kit mein aa gaya hai.
- Ana's Biotic Grenade cooldown ko 14 seconds se kam karke 12 seconds kar diya gaya hai. Tank mains, aapko warn kiya jaata hai.
Kiriko aur Mercy changes ke baare mein most players kya miss karte hain
Support changes headline numbers se pare bhi dhyan dene layak hain. Kiriko ki mobility range kam hone se backline se free escape button ke taur pe use karne ki aadat ko effectively punish kiya jaata hai. Yahan key yeh hai ki yeh use ek zyada active support role mein dhakelta hai na ki galat positioning ke liye safety net.
Mercy ko Flash Heal uske base kit mein milna ek genuine quality-of-life improvement hai, haalanki reduced healing aur mobility ka dard hai. Mercy main community ke paas iske baare mein strong opinions hain, aur forums pe pehle se hi bheed hai.
Current season mein har hero ability aur perk ke poore breakdown ke liye, meta mein aage rehne ke liye aur guides browse karein.
Season 2 yahan se kahan jaati hai
Sierra abhi ki story hai, aur woh shayad tab tak rahegi jab tak Blizzard ek balance patch issue nahi karta. Tremor Charge akela hi shayad apna radius ya damage kam hote hue dekhega, aur ultimate ka bomb spread ek aisi cheez lagti hai jo overtuned ship hoti hai aur do se teen hafton mein correct ho jaati hai. Yeh Blizzard ke process ki criticism nahi hai balki ek observation hai: naye heroes lagbhag hamesha thode hot launch hote hain.
Broader patch solid hai. Roadhog nerf aur Jetpack Cat slowdown Season 1 ki do sabse loud complaints ko address karte hain, aur Ana ko shorter Biotic Grenade cooldown milna ek meaningful competitive shift hai jo 5v5 aur 6v6 dono mein tank play mein ripple karega. Meta kaise shake out ho raha hai uske latest takes ke liye, season develop hone ke saath latest gaming news check karein.







