
Every Duelist Team-Up ability in Marvel Rivals Season 9, how the new system works, and which combos to prioritize.

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Season 9 of Marvel Rivals doesn't just tweak Team-Ups. It throws out the old system entirely and rebuilds it from scratch. Every hero now gets two Team-Up abilities, you can switch between them freely in the spawn room, and here's the part that changes everything: you don't need your partner hero on your team to use the ability. The partner just makes it stronger.
With 27 Duelists in the roster, that's 54 new abilities to track across this role alone. This guide breaks down exactly how the new system works and lists every Duelist Team-Up ability with enough context to actually understand what you're picking.
The old Team-Up structure required specific heroes to be active on your team before you saw any benefit. Season 9 removes that requirement entirely. Every hero now has two Team-Up abilities assigned to them permanently, and both are available to you at the start of a match regardless of your team composition.
The catch is that only one Team-Up ability can be active at a time. You pick one before the match starts and can swap between your two options back in the spawn room during the game. If the partner hero listed for your chosen ability happens to be on your team, that ability gets an enhanced version of its effect. Think of it as a baseline buff that becomes a stronger buff when the pairing lines up.
Team-Up abilities will no longer rotate out of the game on a seasonal basis. Going forward, they're treated as permanent kit elements subject to balance patches rather than a rotating pool.

Pick your Team-Up before spawning
The table below covers all 54 Duelist Team-Up abilities across the 27-hero roster. Each entry lists the partner hero whose presence on your team triggers the enhanced effect.
| Duelist | Team-Up Partner | Team-Up Ability | What It Does |
|---|---|---|---|
| The Punisher | Daredevil | Bestial Hunt | Primary fire pierces through enemies |
| The Punisher | Rocket Raccoon | Ammo Overload | Enables unlimited shooting while deployed |
| Storm | Thor | Gods of Thunder | Primary fire deals lightning burst damage |
| Storm | Jeff the Land Shark | Jaws of Fate | Summons healing rain in an area |
| Human Torch | Jubilee | Fiery Sparks | Fireworks burst from Torch, damaging nearby enemies continuously |
| Human Torch | Storm | Storming Ignition | Creates a fiery dome that pulls enemies inside and burns them |
| Hawkeye | Cloak & Dagger | Moonlit Slash | Slash projectile heals and damages targets in its path |
| Hawkeye | Psylocke | Senbonzakura Strike | Arrows become psonically charged |
| Hela | Namor | Deep Wrath | Kills spawn an undead squid that fires at nearby enemies |
| Hela | Venom | Hel Tendrils | Hela's orb pulls enemies toward it |
| Black Panther | Magik | Dimensional Shortcut | Retraces steps, repositioning to a previous location |
| Black Panther | Storm | Damisa-Yao | Marks enemies before dealing bonus damage to them |
| Magik | The Hood | Void Pentagram | Summons a large demon circle that damages enemies over time |
| Magik | Doctor Strange | Chain of Cyttorak | Chains enemies together, dealing damage over time |
| Moon Knight | Cloak & Dagger | Luminous Moon | Dash forward and arrive with a healing zone |
| Moon Knight | Elsa Bloodstone | Blood Moon | Thrown Ankhs summon a moon from his Ultimate, damaging nearby enemies |
| Squirrel Girl | Iron Man | Squirrel Missile | Calls down a squirrel missile with blast damage |
| Squirrel Girl | Spider-Man | ESU Alumnus | Throws a sticky acorn that traps a single enemy |
| Black Widow | Phoenix | Burning Bullets | Bullets deal splash fire damage |
| Black Widow | Hawkeye | Allied Agents | Consecutive hits build toward a stronger final shot |
| Iron Man | Hulk | Gamma Charge | Loadout deals increased Gamma-infused damage |
| Iron Man | Thor | Thunder Overdrive | Beam fires from a greater range |
| Spider-Man | Venom | Symbiote Bond | Bursts with symbiote energy, damaging surrounding enemies |
| Spider-Man | Peni Parker | Parker Power-Up | Webs can fire spider mines |
| Scarlet Witch | Jubilee | Hex Fireworks | Freeze ability detonates to damage and make enemies vulnerable |
| Scarlet Witch | Doctor Strange | Sorcerers Supreme | Secondary fire becomes a rapid-fire burst |
| Winter Soldier | Elsa Bloodstone | Expert Instinct | Gains overhealth when Tainted Voltage activates |
| Winter Soldier | The Punisher | Timeless Veterans | Shoots his arm out to knock enemies back |
| Star-Lord | Groot | Flora Munitions | Shoots plant tendrils that damage enemies who step on them |
| Star-Lord | Adam Warlock | Star-Soul | Teleports to a targeted location and can be revived there |
| Blade | Captain America | Bleed For Battle | Stacks up to 12 marks, increasing attack speed further with each |
| Blade | Moon Knight | Blade of Khonshu | Attacks bounce between enemies like Moon Knight's crescents |
| Psylocke | Cloak & Dagger | Light & Dark Darts | Can vanish while inside the ability's area |
| Psylocke | Emma Frost | Mental Projection | Duplicates herself, with the copy mirroring her attacks |
| Wolverine | Gambit | Pair of Threes | Infuses claws with Gambit's kinetic energy |
| Wolverine | Cyclops | Blast Slash | Extends the reach of his attacks |
| Iron Fist | White Fox | Kumiho Palm | Attacks heal nearby allies |
| Iron Fist | The Thing | Iron & Stone | Gains an uppercut ability |
| Phoenix | Hela | Circle of Life | Fires a burst that stacks flames on enemies |
| Phoenix | Rogue | Telekinetic Beatdown | Sprite hops between enemies, stacking flames, dealing damage, and healing Phoenix |
| Daredevil | Iron Fist | Comprehensive Defense | Buffs the billyclub swirl ability |
| Daredevil | Black Widow | Devilish Affair | Sends out a raked attack hitting enemies in an arc |
| Deadpool | Gambit | Gumbo Chimichangas | Launches into the air and explodes on landing, dealing area damage |
| Deadpool | Hela | Hel-Yeah, Honey | Pistols deal splash damage infused with Hela's energy |
| Elsa Bloodstone | Devil Dinosaur | Prehistoric Trap | Trap deals damage to enemies within its range |
| Elsa Bloodstone | Deadpool | Loudmouth Mercs | Ricochet shot tags all enemies in range; when hit next, Elsa receives a burst heal |
| Black Cat | Spider-Man | Binding Ties | Grabs coins from range and webs the tagged enemies |
| Black Cat | Black Panther | Feline Alliance | Closes distance and triggers a knockback burst |
| Cyclops | Gambit | Kinetic Kin | Beam ricochets between enemies |
| Cyclops | Phoenix | Slim & Red | Hits enemies with ticking flame damage |
| Namor | Luna Snow | Chilling Charisma | Sends a wave that knocks back and damages enemies |
| Namor | Hulk | Gamma Monstro | Unleashes a Gamma-infused squid that fires a laser-like projectile |
| Mister Fantastic | Rocket Raccoon | Fantastic Amplifier | Increases elasticity range |
| Mister Fantastic | The Thing | Clobberin' Research Dept. | Charged punch that knocks enemies back |
A few abilities jump out immediately after looking through the full list.

Blade mark stack counter
Blade's Bleed For Battle ability stacks up to 12 marks while increasing attack speed with each one. That's a significant damage ramp for a hero already built around sustained melee pressure. Pair that with the Blade of Khonshu option, which bounces attacks between targets the way Moon Knight's crescents do, and Blade has two genuinely different playstyles to choose between depending on the fight.
Phoenix with Telekinetic Beatdown is worth watching closely. A sprite that hops between enemies, stacks flames, deals damage, and heals Phoenix simultaneously is a lot of value packed into a single ability, especially if Rogue is on your team for the enhanced version.
Hela's Deep Wrath ability spawns an undead squid on each kill that continues shooting nearby enemies. In team fights where kills chain quickly, that's persistent area pressure that compounds fast.
For players who want to see how the Vanguard role handles the same system, the Season 9 Vanguard Team-Up abilities guide covers every tank pairing.
The spawn room swap option is more useful than it sounds. You're not locked into your choice for the entire match. If you start with one ability and the enemy team composition makes a different option more effective, you can switch during a respawn.
The enhanced effect from having your partner on the team is a bonus, not a requirement. Build your ability choice around what your hero needs in the current fight rather than around hoping a specific teammate gets picked. Some abilities like Star-Lord's Star-Soul (teleport and revive) offer repositioning utility that's valuable regardless of whether Adam Warlock is present. Others like Elsa Bloodstone's Loudmouth Mercs, which includes a self-heal mechanic, give survivability tools that change how aggressively you can play.

Swap Team-Ups mid-match here
Abilities that deal damage over time or create persistent zones, like Magik's Void Pentagram and Human Torch's Storming Ignition, tend to reward players who can force enemies into specific areas. Abilities that add mobility or survivability, like Black Panther's Dimensional Shortcut or Moon Knight's Luminous Moon, suit more aggressive dive-oriented players.
Season 9 also brings significant changes to hero stats across all three roles. The full Season 9 buffs and nerfs breakdown covers every hero change alongside the Team-Up overhaul.
The Team-Up overhaul is the headline change for Season 9, but it lands alongside new heroes, a redesigned balance philosophy, and a full Season 9 release date and hero reveal that covers the Age of Apocalypse theme and global launch times.
With 54 new Duelist abilities entering the game at once, the meta is going to be genuinely unpredictable for the first few weeks. The abilities that look strongest on paper won't always be the ones that dominate in practice, and the spawn room swap option means you can adapt mid-match rather than committing to a choice that isn't working. For everything else coming in Season 9 and beyond, the full Marvel Rivals guides collection has you covered.