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METAL GEAR RISING: REVENGEANCE Banner
  1. Games
  2. METAL GEAR RISING: REVENGEANCE
  3. Overview

METAL GEAR RISING: REVENGEANCE

About METAL GEAR RISING: REVENGEANCE

Studio

PlatinumGames

Website

www.metalgearsolid.com/landing

Release Date

January 9th 2014

METAL GEAR RISING: REVENGEANCE Logo
METAL GEAR RISING: REVENGEANCE
ActionShooterStrategyAdventure

A hack-and-slash action game where you control cyborg ninja Raiden, slicing through enemies with a high-frequency katana in a fast-paced, combo-driven combat system.

Developer

PlatinumGames

Release Date

January 9th 2014

Platform

Introduction

Metal Gear Rising: Revengeance is what happens when PlatinumGames takes a beloved stealth franchise and throws stealth out entirely. This is a hack-and-slash game built around one idea: cutting everything. Raiden, the cyborg ninja from Metal Gear Solid 2 and 4, finally gets a game that matches his absurd combat potential, and the result is one of the most kinetic action experiences on PC.

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Overview

Metal Gear Rising: Revengeance launched on PC in January 2014, developed by PlatinumGames and published by Konami. It sits in genuinely strange territory for the Metal Gear series, abandoning Solid Snake's tactical espionage in favor of relentless, blade-forward combat. Raiden, once a divisive character in the franchise, becomes the perfect vehicle for PlatinumGames' signature style: fast, punishing, and spectacularly over the top.

The story follows Raiden working as a cyborg soldier for a private military company in a near-future world where cybernetic enhancement is commonplace. A violent encounter with a group of rogue cyborgs pulls him back into conflict, and the game escalates from there into territory that only Metal Gear could justify with a straight face. The narrative hits the series' familiar notes, mixing geopolitical commentary with genuinely unhinged boss encounters.

Gameplay and mechanics

The core of Revengeance is the Blade Mode system, a slow-motion cutting mechanic that lets players slice enemies and objects along any plane they choose. Land the right cut on an enemy's spine and you can rip out their electrolyte fuel cell to restore health. It sounds grim on paper and looks spectacular in motion. Every fight rewards aggression, and the parry system, which requires precise timing rather than a dedicated block button, keeps combat feeling dangerous even on lower difficulties.

Key mechanics that define the experience:

  • Blade Mode free-cutting on any axis
  • Parry timing replaces traditional blocking
  • Zandatsu (cut and take) health recovery
  • Customizable cyborg body upgrades
  • Unlockable sub-weapons including a rocket launcher and a wooden sword

What does the PC version include?

The Steam release comes with all three DLC missions bundled in: Blade Wolf, Jetstream, and VR Missions. These add meaningful playtime beyond the main campaign and let players step into the roles of side characters with distinct movesets. Raiden's cosmetic options are also fully unlocked, covering the White Armor, Inferno Armor, Commando Armor, his Metal Gear Solid 4 body, and the Cyborg Ninja skin. Graphic options allow resolution and anti-aliasing adjustments, and a dedicated Zangeki setting controls how many cuts register per Blade Mode activation.

The main menu also includes a Cutscenes mode and a Codecs mode, letting players revisit story content without replaying chapters. A Boss Rush option sits in the Chapter menu for players who want to practice specific fights or chase better rankings without grinding through entire stages.

Visual and audio design

PlatinumGames built Revengeance around constant motion, and the visual design reflects that. Enemy designs escalate from standard cyborg soldiers to enormous unmanned gears that Raiden bisects in the game's opening minutes. The color palette leans hard into neon and chrome, fitting for a world where human augmentation has gone mainstream.

The soundtrack is the game's most discussed feature outside of the combat. Composer Jamie Christopherson wrote a collection of heavy metal tracks that play during boss fights, with lyrics that respond to the fight's narrative context. The Senator Armstrong battle, in particular, has accumulated a life of its own online well beyond the game's release.

Content and replayability

Revengeance runs roughly 5 to 7 hours for a first playthrough, which sounds short until you factor in the ranking system. Every mission and boss fight receives a letter grade based on time, damage taken, and style, pushing players to optimize runs and master the parry timing that separates S-rank performances from average ones. The bundled VR Missions add structured combat challenges that test specific mechanics in isolation, giving the hack-and-slash gameplay a surprising amount of depth for players willing to push past the story.

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