If you were hoping Assassin's Creed Codename Hexe was steadily marching toward release, new information suggests the project just hit a significant speed bump. Around 50 developers were reportedly removed from the team last week, a move framed as budget control rather than a reaction to development trouble.
A budget call, not a crisis (reportedly)
The developers pulled from Hexe weren't laid off outright. They've been shifted to Ubisoft's Interproject team, an internal holding pattern where staff get three months to land on another project. If nothing materializes in that window, redundancy follows. It's a cushioned exit compared to immediate termination, but the countdown is live for those 50 people.
The staffing reduction wasn't triggered by problems with the game itself. Development has apparently been progressing reasonably well. The cuts appear to be a preemptive budget measure, trimming headcount before costs balloon rather than responding to something broken.
The timeline, and why it might already be slipping
Internally, the team is said to be aiming for June 2027. That's the optimistic target. The more realistic window, given the staffing shake-up, might land closer to Holiday 2027. Pulling 50 developers mid-production doesn't accelerate timelines, no matter how smoothly things were running beforehand.
The realistic range sits somewhere between June 2027 and the holiday season of the same year, with the latter looking increasingly likely given the recent turbulence.
Leadership changes that keep stacking up
The staffing news doesn't exist in isolation. Codename Hexe has cycled through significant leadership changes over the past year. Jean Guesdon, now head of content for the Assassin's Creed franchise at Vantage Studios, took over as creative director after Clint Hocking departed Ubisoft. Game director Benoit Richer also left recently, adding another layer of instability to a project that still hasn't had a public reveal.
Guesdon's arrival reportedly brought a creative direction shift. Earlier rumors suggested he pushed to strip out or dial back the more overtly magical elements, steering the game away from whatever supernatural tone the previous team had established. Whether that creative pivot contributed to the staffing decisions isn't clear, but the timing is conspicuous.
What this means alongside the broader Ubisoft picture
The Codename Hexe situation lands in the same week that Ubisoft confirmed Assassin's Creed Black Flag Resynced is launching on July 9th, giving the publisher a near-term win to lean on. Hexe, by contrast, remains a complete unknown to the public. No gameplay, no official release window, no real sense of what the final game looks like after all the creative changes.
The cancelled Project Alterra (the Animal Crossing-inspired Ubisoft title that was scrapped) is also part of this picture, since some of the displaced developers are coming from that project. Ubisoft is consolidating resources, and Hexe is one of the projects caught in the middle of that process.
For players quietly excited about Hexe's dark, witch-trial setting, the wait just got a little more uncertain. Keep an eye on our gaming news as Ubisoft heads into summer, because if there's any window to finally show the game publicly, a major showcase would be the logical moment. For more context on where the Assassin's Creed franchise stands right now, check out our latest reviews covering what Ubisoft has shipped recently.








