If you've been quietly hoping Assassin's Creed Hexe would surface with some good news soon, today is not that day. Benoit Richer, the game's director, has announced he is leaving Ubisoft and the project entirely, becoming the second director-level departure from Hexe in 2026 alone.
A director heads to the indie world
Richer announced his exit via LinkedIn, confirming he has joined Quebec-based indie studio Servo Games as co-founder and game director. He's not going alone either. Alongside him are fellow Ubisoft veterans Luc Tremblay, Danny Marcoux, and Alex Droun. "This is the beginning of a new chapter," Richer wrote in his post. "Proud to contribute to the Quebec creative ecosystem and help it grow." He didn't reveal what Servo Games is building, but promised more details ahead.
Here's the thing: Richer's departure lands just two months after Clint Hocking, the game's creative director, also left the project back in February. Ubisoft confirmed Hocking's exit at the time, thanking him for his "vision, creative contributions, and dedication" while insisting that work on Hexe "continues with a seasoned team" and that the game "will deliver something distinctive within the Assassin's Creed franchise."
The revolving door at the top of Hexe
These two exits don't exist in isolation. Back in October, Marc-Alexis Côté, the longtime Assassin's Creed franchise lead who had also been attached to Hexe, departed Ubisoft. Côté later clarified he didn't leave voluntarily but was asked to "step aside" by the company. By January, he was reportedly suing Ubisoft following his removal.
That's three director-level departures from a single unannounced game in less than a year. For any project, that's a significant signal.
What this means for the game itself
Hexe was first announced in 2022 as an Assassin's Creed project inspired by European witchcraft. Nearly four years later, there's still no release date, no substantial gameplay reveal, and now a heavily reshuffled leadership team. The game's original creative identity, whatever it was, appears to have shifted considerably under new direction.
For players who were drawn in by that initial dark, occult-tinged teaser, the reported removal of its more unconventional elements is worth watching. What Hexe actually is right now, behind closed doors at Ubisoft Montreal, remains genuinely unclear.

Ubisoft Montreal, Hexe developer
The broader Ubisoft picture
This latest news lands during a complicated stretch for Ubisoft. The company has been navigating leadership changes, restructuring, and the formation of a Tencent subsidiary, all while managing a packed release slate. Assassin's Creed Shadows launched earlier this year, and Assassin's Creed Black Flag Resynced, a remake of the 2013 classic, is set for release on July 9 across PS5, Xbox Series X/S, and PC.
Hexe sits at the far end of that pipeline, still without a window. With its third senior leader now gone and its creative direction reportedly overhauled, the game that eventually ships may look very different from what was originally conceived. Keep an eye on our latest gaming news as Ubisoft's next moves on this project come into focus, and check back for any guides coverage once the game gets closer to release.







