• Home
  • Games
  • Guides
  • News
  • Reviews
  • Quests
  • Mystery Box
  • Lists
Castlevania: Belmont's Curse image
5 sections0%
  1. Home
  2. News
  3. Castlevania: Belmont's Curse
  4. Castlevania: Belmont's Curse Boss System Turns Enemies Into Allies

Castlevania: Belmont's Curse Boss System Turns Enemies Into Allies

Konami and Evil Empire's upcoming Castlevania entry lets you absorb defeated bosses into tarot cards, turning enemies into story characters and powerful new abilities.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

•

Updated Jul 17, 2026

Castlevania: Belmont's Curse image

The metroidvania genre has been on a serious run lately, and Konami is not sitting that out. Castlevania: Belmont's Curse is the next entry in the franchise, developed by Evil Empire, and a hands-on preview of the game's opening three hours reveals something genuinely fresh sitting at the center of its design: every boss you defeat gets absorbed into a tarot card and becomes a character in your story.

That one mechanic does a lot of heavy lifting, and it connects directly to how the game's combat, traversal, and narrative all feed into each other.

Rose Belmont and the Paris problem

The setup is canonical Castlevania. You play as Rose Belmont, daughter of Trevor Belmont, 23 years after Trevor killed Dracula in 1989's Castlevania III: Dracula's Curse. Monstrous forces are tearing through Paris, and Rose heads into the burning city while her aging father searches for the bishop who called them there. Classic stuff: zombies, medusa heads, living gargoyles, the works.

Rose starts with a sword and a sliding dodge, and the combat initially feels familiar to anyone who has spent time with recent genre entries. Three potions serve as your healing supply, replenished at magic mirrors that also respawn enemies. The moment-to-moment feel is tight, with a back step and dodge letting you reposition behind enemies before punishing them.

What sets Rose apart from every other Belmont is her deck of arcane tarot cards.

The tarot system and how blessings work

Each card in Rose's deck represents a spell, and every spell comes with three Acts of Mercy, specific in-combat goals that reward you for actually using abilities. The starting fireball card, for example, asks you to kill 20 different enemy types with it. Complete an Act of Mercy and you earn a point to spend on Blessings, upgrades that extend range, boost damage, or add unique effects to that particular spell.

Here's the thing: the system pushes you toward spells you might otherwise ignore. You can specialize hard into your favorites, or you can grind out Blessings on spells you find awkward and transform them into something that fits your build. Either path is valid, and both feel rewarding.

New spells do not come from shops or level-ups, though. They come from bosses.

Absorbing the Fallen, Joan of Arc, and Medusa

The first boss, a creature called the Fallen, guards the entrance to the Parisian catacombs. It throws a boomerang cross, swings on a whip, and leaps around the arena with enough aggression to make you work for the win. Defeating it lets Rose absorb the creature into her tarot deck, unlocking a cross-throw spell with its own Blessings tree and, more importantly, the Arcana Whip the Fallen used in the fight.

That whip is not a combat weapon. It is a traversal tool that lets Rose grapple onto holds scattered across the world. The clever part: any enemy counts as a grapple point. You can zip around arenas using enemies as anchor points, then trigger a weapon-specific whip attack the moment you arrive. With the starting sword, that means a powerful slash on landing. With the gloves found later in the preview, it becomes an uppercut that launches enemies into a juggle.

The second boss, a corrupted Joan of Arc, turns the encounter into a proper duel. Her broadsword hits slow and hard, and enough hits on her scatter fireballs that eventually erupt into columns of flame across the arena. Defeating her unlocks her fire column spell and her broadsword as an equippable weapon, plus a new traversal ability: a halo of holy light that phases Rose through certain walls and floors, and doubles as a parry when timed against incoming attacks.

The third boss, Medusa, sits beneath a cemetery fountain in ancient Roman baths. She is huge, her snake-hair fires lasers, and her gaze petrifies you unless you turn your back when she uses it. A ghost NPC scattered earlier in the area drops that hint directly into your menu notes before you ever reach the fight. Defeating Medusa adds her stone-gaze spell and a Perseus-style sword and shield to Rose's loadout.

tip
Ghosts found throughout each area of Paris provide boss locations, behavioral clues, and alternate path hints. Those notes save directly to your menu, so nothing is lost if you explore out of order.

Recruited enemies, not just absorbed ones

What makes the tarot system more than a stat delivery mechanism is what happens after absorption. Each defeated boss becomes a speaking character in the story. The Fallen reveals it was being mind-controlled and turns cooperative. Joan of Arc is outright helpful once freed. Medusa stays hostile, insists she can see the future, and actively wants Rose to fail.

Managing a party of increasingly complicated absorbed enemies while uncovering what is pulling monstrous forces toward Paris gives Belmont's Curse a narrative hook that most action-platformers skip entirely. The bosses are not trophies. They are passengers.

What the build variety looks like in practice

After three hours, the preview had surfaced a spear (throwable or melee), a pair of gloves for close-range combat, Joan's broadsword, and the Perseus-style sword and shield, alongside three boss spells and the starting fireball. Every weapon changes the whip attack behavior, and every spell has its own Blessings track. The combinations multiply quickly.

That build flexibility is where Evil Empire is clearly putting a lot of design energy. The game is not asking you to find the optimal loadout. It is asking you to find one that feels good and then push it further through the Blessings system.

Castlevania: Belmont's Curse is targeting a release window of December 2026 on Nintendo Switch, PC, PS5, and Xbox Series X/S. For players who want to get ahead of the content, the Castlevania: Belmont's Curse guides collection will be the place to track builds, boss strategies, and ghost locations as the game rolls out. Broader gaming guides across the genre are worth bookmarking too if you are catching up on recent metroidvania releases before the December launch.

Eliza Crichton-Stuart author avatar

Eliza Crichton-Stuart

Head of Operations

Announcements

updated

July 17th 2026

posted

July 17th 2026

Related News

View All
Witcher 1 Remake's Open World Ambition Is Giving the Original Dev Gray Hairs image
a day ago•4 mins read

Witcher 1 Remake's Open World Ambition Is Giving the Original Dev Gray Hairs

The original Witcher designer explains why rebuilding the 2007 RPG as an open world is far harder than it sounds, and why four years of silence on the remake makes sense.

Reports
Crimson Desert Update 1.14 Brings Cross-Save to All Platforms image
a day ago•2 mins read

Crimson Desert Update 1.14 Brings Cross-Save to All Platforms

Pearl Abyss has rolled out Crimson Desert update 1.14 today, adding native cross-save support across PlayStation, Xbox, Steam, and Epic Games Store.

Game Updates
GTA 6 Hacker Arion Kurtaj Faces Retrial After Hospital Release image
a day ago•3 mins read

GTA 6 Hacker Arion Kurtaj Faces Retrial After Hospital Release

Arion Kurtaj, the Lapsus$ hacker behind the 2022 GTA 6 leak that cost Rockstar $5 million, has reportedly left his secure hospital and now faces a criminal trial in November.

Reports
Google finally reveals what Pixel Glow will really look like on the Pixel 11  series - PhoneArena
7 minutes ago•4 mins read

Google Pixel 11 Specs Leaked: Pricing, Colors, and Display Details

Amazon listings published early have spilled Google Pixel 11 specs, colors, and prices across the entire lineup, weeks before the August 12 unveiling.

Announcements
Denshattack! image
8 minutes ago•4 mins read

Denshattack Dev Wakes Up to Find Their Game Is a 2026 Smash Hit

Indie train action game Denshattack! launched and immediately shot up Steam's best-sellers list, earning critical praise and a very surprised developer comment.

Announcements
Marvel's Wolverine arrives on PlayStation 5 Fall 2026 – PlayStation.Blog
15 minutes ago•4 mins read

Marvel's Wolverine PS5 CG Trailer Now Playing in Cinemas

Sony has released a CG trailer for Marvel's Wolverine that's currently running in theatres ahead of The Odyssey, with the game launching September 15, 2026.

Announcements