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Cinder City walks back its wild 64 GB RAM requirement

Publisher NC has corrected Cinder City's system requirements, dropping the 64 GB RAM recommendation to 32 GB while bumping the recommended GPU from an RTX 4060 to an RTX 4070.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

•

Updated Jul 3, 2026

Cinder City Steam Page Opens Alongside New Developer Preview - MonsterVine

Cinder City, the open-world co-op PvE shooter set in a dystopian near-future Seoul, briefly made history as possibly the first PC game to recommend 64 GB of RAM. That distinction is now gone. Publisher NC (formerly NCSoft) has issued a correction, confirming the 64 GB figure was a listing error and updating the recommended spec to 32 GB.

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How a typo became the most-discussed spec sheet in recent memory

When Cinder City's listing went live earlier this week, the numbers stopped people cold. A minimum requirement of 32 GB of RAM was already eyebrow-raising. A recommended spec of 64 GB was something else entirely. For context, both PS5 and Xbox Series X ship with 16 GB of unified memory. Recent heavy-hitters like Forza Horizon 6, Death Stranding 2, and Resident Evil Requiem all recommend just 16 GB on PC. Even Microsoft Flight Simulator, historically one of the most demanding PC titles around, tops out at a 32 GB recommendation. Cinder City doubling that figure made the internet sit up.

Here's the thing: the spec wasn't intentional. NC has since clarified the situation, stating that an error crept into the memory specification on the listing. The recommended RAM is now correctly listed at 32 GB.

What the corrected specs actually look like

The updated requirements keep the minimum RAM at 32 GB, which is still unusually high by current standards. That figure alone puts Cinder City in rare company, and NC has acknowledged that further optimization work is ongoing before launch. The final requirements may drop further as development continues.

important
NC has confirmed that current system requirements reflect the latest development build, not the final optimized release version. Expect another spec update closer to launch.

The GPU side of the equation moved in the opposite direction. The original listing recommended an Nvidia GeForce RTX 4060. That has been bumped up to an RTX 4070, a card that sits meaningfully higher in the performance stack. So while the RAM situation got walked back, the GPU ask actually increased with the correction.

Developer Big Fire Games has not addressed the original 64 GB figure directly, and no explanation has been given for how the error made it into the public listing in the first place.

What this means for players planning ahead

The 32 GB minimum is still a real ask. Most mid-range gaming rigs ship with 16 GB of DDR5 as a baseline in 2026, meaning a chunk of the PC audience would need an upgrade just to hit the floor. The recommended RTX 4070 is a capable but not entry-level card, so Cinder City is shaping up as a title that wants a genuinely modern machine.

That said, NC's note about ongoing optimization is worth taking seriously. Studios routinely list conservative specs early and tighten them before launch as engine work matures. The 32 GB minimum could still come down.

If you're already thinking about squeezing more performance out of your current setup while waiting on Cinder City's final specs, our best graphics settings guide for Paralives covers the kind of per-setting tuning that applies broadly to demanding PC titles. For a wider look at what's worth playing right now, the full gaming guides hub has you covered across current releases.

Cinder City's launch date hasn't been confirmed yet. The next spec update from NC should give a clearer picture of what hardware you'll actually need when the game ships.

Eliza Crichton-Stuart author avatar

Eliza Crichton-Stuart

Head of Operations

Announcements

updated

July 3rd 2026

posted

July 3rd 2026

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