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Alinea Analytics Details New Game Sales Estimates
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Game Sales Estimates for 2025

Alinea Analytics releases new estimates for Bloodborne, Spider-Man 2, and Expedition 33, plus updated accuracy data comparing its forecasts with publisher reports.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

•

updatedLabel Jun 9, 2026

Alinea Analytics Details New Game Sales Estimates

New sales and player metrics have emerged for several major titles, offering updated market intelligence across console and PC platforms. The latest data reflects growing interest from studios and players seeking consistent performance tracking.

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New Insights on Player Reach and Sales Across Platforms

Fresh estimates for Bloodborne, Marvel's Spider-Man 2, and Expedition 33 have been released following high community demand. These updates build on recent analysis of PlayStation releases on Steam and provide comprehensive metrics based on ongoing engagement trends.

Bloodborne's estimated reach now stands at 16 million players, with approximately 7 million subscribers accessing the title through PlayStation Plus. Direct sales on PlayStation remain at 9.3 million copies. Data shows that Elden Ring's release drove a notable surge in Bloodborne activity as new FromSoftware fans revisited earlier catalog titles.

Marvel's Spider-Man 2 maintains strong performance on PS5 with an estimated 16 million copies sold. Steam accounts for over 700,000 players, though the platform shows softer performance compared to the first Spider-Man entry due to declining returns for PlayStation PC ports. PS5 sales continue at a steady pace of roughly 100,000 to 200,000 units monthly, positioning the game as an evergreen title that complements new console purchases. Projections suggest growth of another million units by quarter's end.

Expedition 33 has reached 3.3 million players via Game Pass, with more than 5.5 million sold copies across platforms. Steam represents around 3 million purchases, PS5 accounts for roughly 2 million, and Xbox for about 500,000. Game Pass availability has reduced direct sales on Xbox and PC but continues driving overall player reach. During the week of the game's 11 Game Awards nominations, Steam added 100,000 new sales and PS5 added 50,000, while Xbox contributed fewer than 5,000. Game Pass onboarded an additional 40,000 players during the same period.

How Estimates Compare with Publisher Reports

Updated margin-of-error comparisons using newly published milestone announcements from several studios show varying degrees of alignment. Cyberpunk 2077 estimates showed near-perfect alignment with CD Projekt's official figure, differing by only 0.2%. ARC Raiders fell within a narrow margin, differing from Nexon's announcement by 0.1%. Dragon's Dogma II and Kingdom Come Deliverance 2 landed within mid-single-digit variance, while Red Dead Redemption 2 presented the largest gap at a 10.2% difference from Take-Two's milestone.

These metrics reflect a commitment to transparency, with estimates maintained independently rather than adjusted solely based on external announcements. Official figures are displayed alongside estimated data to maintain clarity.

PC Market Accuracy Based on Publicly Reported Milestones

A broader analysis across 754 PC sales and player milestones showed a 10% margin of error for titles released this year. This reflects the consistency of estimation frameworks, particularly in an industry where official disclosures remain limited.

The estimation model emphasizes stability rather than reactive updates. As more publishers adopt analytics tools for console and PC tracking, demand has increased from AAA and independent studios seeking dependable market insights.

Frequently Asked Questions (FAQs)

What is Alinea Analytics?
Alinea Analytics is a market intelligence platform that provides sales estimates, player-reach data, and performance trends across console, PC, and subscription services. It is used by publishers, developers, and analysts.

How accurate are these sales estimates?
The latest accuracy review shows a margin of error of around 10% for PC titles based on 754 public milestones. Specific comparisons with publisher reports vary but often fall within low-single-digit percentages.

Do estimates include Game Pass player counts?
Yes. Estimates for Game Pass player counts and engagement are included alongside sales numbers for supported titles.

Why do some estimates differ from publisher announcements?
A consistent estimation framework is maintained without adjusting figures solely based on public disclosures. Variances arise from differences between modeled data and publisher methodologies.

Do these metrics track PlayStation and Xbox sales?
Yes. Platform-level insights are available for PS5, Xbox consoles, PC storefronts, and major subscription services.

How can studios access this analytics platform?
Studios can request a free trial to explore data tools, browse estimates, and assess player-reach models.

Eliza Crichton-Stuart author avatar

Eliza Crichton-Stuart

Head of Operations

Educational, Reports

updated

June 9th 2026

posted

June 9th 2026

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