Hololive Dreams launched on Steam as a free-to-play rhythm game, and players noticed something immediately: the vtubers feel unnervingly accurate. Turns out that's not a coincidence. Rhythm Heaven Groove fans and Hololive followers alike have been buzzing about the game's surprisingly authentic character writing, and now there's a direct explanation for it.
Shiori Novella, one of Hololive's EN talents, confirmed that the vtubers themselves had significant creative input on the game's script. "We had tons of involvement with the script and dialogue," she said in a recent interview, "so it's all tailored to our preferences." That level of access goes well beyond voicing pre-written lines. Shiori described recording character greetings, SSR card dialogue tied to specific themes, and even raw audio like grunts, squeaks, and giggles. "I made a lot of squeaks, giggles, and other noises which was kind of funny to do without context," she added.

What players actually get in the game
Hololive Dreams is more than a standard rhythm game. The core loop involves hitting notes across a library of over 150 songs, including covers of tracks from artists like Babymetal and original vtuber hits. Hoshimachi Suisei's Stellar Stellar is one of the standout tracks, a song that reached wide audiences after her performance on popular Japanese YouTube music channel The First Take.
Beyond the rhythm mechanics, the game features a Tomodachi Life-style island where miniaturized vtubers wander around, interact with each other, and occasionally do completely unhinged things. Clips have been circulating of vtubers walking on power lines and getting knocked out by falling apples. The community has latched onto these moments hard, and the fact that the dialogue behind them was shaped by the talents themselves makes the absurdity feel intentional rather than accidental.
Why this matters for the Hololive community
Here's the thing: licensed games based on content creators usually feel hollow. The characters say generic things, the personality gets sanded down to something safe, and fans can tell immediately. Hololive Dreams sidesteps that problem by giving the talents actual creative control over how their in-game counterparts speak and behave.
Shiori also has prior game development experience, having written a Hololive visual novel previously. Her involvement here wasn't just a voice session. She shaped the character's tone from the inside.
For players who have only heard about Hololive in passing, the game functions as a surprisingly effective entry point. The island interactions give a real sense of each talent's personality without requiring hours of stream VOD watching. For existing fans, seeing their favorite vtubers behave authentically in a game context, knowing the talents themselves wrote those moments, hits differently.
Shiori teased something bigger is coming
The involvement doesn't stop with Hololive Dreams. Shiori hinted at another project in the works, one she couldn't detail yet. "Can't spoil anything right now, but it's a cool project so please stay tuned for a surprise on my debut anniversary stream," she said. Given that she has hands-on game development experience and clearly enjoys the process, that tease carries weight.
Hololive's parent company Cover Corp has also been expanding its footprint, recently moving into the US market more aggressively. Hololive Dreams is a direct Cover Corp publication rather than a licensed indie project, which signals a shift toward the company treating games as a proper output channel. The fan-made Vampire Survivors-inspired Holocure was a proof of concept that the audience exists. Hololive Dreams is the official follow-through.
The key here is that this model, where talents shape the creative product rather than just lending their likeness, sets a precedent for what official Hololive games could look like going forward. If you want to track what comes next, the Rhythm Heaven Groove guides and broader gaming guides on our site will keep you covered as the rhythm game space continues to expand.








![LoZ] [AoL] The artwork for the NES games look like screenshots straight from an older anime : r/zelda](/cdn-cgi/image/width=1920,quality=75,format=auto,fit=scale-down,metadata=none,onerror=redirect/https://assets.games.gg/miyamoto_zelda_western_rpg_inspiration_hero_341e73bf01.webp)