One million copies sold. For a turn-based strategy game in a franchise that had gone quiet since 2006, that number hits differently.
Heroes of Might and Magic: Olden Era crossed the 1 million sales mark in less than a month after launch, and developer Unfrozen alongside publisher Hooded Horse wasted no time turning that milestone into a proper roadmap reveal. The headline item: a roguelike mode is coming.

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From 250,000 to 1 million in record time
The game's momentum has been hard to ignore. On day one, Olden Era shifted 250,000 copies and broke even on its development costs. That alone was a story. But the sales didn't slow down after launch week. The game kept pulling in players, crossing 1 million total in under a month.
Here's the thing: this is a franchise Ubisoft had essentially shelved after HoMM 5 launched back in 2006. Nearly two decades of silence, and then Unfrozen comes along, builds something that deliberately channels the energy of the 1999 classic HoMM 3, and the audience shows up in a big way. The bet on nostalgia-meets-refinement clearly paid off.
What the roadmap actually promises
To mark the milestone, Unfrozen dropped a full early access roadmap. The nearer-term additions are genuinely useful quality-of-life upgrades:
- Teamplay and observer modes for multiplayer sessions
- Replay functionality so you can review your campaigns and battles
- Class reworks and a hero skill rebalance to tighten up the meta
Those are solid, expected updates for a game still in early access. But the more interesting stuff is scheduled closer to the end of the early access window and beyond.
The roguelike mode nobody saw coming (but everyone should have)
The big tease on the roadmap is a dedicated roguelike PvE mode. Details are thin right now. Unfrozen has only confirmed it exists and that more information will follow later. No release window, no specifics on how it integrates with the existing hero and army systems.
What makes this interesting is the timing. The core HoMM formula has always been about long, deliberate campaigns where map knowledge and resource control determine everything. A roguelike mode would flip that on its head, introducing the kind of run-based, randomized structure that has dominated PC gaming for the better part of a decade. The last time a mainline HoMM game shipped, roguelikes as a genre were barely a blip.
The roguelike mode is still undetailed, with Unfrozen promising more information at a later date. No release window has been confirmed for this specific feature.
The key here is whether Unfrozen can translate what makes HoMM satisfying (army building, spell progression, hero development) into a format where you start fresh each run. Games like Slay the Spire and Hades have proven that the loop works when the systems are deep enough. Olden Era's magic reworks and hero skill trees suggest the bones are there.
Other late-roadmap additions worth noting
Beyond the roguelike mode, the roadmap also points toward:
- Underground terrain, a feature HoMM veterans will recognize from HoMM 3's expansions
- A thieves guild system, which adds a new layer of information-gathering and covert mechanics
Both of those are bigger content additions that would meaningfully expand the campaign and skirmish experience. Underground maps in particular open up entirely new strategic layers, literally and figuratively.
Where the game stands right now
The current early access build is already a strong product. The campaign is limited to a single act for now, and higher-tier magic schools and late-game monsters haven't been added yet. But none of that has stopped the player base from growing steadily.
What most players miss when they first boot it up is that Olden Era isn't trying to modernize HoMM in the way that HoMM 5 or the ill-fated HoMM 6 did. It's not chasing a wider audience with simplified systems. It's a direct line back to what made HoMM 3 the high point of the series, with a reworked magic system and new modes built on top of that foundation.
For anyone curious about where the game sits before committing, check out our game reviews for broader strategy game context, and keep an eye on our gaming guides as more content drops through the early access period. Unfrozen has earned the player trust. Now comes the hard part: delivering on a roadmap that promises a lot.








