skateboarding sim 'Jet Set Sekiro ...

Modder Turns Sekiro Into a Tony Hawk-Style Skateboarding Game

A modder has transformed Sekiro: Shadows Die Twice into a Tony Hawk-style skateboarding sim, letting players shred through Fountainhead Palace and tag graffiti spots.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

Updated Apr 14, 2026

skateboarding sim 'Jet Set Sekiro ...

Forget deflecting sword strikes. A modder has turned Sekiro: Shadows Die Twice into a full skateboarding sim, and it looks exactly as absurd and wonderful as that sentence sounds.

Modder Ionian-MikiriyAKATotallyNotShinobi (that name alone deserves a combo multiplier) dropped Jet Set Sekiro on Nexus Mods, a custom level that retrofits Sekiro's existing animations into a functional skateboarding movement system. The result is Wolf, FromSoftware's stoic shinobi, rolling around the ornate corridors and open courtyards of Fountainhead Palace like it's 2002 and the Tony Hawk Pro Skater 3 soundtrack never stopped playing.

What the mod actually does

The level is built heavily around, or possibly directly reusing, the layout of Fountainhead Palace from the base game. That setting turns out to be a surprisingly natural fit for a skate level: wide stone pathways, elevated platforms, and plenty of architectural geometry to work with.

The core objective follows classic skateboarding game logic. You roll around collecting spray paint canisters, then use them to graffiti tag specific spots on the map. It is the Tony Hawk loop distilled to its essentials, just with a one-armed shinobi in place of a neon-haired pro skater.

Here's the thing: the movement system reportedly functions exactly how you would expect from the genre. Ionian-MikiriyAKATotallyNotShinobi did not just slap a skateboard model onto Wolf and call it done. The mod builds out a new movement framework on top of Sekiro's existing animation set, which is a non-trivial amount of work for what is, on the surface, a completely unhinged concept.

A crossover with deeper roots than you might think

This is not actually the first time FromSoftware's worlds and skateboarding have collided. Modder sockpuppetkingdom previously built a Firelink Shrine map for Tony Hawk's Underground 2, which paired with a Solaire player model by Syeo to create something genuinely special. The key difference with Jet Set Sekiro is the direction: instead of bringing a FromSoft location into a skate game, Ionian-Mikiriy brought the skating into FromSoft.

There is something almost cosmically correct about the pairing. Japanese action games and skateboarding culture share a similar energy: precise timing, punishing failure states, and a community that celebrates technical mastery. Darth Maul was an unlockable character in Tony Hawk Pro Skater 3. Spyro the Dragon had multiple skateboarding levels in Spyro 3: Year of the Dragon. The genre has always had a broad tent.

Tag spots across the Palace

Tag spots across the Palace

Why the Sekiro modding scene keeps delivering

Sekiro has one of the more active modding communities for a FromSoftware title, partly because the game's tight movement system gives modders interesting mechanics to build on top of. The grappling hook and posture system have been remixed, expanded, and exported into wildly different contexts since the game launched.

Jet Set Sekiro sits comfortably in that tradition of mods that ask a simple question: what if this game was about something completely different? The answer here is spray paint and kickflips, and honestly, that tracks.

For more of the best and most creative work coming out of the PC modding community, browse more gaming news to stay across what players are building. If you want to try Jet Set Sekiro yourself, head to Nexus Mods and search for the mod directly. The latest reviews section is also worth a look if you are hunting for something new to play between shred sessions.

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updated

April 14th 2026

posted

April 14th 2026

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