Six million copies. Warhorse Studios and publisher Deep Silver just announced that Kingdom Come: Deliverance II has crossed that milestone, and the timing puts the achievement in sharp perspective.
How fast Henry got here
The original Kingdom Come: Deliverance needed six years to reach 6 million sold. Its sequel did it in roughly a year and a half. That gap tells you everything about how much the franchise grew between the two games. KCD2 arrived with more production value, a larger world, and the goodwill of a fanbase that had already proven the concept worked. The result was a sales curve that left the first game's trajectory in the mud.
"None of this would have been possible without the passion and support of the ever-growing Kingdom Come: Deliverance community," Deep Silver said in the announcement. "From day one, players have ridden alongside Henry on this journey, and Warhorse Studios looks forward to celebrating with fans throughout the summer at events, concerts, and community gatherings."
The two games Warhorse wants you to remember
The milestone announcement did not just pat the community on the back. It also dropped a pointed reminder that Warhorse has two new open-world RPG games in development: a new Kingdom Come adventure and a separate game set in Tolkien's Middle-earth.
The Middle-earth project is the bigger surprise of the two. Warhorse confirmed it is working on an open-world Middle-earth RPG, which is a significant creative pivot for a studio that built its entire identity on hyper-grounded, historically accurate medieval Bohemia. Going from the 15th-century Hussite Wars to the Second Age of Arda is not a small jump. Here's the thing though: if any studio has the appetite for obsessive world-building in a dense fictional setting, it is the team that modeled period-accurate sword techniques and gave NPCs dynamic shoe-theft routines.
Details on both projects remain sparse. No release windows, no trailers, no named protagonists. Just the confirmation that they exist and that Warhorse is building toward them.
What this means for the KCD fanbase
For players who finished KCD2 and are wondering what comes next, the answer is: quite a lot, apparently. A third Kingdom Come game means Henry's story, or at least the world around it, continues. The Middle-earth RPG means Warhorse is expanding its scope well beyond Bohemia.
The key here is that both projects are being developed off the back of genuine commercial success. Warhorse is not chasing a lifeline. It is building from a position of strength, with 6 million players already invested in what the studio does.
Pro tip: if you have not finished KCD2 yet or want to approach the early game more efficiently before the next chapter arrives, the KCD2 early game playstyle guide is worth a look before you start your next playthrough.
The bigger picture for Warhorse
Warhorse shipping a Middle-earth game is the kind of announcement that would have seemed far-fetched five years ago. The studio crowdfunded the original Kingdom Come: Deliverance, shipped it in a famously rough state, and spent years patching it into something great. KCD2 arrived polished and confident. Six million copies later, the studio has the credibility and presumably the budget to take on one of the most beloved fictional universes in history.
Whether the Middle-earth game leans into Warhorse's signature systems, think hunger mechanics, realistic combat, and morally complex NPCs in a world of elves and orcs, or plays it safer with a more conventional fantasy RPG structure, will define how that project lands. For now, the community has two reasons to stay tuned beyond the KCD2 DLC roadmap.
For everything else on Henry's current adventure, the full Kingdom Come: Deliverance II guide collection has you covered while you wait for whatever Warhorse builds next.








