Bungie has launched a limited-time duos queue for Marathon, acting on player feedback just one week after launch. Game director Joe Ziegler announced the test starts Wednesday, March 18 at 10am PT on the Perimeter map, running for two weeks.
Bungie Goes "A Bit Rogue" With Experimental Duos
Ziegler revealed the news Monday afternoon, calling it a deliberate shift from the planned roadmap. "Alright, everyone, we're going a bit rogue here," he wrote. "We have a bit of an experimental feature that's in development, we want to test, and we'd love for you to help."
This wasn't part of the original launch plan. Ziegler warned players the user experience is still rough around the edges, saying upfront that "things will be a bit jank." That level of honesty is refreshing for a live-service game barely two weeks old.
There is no matchmaking for duos. Players must form pre-made groups of two before queuing, and will only be matched against other pre-made duos squads.
The two-week test is exactly that: a test. Ziegler made clear this "likely won't be the final implementation of how it would look and flow in the game," though the end goal is making duos a permanent option if the data supports it.
What This Means for the Perimeter Map
Limiting duos to Perimeter keeps the scope tight, but it creates some interesting dynamics. Dropping from three-player crews to two means more teams per match to maintain player counts. That changes how the map plays:
- Loot and enemy camps may get cleared out faster than usual
- Firefights could become more frequent and chaotic
- Matchmaking wait times may stretch depending on how many players opt into the mode
Splitting an existing player base across multiple queues always carries risk. Marathon has decent numbers on Steam, but it hasn't hit the scale of a major first-party Sony release. Whether the population can sustain healthy duos queues without tanking trios matchmaking is exactly what this test aims to figure out.
Bungie's Broader Testing Philosophy
Ziegler suggested this won't be the last experiment. Bungie plans to run similar limited-time tests for other features, signaling a flexible approach to shaping Marathon's design based on real player behavior.
The turnaround speed matters here. Players started asking for duos before launch, and Bungie is delivering a playable version less than two weeks later. That responsiveness suggests the team is actively monitoring feedback during the critical early post-launch phase.
Separately, Cryo, Marathon's endgame map, arrives later this week, giving players another major content drop alongside the duos experiment.
If you want to try duos mode, coordinate with a partner before logging in on March 18. There is no solo queue or matchmaking available for this test.
Make sure to check out more:
Frequently Asked Questions (FAQs)
When does Marathon's duos mode go live?
The limited-time duos queue launches on Wednesday, March 18 at 10am PT and is scheduled to run for two weeks.
Which map is available in Marathon's duos test?
Only the Perimeter map is available during the duos test. Other maps are not part of this initial experiment.
Is there matchmaking for Marathon's duos mode?
No. Players must form a pre-made group of two before entering the queue. There is no automatic matchmaking for this limited-time mode.
Will duos become a permanent mode in Marathon?
Game director Joe Ziegler confirmed that making duos a permanent queue is the goal, but that depends on how the two-week test performs.








