Mina the Hollower launched on May 29 and has already claimed its first casualty: Dark Scrolls, a co-op roguelite from Doinksoft published by Devolver Digital, has been pushed back from May 28 to June 22. The reason? One of the developers simply wanted to play it.

Mina the Hollower launch screen
The delay that nobody saw coming (and everyone respects)
Doinksoft co-developer Cullen Dwyer posted a video on the Dark Scrolls Steam page explaining the move with a refreshing lack of corporate spin. "Originally we were going to release Dark Scrolls on May 28th, but it turns out I'm going to be a little bit busy playing Mina the Hollower which comes out on May 29th," Dwyer said. He added that he had already requested the time off work, and closed with a simple send-off: "Go play Mina, and I will see you on June 22nd."
That's it. No technical issues. No polish pass. No vague "we want to give players the best experience" language. Just a developer who had his priorities sorted.
Dark Scrolls is a co-op action roguelite developed by Doinksoft, the studio behind Gato Roboto. It is published by Devolver Digital and is now set to release on June 22.
A pattern that keeps repeating
Here's the thing: this isn't the first time a highly anticipated indie has sent other developers scrambling to move their release dates. Hollow Knight: Silksong has its own well-documented blast zone, with studios openly stating they want no part of launching in the same window as Team Cherry's sequel. Slay the Spire 2 triggered a similar reaction when its release window became clear, with at least one other roguelike deckbuilder delaying specifically to avoid being buried under it.
Mina the Hollower, developed by Yacht Club Games (the studio behind Shovel Knight), has now joined that short list of releases powerful enough to reshape other games' launch calendars. That's a meaningful statement about the game's anticipated pull before a single review even dropped.
The Doinksoft announcement was made before Mina the Hollower's reviews went live, which makes the decision feel even more genuine. Dwyer wasn't reacting to critical acclaim; he was reacting to hype alone. As it turned out, that hype was justified: Mina the Hollower landed as Metacritic's highest-rated game of 2026 at launch.

Dark Scrolls co-op roguelite
What this means for Dark Scrolls
The delay gives Doinksoft nearly four extra weeks of breathing room, and practically speaking, that's a smart move regardless of the stated reason. Launching a smaller co-op roguelite on the same day as a Yacht Club Games title that the entire indie community had been anticipating for years would have made it very hard to cut through the noise.
June 22 puts Dark Scrolls in a cleaner window. The Mina the Hollower conversation will still be running, but the initial frenzy will have settled. Players who burned through Mina quickly will be looking for their next fix, and a tight co-op roguelite from the studio that made Gato Roboto is a reasonable candidate.
What most players miss in stories like this is that a voluntary delay framed this honestly tends to generate more goodwill than a standard announcement ever could. Dwyer's video got the game talked about in outlets and communities that might have ignored a standard delay notice entirely.
If you want to get up to speed on the game that caused all this, the Hollow Knight: Silksong guide collection covers everything from NPC questlines to the Fastest in Pharloom racing challenge, and the before-you-buy guide is worth a read if you're still deciding whether to jump in. Dark Scrolls will be waiting on the other side of June 22.








