The numbers tell a story that Perfect World probably did not expect to be telling this early. Neverness to Everness launched its public beta back in February, held strong on PlayStation charts through the spring, and then Version 1.1 dropped on June 3 and everything accelerated.
At a Perfect World investor relations event on June 4, the publisher confirmed that the Version 1.1 update, titled Dreamwalk Corridor, generated over 100 million Chinese Yuan (roughly $14.8 million USD) in a single day. That figure represents the highest single-day revenue the game has ever posted, and here's the thing: overseas sales came out ahead of domestic ones.

Lacrimosa joins in Version 1.1
Japan is where the momentum is loudest
Of all the international markets driving that overseas number, Japan stands out the most. Following the Version 1.1 launch, Neverness to Everness climbed to the top of Japan's iOS game sales chart and reached second place in the country's overall iOS sales rankings. That kind of chart position in Japan is not easy for any game to pull off, let alone a Chinese-developed open-world RPG.
The game has also held consistently high positions on PlayStation charts since its public beta launch in February, which suggests the console audience is not just trying it out and moving on. PC and console players make up the backbone of the player base globally, with PC and PlayStation users accounting for 70% of worldwide players. Inside China specifically, PC players alone account for 60% of the domestic count.
What changed between February and now
Perfect World's explanation for why global revenue is outpacing domestic sales comes down to regional marketing strategy. Rather than pushing a single unified campaign worldwide, the publisher tailored its approach market by market. South Korea, North America, and Europe are all cited alongside Japan as strong-performing regions. The result is a game that feels locally relevant in multiple territories simultaneously, which is harder to execute than it sounds.
The Version 1.1 content itself clearly helped. Lacrimosa arriving as a new S-rank recruit, combined with Sunward Island giving players a fresh area to explore, gave both new and returning players a concrete reason to spend on day one. The Porsche collaboration also signals that Perfect World is pursuing the kind of brand partnerships that tend to resonate strongly in the Japanese and Korean markets.
The mobile gap and what Perfect World plans to close it
Despite the strong PC and console numbers, the publisher acknowledged that the mobile version still has room to grow. The plan involves performance optimization for Android and iOS, and a continued push toward the cloud version of the game, which lets mobile players access higher graphical settings and better frame rates than the native app currently delivers.
For players already deep into the game, understanding systems like the Auction House unlock process becomes more relevant as the player base expands and the in-game economy gets more active. More players means more competition for resources, and the gap between players who know the systems and those who don't tends to widen over time.
Perfect World says it will keep expanding globally through both targeted marketing and new in-game content drops. Given that a single update just produced the game's biggest revenue day on record, the formula is working. The next question is whether Version 1.2 and beyond can sustain that trajectory or push it further.
If you are just getting started or want to make the most of the current content window, the full Neverness to Everness guide collection covers everything from free pull optimization to character progression systems.








