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Gaming console price guide 2024 | Back Market
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  3. Physical Games Are Almost Always Cheaper In Shops, New Report Finds

Physical Games Are Almost Always Cheaper In Shops, New Report Finds

A detailed price analysis of 16 PS5 titles confirms retail consistently undercuts the PlayStation Store, arriving just as Sony confirms disc manufacturing ends in January 2028.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

โ€ข

Updated Jul 9, 2026

Gaming console price guide 2024 | Back Market

"If you buy a PS5 game now, statistically speaking, the physical version is most likely to cost less." That finding lands at the worst possible moment for Sony, which confirmed earlier this month that disc manufacturing for PlayStation games will cease entirely in January 2028.

The timing is hard to ignore. A detailed price analysis covering four years of data and 16 first and third-party PS5 titles has confirmed what many players already suspected: retail shops beat the PlayStation Store on price with striking regularity.

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What the data actually shows

The analysis tracked historical retail pricing against PlayStation Store prices from July 2022 through to the present day, using price comparison data from the Netherlands market. The findings are blunt.

Retail prices drop over time and keep dropping. The PlayStation Store, by contrast, tends to hold games at their original launch prices for years. Sales do happen on Sony's platform, but prices snap back to full price once the promotion ends. At retail, price reductions tend to be permanent or at least long-lasting.

First-party exclusives take the biggest hit here. Sony's own titles are described as "almost never cheaper" on the PS Store compared to physical retail. Of all the first-party games tracked in the survey, only Horizon Forbidden West has received a permanent base price reduction, dropping from approximately $88 down to $66 (converted from the original euro figures). Titles like Ratchet & Clank: Rift Apart are still listed at their original launch prices on the PS Store years after release.

Third-party titles occasionally receive permanent digital price cuts, but the data shows this is the exception rather than the rule.

The second-hand market disappears entirely

Here's the thing that makes Sony's disc decision sting beyond just new game pricing. Physical media enables a second-hand market. You buy a game, finish it, sell it on, and put that money toward the next purchase. That entire ecosystem vanishes when discs stop being manufactured.

Retailers will technically still be able to sell "physical" products, but those will be code-in-box releases or voucher cards rather than actual discs. There is nothing to resell, nothing to lend, nothing to pass on. The pre-owned market, which has historically given budget-conscious players real flexibility, gets wiped out completely.

For players managing gaming budgets carefully, tools like our Starfield money-making guide illustrate just how much effort goes into stretching in-game economies. The real-world equivalent of that effort is about to get harder for PlayStation owners without physical media options.

Sony's financial incentive is not subtle

Calculations circulating from Bloomberg reporter Jason Schreier put some concrete numbers on why Sony Interactive Entertainment made this call. For a standard $70 game sold digitally, Sony's revenue share is estimated to be as much as 54 percent higher compared to a physical sale. For third-party titles, that figure sits around 40 percent.

That is a significant financial motivation, and it explains why the PlayStation Store has shown little urgency to compete with retail on price. When you control the only distribution channel, competitive pricing pressure disappears.

This concern is compounded by Sony's use of dynamic pricing, a practice where prices are adjusted for different users or regions in ways that lack transparency. The combination of a single digital storefront, no second-hand market, and variable pricing leaves consumers with considerably less leverage than they have today.

How retailers and players are responding

The public reaction to Sony's announcement has been sharp. Hundreds of thousands of players signed a petition asking Sony to reverse the decision. Sony's social media accounts, including the company's own 2013 PS4 anti-DRM video (which famously mocked Microsoft for restricting disc sharing), have been flooded with new comments pointing out the irony.

Experts have called it "a hammer blow for games retail." Physical game shops already operate on tight margins, and the removal of disc-based products strips away a core part of their business model, particularly pre-owned sales.

For players with upcoming PS5 releases to manage, practical preparation still matters. If you are planning around storage and download sizes for upcoming titles, the Pragmata game size and preload guide and the Saros file size and pre-load date guide are worth bookmarking. In a fully digital future, managing storage becomes a permanent consideration rather than an occasional one.

January 2028 is the deadline. Between now and then, the price data suggests that buying physical while you still can is the smarter financial move for most PS5 games.

Eliza Crichton-Stuart author avatar

Eliza Crichton-Stuart

Head of Operations

Reports

updated

July 9th 2026

posted

July 9th 2026

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