Pokemon Champions - Gematsu

Pokemon Champions Removes IVs After Heated Dev Debate

Pokemon Champions producer Masaaki Hoshino clashed with original Game Freak battle designer Shigeki Morimoto over removing IVs to make competitive PvP more accessible.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

Updated Mar 26, 2026

Pokemon Champions - Gematsu

Competitive Pokemon has always had a hidden tax. Before you could throw a single serious punch in a ranked match, you needed to breed for perfect Individual Values, chain encounters for hidden stats, and sink dozens of hours into preparation before a single battle even began. Pokemon Champions, the upcoming free-to-play PvP title set to become the official game of the Pokemon Video Game Championships, wants to change that. And apparently, making that change required a pretty tense conversation inside Game Freak.

The argument over a 30-year-old stat

Producer Masaaki Hoshino confirmed in a roundtable interview (attended by GameSpot) that removing IVs from Pokemon Champions required a "heated discussion" with Shigeki Morimoto, one of the franchise's original battle designers. Morimoto has been part of the Pokemon DNA since the very beginning, which makes this more than just an internal design meeting. This was a conversation about touching something that has defined competitive Pokemon for three decades.

IVs, for those who haven't spent a weekend chained to a breeding box, are hidden numerical modifiers tied to each individual Pokemon. They determine how high a Pokemon's stats can grow, and in serious competitive play, anything less than a perfect spread is a liability. The system has existed since Pokemon Red and Green and has never been removed from a mainline title. Until now.

What Hoshino actually said about accessibility

Hoshino was direct about the goal. In a separate roundtable attended by GamesRadar+, he explained that the team never wanted to overhaul the core battle system itself, saying "we thought that was very important, especially to the current players who enjoy the battle system." The types, abilities, and move mechanics that make Pokemon battles tick are all staying intact.

The problem wasn't the battles. The problem was everything players had to do before the battles.

"Up until now, in order to participate in those battles at a high level, you needed to do a lot of work," Hoshino said, pointing specifically to the training grind "that takes quite a bit of time" and "can feel like a bit of a hurdle for certain players." The key here is that Champions is being positioned as the competitive Pokemon game, the one that feeds directly into the VGC circuit, and that vision only works if the barrier to entry isn't a 40-hour prep session.

Stat system in Champions

Stat system in Champions

Why this friction matters

The fact that Hoshino specifically called out the discussion with Morimoto is telling. Game Freak doesn't typically air internal disagreements publicly. Acknowledging a "heated" back-and-forth signals that this wasn't a casual design decision. Removing IVs means departing from a system that Morimoto and the original team built as a core expression of what made each Pokemon feel distinct, even among identical species.

That philosophy has real merit. The randomness of IVs meant that two Garchomps were never truly the same, and chasing perfection was part of the game's long-term loop. Stripping that out for Champions essentially says: your Pokemon's ceiling is now the same as everyone else's. Competitive outcomes hinge on strategy, team building, and reads, not on who spent more time in a breeding box.

For veterans, that might sting a little. For the players who always wanted to compete but couldn't commit the time, it's the first real open door the series has offered.

What this means for the VGC going forward

With Pokemon Champions confirmed as the official VGC game going forward, the removal of IVs isn't just a quality-of-life tweak. It reshapes who can realistically participate in organized play. Journalists who got early hands-on time reported being able to put together a competitively viable team in minutes, which is a sentence that would have been unthinkable in any previous Pokemon title.

Hoshino's willingness to push through that internal resistance, and to talk about it openly, suggests the team is serious about making Champions the most accessible competitive Pokemon has ever been. Whether the existing competitive community embraces that shift or pushes back is a conversation that's just getting started. Keep an eye on the latest gaming news as Pokemon Champions rolls out its full competitive structure ahead of launch. Make sure to check out more:

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updated

March 26th 2026

posted

March 26th 2026

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