Rue Valley is a narrative-driven isometric RPG developed under the direction of Marko Smiljanić. The concept evolved over several years, beginning as a short film idea before shifting to a comic book format. Eventually, it found its final form as a video game. The game's repeating time loop structure naturally supports branching dialogue and player-driven storytelling.
Smiljanić found that the project made sense as a game: "Later, when I moved into game development, I realized it fit perfectly as a game, it just made sense." In Rue Valley, players guide Mr. Harrow through a surreal desert town where each day resets. Though the loop restarts events, player choices shape character interactions and influence how Harrow uncovers the mystery trapping him in this cycle.

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Development and team dynamics
The majority of the Rue Valley team has worked together for years, though not always continuously. Some members left for other projects before returning with new skills and fresh perspectives. This reunion helped refine the story, gameplay, and overall world design.
"Since then, the concept has evolved a lot," Smiljanić noted. "As new people joined the project, each brought their own ideas, experiences, and creativity, and that collective influence shaped what Rue Valley has become today."
The team also consulted with experienced narrative RPG developers, including some of the creators behind Disco Elysium. Early demo feedback was positive, particularly regarding the story's unpredictability and the immersive dialogue system. Comparisons to Disco Elysium were expected given the shared focus on player choice and narrative depth. The team approached these comparisons carefully, aiming to create a unique experience.
How the time loop shapes the story
A central feature of Rue Valley is its time-loop mechanic. What began as a simple storytelling device evolved into a narrative metaphor for Mr. Harrow's emotional state. The repetition of events mirrors feelings of regret and being stuck in the past, reflecting broader themes related to mental health and depression.
"The core theme of the game is about being stuck in the past - unable to move on, and learning how to deal with that," Smiljanić explained. "The time loop became a metaphor for people struggling with mental health, where every day can feel the same."
The game encourages exploration and experimentation. Players can approach quests and dialogue in any order, with the loop providing a safe space to test choices without permanent consequences. Side quests and character interactions are designed to enhance the depth of the world, with small moments often revealing larger story elements or hidden truths.
Collaborative writing and character design
The writing process for Rue Valley is highly collaborative. The team starts with a skeletal outline of the main story, but side content and character interactions largely define the game. Writers focus on the individual voices of characters, ensuring dialogue feels natural and consistent across the world.
"Most of us have our favorite characters, but sometimes someone else has to jump in - which means doing a bit of research into how that character 'speaks,'" Smiljanić said. The result is a unified narrative voice, where contributions blend seamlessly into a single, cohesive world.
The team's combined experience from AAA studios, indie projects, and narrative experiments influenced the game's pacing, dialogue design, and emotional storytelling. These diverse backgrounds allowed the team to integrate refined structural elements alongside experimental mechanics and dialogue systems.
Goals and player experience
For Smiljanić, the ultimate goal is to create a game world that feels alive and rewards curiosity. Player choices impact not just the outcome of the story but also how they experience the world itself. The development team sought to balance narrative depth with flexibility, allowing players to explore at their own pace while remaining engaged with the story.
"I hope players feel like they've been part of something unique," Smiljanić said. "A world that challenges them, surprises them, and maybe even makes them reflect on their own lives a little." Despite the anticipation surrounding the game, the team emphasizes delivering a polished and meaningful experience over trying to meet every expectation.
Rue Valley is now available on the Epic Games Store, offering players a narrative RPG that combines a time-loop mechanic with character-driven storytelling.
Frequently asked questions (FAQs)
What platforms is Rue Valley available on?
Rue Valley is currently available on the Epic Games Store for PC.
What is the main gameplay mechanic in Rue Valley?
The game's core mechanic is a repeating time loop. Each day resets, but player choices influence character interactions and the story's progression.
Is Rue Valley similar to Disco Elysium?
While Rue Valley draws inspiration from Disco Elysium in terms of narrative depth and dialogue systems, it is designed to be a unique experience with its own story, characters, and gameplay elements.
Can players influence the story in different ways?
Yes. Choices in dialogue and quests affect how the protagonist interacts with the world and other characters, allowing multiple outcomes within the time loop structure.
Does Rue Valley explore serious themes?
The game uses the time loop as a metaphor for emotional struggles and mental health, reflecting on regret, personal growth, and psychological depth.








