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Saros autohit explained: what the disabled icon actually means

Saros features a built-in autohit system that gives most weapons baseline homing on shots, but some guns disable it entirely in exchange for higher damage per bullet.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

•

Updated Apr 27, 2026

Saros best guns and weapon tier list ...

Housemarque built Saros around the idea that dodging bullet-hell patterns should feel almost musical, and autohit is a big part of why that works. Most weapons in the game carry a baseline homing property on their shots, giving protagonist Arjun Devraj a little extra forgiveness when weaving through orb spirals mid-firefight. That safety net is baked in by default.

Here's the thing: not every weapon plays by those rules.

What autohit actually does in Saros

At its core, autohit applies a soft homing curve to your weapon's projectiles, nudging shots toward nearby enemies even when your aim is slightly off-target. For a game that demands near-constant movement and evasion, this is less about hand-holding and more about keeping combat momentum alive. You can focus on staying alive without every bullet flying wide because you had to sidestep a volley.

The feature is active on the majority of weapons you will find during a run. You will not see it called out specifically when it is working, because that is the default state. The icon only appears when the situation changes.

The autohit disabled icon and what triggers it

When a weapon has autohit disabled, a square symbol appears in the weapon description screen. That means the homing property is completely absent, and every shot requires manual aim to land.

This happens in two distinct ways. Some weapons have autohit disabled across every variant by design. The Marksman Handcannon is the clearest example: every version of that weapon you encounter will carry the disabled tag, because precision is built into its identity. Other weapons, like the Onslaught Rifle, normally include autohit but can occasionally drop without it as a randomized variable on a specific pickup.

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Autohit disabled is not always a random penalty. On certain weapons it is a fixed trait, not bad luck on a particular drop.

The distinction matters when you are deciding whether to hold onto a weapon or swap it out. A Marksman Handcannon without autohit is working exactly as intended. An Onslaught Rifle without it is a different proposition entirely.

Marksman Handcannon stats screen

Marksman Handcannon stats screen

The trade-off: less homing, more damage per shot

Here is where the system gets interesting. Weapons with autohit disabled compensate with noticeably higher damage per bullet compared to their homing counterparts. The trade-off is straightforward: you will land fewer shots without the assist, but each shot that connects hits harder.

For players with strong aim, that equation flips in their favor fast. Targeting weakpoints on enemies amplifies this further, since the damage bonus stacks with the precision multiplier those spots typically carry. A skilled player running a disabled-autohit build can output more total damage than someone relying on homing shots that graze rather than land cleanly.

The key here is that Saros rewards players who can actually aim under pressure. The autohit system exists to keep the game accessible during hectic encounters, but it does not pretend that precision is worthless. Disabling it is a genuine mechanical choice, not a downgrade.

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If you find an autohit disabled weapon early in a run, test it against standard enemies before committing. The damage upside is real, but the skill floor is also higher.

For players still getting comfortable with Saros' movement and enemy patterns, sticking with homing weapons is the smarter call until the dodge timing becomes second nature. For anyone who already has that dialed in, the disabled variants are worth serious consideration, especially on weapons like the Marksman Handcannon where the design intent is sniper-style precision from the start.

Saros has a lot of these layered systems feeding into each other, and autohit is one of the quieter ones that only reveals its depth once you start comparing weapon drops side by side. For more on how those systems connect, browse more guides covering Saros' weapons, attributes, and run structure as the community continues to dig into what Housemarque built here.

Eliza Crichton-Stuart author avatar

Eliza Crichton-Stuart

Head of Operations

Reports

updated

April 27th 2026

posted

April 27th 2026

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