Steam Super Hit Windrose Is What Skull ...

Windrose hotfix tackles connectivity issues, more fixes coming

Developer Kraken Express has pushed a hotfix for Windrose targeting dedicated server connectivity issues, with more fixes in testing as the pirate survival game peaks at 113,930 concurrent players.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

Updated Apr 18, 2026

Steam Super Hit Windrose Is What Skull ...

Windrose hit Steam early access just days ago and immediately caught fire. The open-world pirate survival game from developer Kraken Express launched to 69,000 peak concurrent players, sold 500,000 copies in its first 48 hours, and then kept climbing. On April 16, it crested 113,930 concurrent players on Steam, a new personal record for the game and a number that puts it firmly in the conversation alongside the biggest early access launches of recent memory.

Here's the thing, though: that kind of explosive growth tends to break things. And Windrose has been dealing with connectivity problems since the moment players started flooding in.

What the hotfix actually changes

Kraken Express has pushed a hotfix that targets two specific problems. The bigger of the two: the team disabled the access token generation cooldown for dedicated servers. According to the patch notes posted to Steam, this change "should alleviate some of the connectivity issues for dedicated hosts." The second fix addresses a client-side oversight where the game wasn't checking the server version before attempting to connect, meaning players were sometimes hitting silent failures. Now, if the server is running an outdated version, the game surfaces a proper UI error message instead of leaving you guessing.

Neither of these is a sweeping solution, and Kraken Express has been upfront about that. The team previously admitted it couldn't pinpoint exactly where the underlying problems were coming from, and at one point turned to the community directly, asking if anyone happened to know someone at a major ISP. That's the kind of transparency that tends to land well with players, even if it signals how much pressure the studio was under.

More fixes are on the way

The patch notes confirm that "more connectivity fixes are underway" and currently in testing. The key here is that Kraken Express isn't treating this hotfix as the end of the road. It's a first pass, and the studio is signaling it has more solutions queued up.

For a small developer managing a game that blew past 100,000 concurrent players within days of launch, the pace of response matters as much as the fixes themselves. The playerbase is clearly invested.

The numbers behind the noise

To put the 113,930 concurrent figure in context: Windrose launched with a peak of 69,000 players on day one, already a strong number for an early access title. The game then crossed 100,000 concurrents the following day, and kept going. The 500,000 copies sold in 48 hours figure suggests a large portion of buyers are actively playing rather than sitting on a wishlist purchase.

The game's premise, crew-based co-op piracy with open-world exploration, has clearly struck a nerve at a time when there's no shortage of pirate-themed games competing for the same audience. Windrose positions itself as a survival-crafting experience with genuine naval combat, and the player numbers suggest it's delivering on that pitch.

For the latest on Windrose and other new releases, keep an eye on gaming news on our site as the early access period develops. The next round of connectivity fixes will be worth watching closely, since smoother servers could push those concurrent numbers even higher. If you want to dig into what else is worth playing right now, browse our latest reviews for a broader look at what's landing well this month.

Game Updates

updated

April 18th 2026

posted

April 18th 2026

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