The Witcher franchise has always been a solo affair. Geralt, the open road, a contract notice nailed to a tavern board. But a fresh leak circulating online suggests CD Projekt Red might be building something very different: a cooperative multiplayer experience where you create your own Witcher and hunt monsters alongside friends.
The leaked details paint a picture that has the community genuinely buzzing. The project is reportedly set around 1230 A.D., placing it well before Geralt's era and clearing the way for players to build their own custom Witchers from scratch. Think defined classes, branching skill paths, and distinct combat roles built for group play rather than solo heroics. If you've played Reigns: The Witcher, you already know how much the franchise can stretch beyond its core RPG formula when a developer commits to a different structure.
A hunt loop that sounds very familiar
Here's the thing: the moment fans read the description of the gameplay loop, the comparisons started flying. Accept contracts, track beasts, prepare with potions and gear, then take down the target in a group fight built around parries, dodges, and blocks. That structure maps almost directly onto what Monster Hunter has been doing for years.
One community member put it plainly: "Yeah, basically 'Division x Witcher' would be so much fun. Like a real looter-fighter or MMO-lite. More like Division/Destiny than a heavy WoW." Another was more cautious: "So, Monster Hunter but in the Witcher universe? That does not sound bad. The problem is Capcom knows how to make combat for their games. CDPR could never figure out combat for the Witcher games."
That second take captures the split reaction pretty well. The concept is genuinely appealing. The execution is where doubt lives.
What the 1230 A.D. setting actually means for design
Setting the game more than a century before Geralt's story is a smart move if the leaks are accurate. It removes the awkward question of why a legendary monster hunter needs backup and gives the studio room to build a world where a group of newly trained Witchers taking on dangerous contracts actually makes sense within the lore.
Custom character creation also sidesteps the problem of fitting multiplayer around an established protagonist. You are not playing as Geralt with friends shoehorned in. You are building your own Witcher from the ground up, which is a meaningfully different pitch.
The leaked reports also note that the primary target platforms are PC and mobile, which has cooled some of the enthusiasm from console players expecting a full next-gen release. That detail alone has shaped a chunk of the skepticism in community discussions.
Where Project Sirius fits into all of this
CD Projekt Red confirmed a multiplayer Witcher project under the codename Project Sirius some time ago, developed in collaboration with The Molasses Flood studio. Whether this new leak describes that same project in more detail, or points to something separate, has not been clarified. The studio has stayed quiet on specifics.
What makes this leak land differently from most is the level of structural detail. Hunt loops, class systems, a specific historical setting, and platform targets are not the kind of vague bullet points that usually float around before a reveal. Whether that specificity reflects real internal documents or an unusually detailed piece of speculation, the community is treating it seriously.
For players who want to brush up on the franchise before any announcement drops, the Reigns: The Witcher guides cover the card-based spin-off that proved the IP works in formats well outside the main RPG series. A broader look at co-op and action RPG coverage is also available across the gaming guides hub if you want context on where a Monster Hunter-style Witcher game would sit in the current market.








