Next-Gen Xbox Project Helix ...

Xbox Is Deep in 'Very Big Discussions' About Going Back to Exclusives

Windows Central's Jez Corden says Microsoft is having 'very very very big discussions' about exclusivity internally, which could reshape where future Xbox games land.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

Updated Apr 15, 2026

Next-Gen Xbox Project Helix ...

If you've been playing Xbox games on PlayStation or Switch 2 lately, you might want to pay attention. According to a prominent industry insider, Microsoft is actively debating whether to pull some of its titles back behind the Xbox wall.

Jez Corden, Executive Editor at Windows Central and one of the more reliably connected Xbox reporters around, dropped a notable claim this week. Speaking on video, Corden stated there are currently "very very very big discussions about the exclusivity stuff going on right now" inside Microsoft. The core question being debated, according to Corden: does Xbox want to be an ecosystem company first, or a publishing company first?

The strategy that got Xbox here

This conversation doesn't come out of nowhere. Since Asha Sharma took over from Phil Spencer as Microsoft Gaming CEO earlier this year, multiple reports have pointed toward a potential rethink of the multiplatform push that defined Xbox's recent identity.

Over the past few years, Microsoft leaned hard into the idea that games should go everywhere. Forza Horizon landed on PlayStation. Halo is heading there too. The logic was simple: more players, more revenue, more reach. And by some measures, it worked. Titles like Forza, Gears, and Indiana Jones reportedly generated hundreds of millions in revenue on PlayStation alone.

Here's the thing, though. Profitable publishing and a healthy console business are not the same thing. Every game that sells well on PS5 is also one fewer reason for anyone to buy an Xbox.

What the discussions could actually change

Corden is careful not to overstate what's being considered. Live-service and multiplayer titles, including Call of Duty, have "no chance of going exclusive" according to his read of the situation. That makes sense given Microsoft's existing commitments, including a 10-year deal to keep Call of Duty on Nintendo platforms.

The more interesting category is single-player games. Corden specifically flagged "some single-player stuff" as potentially being locked down in the future. That's where the stakes get real for players on other platforms.

The timing matters here too. Microsoft's next-generation console, currently codenamed Project Helix, is in development. A platform that plays both Xbox and PC games but ships without meaningful exclusives is a tough sell to anyone who already owns a gaming PC. If Microsoft is serious about Project Helix as a consumer product, exclusives aren't just a brand play, they're a commercial necessity.

The identity problem Microsoft still hasn't solved

The real tension Corden is describing is one Microsoft has been circling for years. The Xbox brand built its reputation on exclusives. Halo defined a console generation. Forza was the reason people bought Xbox hardware. Stripping those out to chase revenue on other platforms made short-term financial sense but left the Xbox console without a compelling reason to exist.

The multiplatform era has been profitable. It has not been brand-building.

For players on Switch 2 or PlayStation who have been enjoying Xbox titles, the concern is real. A strategy shift toward exclusivity could mean future entries in franchises like Halo, Fable, or even Forza stay locked to Xbox and PC. Whether that's enough to move hardware is a separate question, and one Microsoft clearly hasn't answered yet.

For the latest gaming news and analysis as this story develops, browse more gaming news and keep an eye on what Sharma's leadership team decides to do next. The Project Helix launch window will almost certainly force Microsoft's hand on this one way or another.

Reports

updated

April 15th 2026

posted

April 15th 2026

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