"This will likely be the largest single layoff event in gaming history."
That quote, attributed to 3D Realms co-founder George Broussard, has been circulating since late June, and it's not hyperbole. Xbox is heading into what could be its most disruptive restructuring yet, with four first-party studios now named as candidates for closure or sale: Undead Labs, Compulsion Games, Double Fine, and Ninja Theory.
Here's the thing, though. Amid all the grim news about potential layoffs and shutdowns, a quieter rumor has emerged: Xbox may be looking at ways to help those studios finish their in-progress games before anything gets shut down.

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What changed under the new Xbox leadership
The context here matters. New Xbox CEO Asha Sharma announced a "reset" of Microsoft's gaming business back in June, and the ripple effects have been significant. What started as a report about broad layoffs across Xbox divisions has expanded into something much larger, with hundreds of jobs now potentially at risk across those four studios alone.
Undead Labs, which employs around 110 people, is currently deep into development on State of Decay 3. The game was shown at the Xbox Games Showcase just weeks ago, with an alpha playtest already running and a 2027 release window on the books. That context makes the closure rumor feel particularly jarring: a game that was publicly shown, with players already in an alpha build, could be canceled if the studio is shuttered.
Broussard noted that a list of studio closures was shared with him ahead of expected layoffs in July, with July 6 floated as a possible start date for cuts. He was careful to frame it as rumor pending official confirmation, but the pattern of reporting leading up to that date has been consistent enough that "rumor" feels like a formality at this point.
The studios and what they have in development
Each of the four studios at risk has active projects, which is what makes the potential intervention angle so interesting. Shutting down a studio mid-development is expensive and messy, and Microsoft has been burned by that kind of optics before.
- Undead Labs: State of Decay 3, in alpha, targeting 2027
- Compulsion Games: South of Midnight, which already shipped
- Double Fine: No confirmed active project publicly announced
- Ninja Theory: Ongoing work post-Senua's Saga, details unconfirmed
The key here is that State of Decay 3 represents the most visible risk. Canceling a game that players have already tested in alpha would be a significant PR problem, not just a development loss. If Xbox is genuinely considering ways to keep that project alive, even under different ownership or a restructured team, it would be a meaningful shift from the studio closure playbook Microsoft has used in previous rounds.
For players who want to get a feel for the Xbox ecosystem in the meantime, our Hollowbody: before you buy guide covers one of the more interesting recent Xbox Series X|S releases, a survival horror title that shows what smaller studios can still deliver on the platform.
The broader Xbox cuts picture
Beyond the four studios, the scope of potential cuts reportedly extends to Blizzard, Bethesda, and other Xbox divisions, with percentage-based layoffs described as the mechanism. That framing, percentage cuts rather than targeted eliminations, suggests the restructuring is more systemic than surgical.
Microsoft's fiscal year ends in late June, which is why July has consistently appeared as the likely timing. The company has used fiscal year transitions before to time large workforce changes, and the pattern here fits that history.
What most players miss in these situations is how much in-progress work gets quietly shelved. Games that were months from completion, features that were nearly done, sequels that had been greenlit internally but never announced publicly: all of that disappears without a press release. The rumor that Xbox might step in to help studios at least finish their current projects would represent a different approach, one that prioritizes getting games out the door even if the studio doesn't survive in its current form.
If you're troubleshooting performance on any recent Xbox-adjacent PC releases while waiting for news to settle, our ARC Raiders stuttering and lag fix guide covers the most common issues hitting players right now.
What comes next
Microsoft has not made any official statement about studio closures, layoffs, or any intervention plan for at-risk projects. The July window means this situation is likely to move fast. If the layoffs do land around July 6 as rumored, official confirmation or denial from Xbox would follow quickly.
For games like State of Decay 3, the next few weeks are genuinely consequential. A game in active alpha testing with a public release window is harder to cancel quietly than something still in early pre-production. Whether that visibility translates into protection for Undead Labs is the question nobody outside Redmond can answer right now.
Keep an eye on our gaming guides hub for coverage of any titles that make it through this period and land on shelves.








