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  4. Subnautica 2 Wakemaker Guide: All Fragment Locations and How to Craft It
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Subnautica 2 Wakemaker Guide: All Fragment Locations and How to Craft It

Find all 3 Wakemaker fragments north of your Lifepod and craft this early swim-speed upgrade with silver, a wiring kit, grease, and a basic battery.

Nuwel

Nuwel

•

Updated Jun 5, 2026

After all that drama, Subnautica 2 is ...

The Wakemaker is the first real movement upgrade you will want in Subnautica 2, and the good news is you can unlock it very early without venturing anywhere dangerous. Three fragments, a scanner, and a short swim north of your Lifepod are all it takes. Once crafted, the twin-fan propulsion system gives you a noticeable speed boost that makes every dive faster and less frustrating, especially before you have a Tadpole.

What is the Wakemaker and why get it early?

The Wakemaker is a handheld propulsion tool that boosts your swim speed when equipped from the hotbar. It sits between basic flippers and the Tadpole submersible in terms of mobility, but the gap it fills is significant. Without it, reaching resources at 25 to 50 metres depth takes long enough to eat through your oxygen supply on every trip. With it, those same dives become routine.

Unlike some blueprints that require you to stumble across a single wreck, the Wakemaker fragments are spread across a small cluster of abandoned science lab platforms north of the starter zone. All three are reachable with minimal gear, and none require you to enter particularly hostile water. The whole route stays within survival games territory that a fresh character can handle.

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Bring a Scanner before leaving your Lifepod. Every fragment must be scanned individually, and there is no way to unlock the blueprint without one. Check our Subnautica 2 Scanner guide if you have not built one yet.

Where are all three Wakemaker fragments?

All three confirmed fragment locations sit north or north-northeast of the Lifepod. Compass headings vary slightly between playthroughs because spawn positions can shift, but the general zone remains consistent.

Fragment 1: North-northwest, shallow water

Head roughly north-northwest from your Lifepod, between the 330 and 345 compass markers. Swim approximately 95 metres and look down at around 18 metres depth. You will find broken metal containers scattered near an orange coral formation. The first Wakemaker fragment is inside one of those containers. Some players report finding this fragment closer to 15 degrees north at 30 metres depth near a broken ship structure, so check both the container cluster and any nearby science lab wreckage if you do not spot it immediately.

Fragment 2: Inside a sealed camp structure

From the first fragment, continue north toward the 60-degree compass marker. At around 125 metres from the Lifepod and 27 metres deep, you will find a small cave with scattered Alterra wreckage. Look for a sealed door on a nearby science lab platform. You need to interact with it manually to enter. The second fragment sits inside, either in the interior room or inside an open metal box within the cave. Both locations are close to the first fragment, so if you found number one, number two is a short swim away.

warning
Do not skip interacting with the sealed door if you find a camp structure nearby. The fragment is behind it, and the door will not open automatically.

Fragment 3: A crevice or glowing light to the north

The third fragment has the most variation in reported locations. One common spot: return to Fragment 1's location, then swim toward the 240-degree marker for roughly 20 metres and drop into a crevice in the seafloor at about 53 metres depth. Another option: swim directly north from the Lifepod area and watch for a small glowing light source on the seabed, with the fragment sitting near it. A third possibility: head 45 degrees northeast, about 200 metres from the Lifepod at 20 metres depth on a cliff-side science platform.

The discrepancy here likely reflects multiple valid scan points. Subnautica 2's blueprint system typically provides more scan locations than you actually need. Scanning any three Wakemaker fragments unlocks the full recipe, so whichever three you find first will complete the blueprint.

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The blueprint progress bar fills with each scan. One fragment gives partial progress, two nearly completes it, and three unlocks the full Wakemaker recipe instantly.

How to craft the Wakemaker

Once you have scanned all three fragments, head to a Fabricator you have built yourself, not the one inside the Lifepod. The Wakemaker recipe requires:

  • 1x Silver
  • 1x Wiring Kit
  • 1x Grease
  • 1x Basic Battery

None of these are single-step pickups. Here is what each one needs.

Wiring kit

Craft at the Fabricator using 1x Silver and 1x Copper Wire. Silver is found in caves roughly 200 metres north of the Lifepod. Copper Wire is made from Copper ore, which spawns abundantly in starter-area caves alongside Titanium.

Basic battery

Craft using 1x Copper and 1x Acidic Raion Pouch. Acidic Raion Pouches are purple, brain-shaped fauna found at the bottoms of starter-area caves. Harvest them with the Survival Multitool.

Grease

Craft using 1x Lucifer Rotsac. Lucifer Rotsacs are glowing bulb-like fauna that grow on Cradle Shootroot plants, starting around 70 metres east of the Lifepod. They glow in the dark, so night dives actually make them easier to spot.

How do you recharge the Wakemaker?

The Wakemaker runs on Basic Battery charges. Using it drains the battery over time, and running dry while deep underwater is genuinely dangerous. To recharge: carry a charged Basic Battery in your inventory, press the reload key (R on PC), and confirm the swap via the on-screen prompt. The depleted battery goes into your inventory and the fresh one powers the tool.

To avoid getting stranded, build a Battery Terminal base module, which lets you charge depleted batteries when you return to base. Scan its fragments to unlock the blueprint. Keeping a backup battery in your inventory on longer dives is straightforward advice worth following.

For a broader look at what tools are worth building alongside the Wakemaker, the complete Subnautica 2 tools guide covers every craftable item and its unlock requirements.

Why the Wakemaker matters before you reach deeper biomes

The Wakemaker is not the fastest thing in the ocean. The Tadpole submersible is a bigger leap in mobility. But the Wakemaker fills a real gap between having basic flippers and owning a full vehicle, and it costs far less to build and maintain. Reaching resources at 25 to 50 metres depth without constantly racing your oxygen timer changes how much ground you can cover per dive.

The fragment route also doubles as a tour of the abandoned camp structures north of the starting zone. Those camps contain additional resources and environmental lore worth picking up while you are there. Combining this run with early scanning of other degraded gear can unlock multiple blueprints in a single trip, which is how the game rewards thorough exploration.

For everything else you need to progress through the early game, the full Subnautica 2 guide collection has you covered.

Guides

updated

June 5th 2026

posted

June 5th 2026