Elliot: Millennium Tales review ...
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Faie's Fairy Powers: Every Ability and Shrine Location Guide

Learn every Faie ability, where to find each Shrine of the Mystic, and how to control your fairy companion in Elliot.

Nuwel

Nuwel

Updated Jun 22, 2026

Elliot: Millennium Tales review ...

Faie is more than a chatty travel companion in The Adventures of Elliot: The Millennium Tales. She arrives after a key story event at the Northern Tower in the Age of Reconstruction, and from that point forward she becomes one of your most versatile tools across combat, exploration, and puzzle-solving. Her five Fairy Powers are locked behind Shrines of the Mystic scattered across each age, and knowing exactly where to find them saves a lot of backtracking.

How do you unlock Faie as a companion?

Faie joins you automatically once you finish the prologue and reach the Northern Tower in the Age of Reconstruction. She is a fairy only Elliot can see and hear, and her memories from before meeting him are fragmented throughout the story. You do not need to do anything special to trigger her arrival; it happens through normal story progression.

Faie joins after the prologue

Faie joins after the prologue

How do you control Faie?

Faie responds to two inputs. The Right Stick puts her under your direct control, letting you move her to a specific spot on the map. The D-Pad issues behavioral commands that tell her how to act automatically when you step away from direct control.

There is also a full co-op option. Head into the Faie menu, enable co-op, and a second player can take over her controls entirely with a second controller. This is worth knowing if you have someone nearby who wants to join without needing their own save file.

All Faie fairy powers and where to find them

Each Fairy Power is unlocked by completing the trials inside a Shrine of the Mystic. These shrines appear as butterfly icons on your map and tend to sit close to main quest objectives or dungeon entrances. The trials themselves are not difficult, but some shrines are gated behind specific items or story progress.

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Ignite

Ignite is the first power you will pick up and the only one that is completely unmissable. The shrine sits near the Open Plateau adventurer's guidepost in the Age of Reconstruction, and you pass right by it during the main quest objective to head to the southern caves. You physically cannot proceed through those caves without this ability, so the game forces your hand.

Beyond progression, Ignite is the key to lighting every torch and lantern in the game. If you want to track down every lit lantern for collectible purposes, check out the step-by-step lantern lighting guide once you have this ability unlocked.

Ignite lights torches and burns foes

Ignite lights torches and burns foes

Sprint

Sprint is found back in the Age of Safekeeping, northeast of the Rainbow Lotus dungeon in the Westerea area. The catch is that you cannot reach this shrine on your first pass through the Age of Safekeeping. You need the Heavy Hammer, which you pick up during your first trip to the Age of Reconstruction. Once you have it, returning to this shrine is straightforward.

Sprint is purely a quality-of-life ability in most situations, letting Elliot cover ground faster. It is not required for story progress, but skipping it means slower traversal through areas you will revisit.

Warp

Warp unlocks during the main quest objective to search for the doorway ruins near the great tree. The shrine sits northeast of the Neverwither adventurer's guidepost in the Age of Reconstruction. Once learned, Warp lets Elliot teleport directly to wherever Faie is standing, which opens up some clever repositioning options in both combat and exploration.

Vacuum

Vacuum requires a bit of setup. You need the Western Caves Key from a character named Carter in the Age of Magic before you can access the Garretbelt region. Once through the Western Caves, head southwest of the Garretbelt adventurer's guidepost to find the shrine. The ability turns Faie into a tornado that pulls enemies, orbs, and loose objects toward her, which is useful for gathering drops and controlling groups.

Vacuum pulls enemies and orbs in

Vacuum pulls enemies and orbs in

Copy

Copy is Faie's fifth and final power, found along the northeastern edge of the Whiterea region in the Age of Budding. The main questline takes you directly past this shrine, so it is hard to miss. Copy transforms Faie into a duplicate of Elliot that mirrors every action, from basic movement to full weapon combos. In combat this effectively doubles your damage output when timed well. Outside of combat, Copy is required to solve puzzles that need multiple floor plates activated simultaneously.

Faie's Magic Lessons and the Practice Perfect trophy

Once you exit the Shrine of the Mystic in the Age of Reconstruction after learning Ignite, Faie's Magic Lessons become available. These are mini-games designed to teach you how each ability works in practice. Clearing all of them earns the Practice Perfect trophy, worth 15 points toward your trophy score. If you are going for Platinum, these are worth completing.

The one thing to keep in mind: running Magic Lessons resets your drop bonus chain to zero. Plan around your farming sessions and do not start a lesson mid-run when you are stacking a high chain.

What order should you collect the fairy powers?

Ignite comes first and is story-mandatory. After that, the practical order is Sprint (requires Heavy Hammer from Age of Reconstruction), then Warp, Vacuum, and Copy as you progress through the ages naturally. Sprint is the only ability that requires deliberate backtracking, and it is worth grabbing as soon as you have the Heavy Hammer since faster movement pays off for the rest of the game.

For players building toward specific weapon styles, Faie's Copy ability pairs especially well with high-combo weapons. The best bow magicite build guide covers how to maximize damage output with Copy active.

Copy doubles your combo damage

Copy doubles your combo damage

Wisdom Revealed trophy: how to get it

The Wisdom Revealed achievement unlocks automatically after you complete all five Shrines of the Mystic and learn every Fairy Power. Since four of the five shrines sit directly on or near the main quest path, the only one requiring extra effort is Sprint. Track it down in the Age of Safekeeping once you have the Heavy Hammer and the trophy is yours without any additional grinding.

For a full breakdown of every collectible, side quest, and secret across all four ages, the complete strategy guides collection for The Adventures of Elliot has everything you need to push toward 100% completion.

Guides

updated

June 22nd 2026

posted

June 22nd 2026