Dan Houser ne GTA 6 nahi dekha aur aage bhi nahi dekhenge

Rockstar ke co-founder Dan Houser ne GTA 6 ka trailer nahi dekha aur woh apne creative kaam par tawajo dene ke liye ise dekhne se gurez kar rahe hain.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

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Dan Houser is deliberately avoiding GTA 6 reveals
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Dan Houser, Rockstar Games ke co-founder jinhon ne GTA III se lekar GTA V, Red Dead Redemption 1 aur 2, Bully, aur Max Payne 3 tak likha aur produce kiya, unhon ne Grand Theft Auto 6 ka extended reveal nahi dekha hai aur unka kehna hai ke woh aage bhi is se door rahenge.

Houser ne 2020 mein Absurd Ventures ki bunyad rakhne ke liye Rockstar chhor diya tha, jahan woh filhal do open-world games develop kar rahe hain. Ek haaliya interview mein baat karte hue, unhon ne wazahat ki ke GTA 6 ko avoid karna ek soch samajh kar liya gaya creative faisla hai, na ke koi be-rukhi.

Woh shakhs jisne GTA banaya, woh GTA 6 kyun skip kar raha hai

"Maine abhi tak ise nahi dekha hai. Main koshish karunga ke is se bachun kyunke main hamesha aisi cheezon ko avoid karta hoon jo mujhe creatively distract ya disrupt kar sakti hain," Houser ne kaha. Iski wajah saaf hai: woh apne kaam ke zyada tar ghante open-world games banane mein guzarte hain, aur history ki sab se zyada anticipated open-world release ko dekhna na-gazeer tor par unki soch ko creation ke bajaye comparison ki taraf le jayega.

Baat ye hai ke, unki situation mein kisi shakhs ke liye ye waqai ek disciplined position hai. Houser GTA 6 ko kisi bitterness ya detachment ki wajah se avoid nahi kar rahe. Woh us creative headspace ko protect kar rahe hain jo unhein kuch original develop karne mein madad deta hai.

Deconstruction ka masla

Houser ne is baat par mazeed roshni dali ke open-world games specifically unke liye as a player engage karna kyun mushkil hai. "Main dekhta hoon ke jab main inhe khelta hoon, to main taqreeban real time mein team ki strengths aur weaknesses ko deconstruct kar sakta hoon aur ye distracting hota hai," unhon ne kaha. Unhon ne is experience ko animation departments, game design decisions, aur un internal meetings ka musalsal jaiza lena qarar diya jinhon ne shayad specific features banaye hon, bajaye sirf khelne ke.

Games ke liye is qisam ka hyper-analytical response senior developers mein koi ghair mamooli baat nahi hai, lekin Houser ise lean in karne ke bajaye door rehne ki wajah qarar dete hain. Unhon ne wazahat ki ke kisi bhi studio mein unka role kabhi ye nahi raha ke competitors kya kar rahe hain, is par nazar rakhein. Ye kaam team ke dusre logon ka hai.

"Main ise karne ke naye tareeqon ke bare mein sochne ki koshish kar raha hoon," unhon ne kaha. "Isliye main hamesha aisi nayi cheezein dhoondhne ki koshish karta hoon jo pehle nahi ki gayi hain, ya jinhein main purane media se chura sakta hoon."

Absurd Ventures asal mein kya bana raha hai

Houser ne tasdeeq ki ke Absurd Ventures ke paas do open-world games development mein hain. Ek ko comedy action-adventure title ke tor par describe kiya gaya hai. Dusri "yaqeenan kam comedy" hai, jo players ko zyada kuch nahi batati, lekin ye zaroor ishara karti hai ke studio khud ko kisi ek tone tak mehdood nahi kar raha.

Yahan bhaiyon ki dynamic qabil-e-zikr hai. Sam Houser, Dan ke bhai, Rockstar mein hain aur GTA 6 ki nigrani kar rahe hain. Dan bunyadi taur par ek competing open-world game bana rahe hain jabke jan boojh kar us sab se bari open-world game ko avoid kar rahe hain jo unke bhai ka studio bana raha hai. Professional separation iradi hai, aur dono hi ise samajhte hain.

Is kahani mein jo cheez zyada tar players miss kar dete hain woh ye hai ke Houser ki creative philosophy hamesha isi tarah kaam karti hai. Asal GTA games dusri open-world games ko study karke nahi banayi gayi thin. Woh film, music, satire, aur ek makhsoos cultural perspective se banayi gayi thin. Wahi instinct wazeh taur par ab bhi unke kaam karne ke tareeqe ko drive kar rahi hai.

GTA 6, Houser ke dekhne ya na dekhne se qata-e-nazar, ek ahem release sabit hone wali hai. Map ki tasdeeq GTA 5 se doguna size ki hai, game single-player experience ke tor par launch ho rahi hai (aap launch par multiplayer ke hawale se iska kya matlab hai, is par mazeed parh sakte hain), aur iske gird marketing musalsal jari hai. Agar aap release se pehle aage rehna chahte hain, to GTA 6 pre-order guide mein PS5 aur Xbox Series X|S par apni copy lock karne ke bare mein har zaroori maloomat maujood hai.

اعلان

اپ ڈیٹ کیا گیا

October 3rd 2026

پوسٹ کیا گیا

October 3rd 2026

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