Splatoon Raiders ki team ne aakhir-kaar us sawal ka jawab de diya hai jo har Splatoon fan ke zehen mein tha: Splatoon 4 ke bajaye ek spin-off kyun?
Mukhtasar jawab yeh hai ke woh bas kuch mukhtalif banana chahte thay. 11 saal se zyada arsay tak teen mainline multiplayer titles ko develop aur update karne ke baad, producer Seita Inoue aur director Yoshihiko Ito kuch aisa banana chahte thay jise players mukammal taur par apni marzi ke mutabiq experience kar sakein.

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11 saal ka multiplayer aur kuch naya karne ki zaroorat
"Series ke launch ke baad se 11 saal se zyada arsay tak hum full speed mein kaam kar rahe thay, aur is dauran teen titles ko develop aur update kiya," Inoue ne Nintendo developer interview mein kaha. "Humne socha ke gameplay ke liye thoda mukhtalif approach ke saath kuch banana dilchasp ho sakta hai, jahan aap action ko waqai apne taur par enjoy kar sakein."
Yeh kaafi seedha jawab hai. Koi bari strategic pivot nahi, koi platform mandate nahi. Team ne competitive multiplayer space mein ek dahai se zyada waqt guzara tha aur ab woh solo territory mein kuch naya try karna chahte thay. Yahan ahem baat yeh hai ke yeh ek creative choice thi, na ke is baat ki alamat ke Nintendo Splatoon ki kamyabi ki bunyadon ko chhor raha hai.
Salmon Run se ek mukammal standalone experience tak
Splatoon Raiders ki ibtida khaas taur par Splatoon 3 ke Salmon Run mode se hoti hai. Ito, jinhon ne mainline games par apne kaam ke dauran bunyadi taur par single-player aur Salmon Run content par kaam kiya tha, woh us chaotic, wave-based energy ko lekar kuch aisa banana chahte thay jisme players puri tarah ghul mil sakein.
"Asal mein, jab Splatoon 3 ke updates par hamara kaam khatam ho raha tha, hum explore kar rahe thay ke kya hum koi aisa single-player experience develop kar sakte hain jise players apni marzi ke mutabiq enjoy kar sakein," Ito ne wazahat ki.
Salmon Run ki tez raftaar, jahan aap har taraf se aane wale Salmonids ke swarms ko handle karte hain, Nintendo Switch 2 ki behtar hardware performance ke liye ek perfect bunyad sabit hui. Team ne Salmonid counts ko dramayi taur par barha kar experiments kiye, aur Ito ke mutabiq ek "ultimate multitasker" experience hasil karne ki koshish ki jahan ek player akele hi bari waves se larta hai.
Ek naya entry point, na ke replacement
Inoue ne wazeh kiya ke Splatoon Raiders ka maqsad franchise ke competitive side ko replace karna nahi hai. Maqsad series mein ek naya entry point banana tha, jo non-competitive elements ke gird ghoome aur multiplayer game ke saath jura hua side mode banne ke bajaye apni alag pehchan rakhe.
"Is game ko develop karne ke hamare maqasid mein se ek yeh tha ke hum series mein ek naya entry point banayein, jahan in non-competitive elements ko sirf secondary feature ke taur par nahi, balkay ek standalone spin-off ke taur par release kiya jaye," unhon ne kaha. "Iske bawajood, hum aage bhi competitive gameplay develop karna jari rakhenge."
Yeh aakhri baat ahem hai. Splatoon 4 cancel ya shelved nahi hua hai. Team ne effectively confirm kar diya hai ke Raiders ke baad agla step wahi hai, aur yeh spin-off series ko badalne ke bajaye ek creative detour hai.
Franchise ke mustaqbil ke liye iska kya matlab hai
Shooter games ke fans ke liye jo original Splatoon se khel rahe hain, yeh waqai tasalli bakhsh khabar hai. Nintendo Turf War ya ranked modes ko chhor nahi raha hai. Team ko 11 musalsal saalon ki live service multiplayer development se bas thora sa break chahiye tha, aur unhon ne us waqt ko kuch aisa banane mein istemal kiya jo universe ko expand karta hai, bajaye iske ke purani cheezon ko doharaya jaye.
Splatoon Raiders ab Nintendo Switch 2 par dastiyaab hai. Agar aap pehli baar khel rahe hain ya experience se mazeed faida uthana chahte hain, toh hamari site par maujood Splatoon Raiders strategy guides aapki madad ke liye hain.








