Satoru Iwata ne Nintendo ko Mario aur Zelda par zyada inhasar se mana kiya

2006 ka ek interview zahir karta hai ke Satoru Iwata Nintendo mein sirf sequels ke bajaye nayi aur innovative games banane par zor dete thay.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

اپ ڈیٹ کیا گیا

Generic June 2026
اشتہار

MTV News ka 2006 ka ek interview dobara samne aya hai jis mein Satoru Iwata par tawajo di gayi hai aur ye bataya gaya hai ke woh Nintendo ki creative identity ko kitni sanjeedgi se lete thay. Nintendo Wii ki reveal se pehle record kiye gaye is interview mein ek aisa president nazar aata hai jo waqai is baat se pareshan tha ke uski company Mario aur Zelda par had se zyada inhasar kar rahi hai, jiske nateejay mein original ideas nazar-andaz ho rahe hain.

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Iwata ne franchise sequels ke bare mein asal mein kya kaha

Iwata ki pareshani ki bunyad simple thi: Nintendo ki apne fans ke liye ek zimmedari thi, lekin ye zimmedari sequels print karne ka license nahi thi. Unka asal kehna ye tha ke Nintendo ko "us franchise ke andar innovate karne ke raaste dhoondne" ki zaroorat hai, bajaye iske ke "cookie-cutter" follow-ups diye jayen. Woh wazeh thay ke safe sequels banana aisi company nahi thi jaisa woh Nintendo ko dekhna chahte thay.

Baat ye hai: 2006 mein ye kehna ek bohot bari baat thi, jab Sony aur Microsoft dono taqreeban mukammal tor par raw hardware power aur franchise name recognition par compete kar rahe thay. Iwata ko yaqeen tha ke Nintendo ki value surprise aur invention se aati hai, na ke sirf brand familiarity se.

Nintendo DS unka proof of concept tha. Unhon ne interview mein Brain Training ko rozana khelne ke bare mein baat ki jab tak unki brain age 27 tak nahi aa gayi, ye ek chhota sa personal detail tha jis se pata chalta tha ke woh apni teams ke banaye gaye products ke sath kitne hands-on thay. Nintendogs, Brain Training, aur touchscreen interface kisi cheez ke sequels nahi thay. Ye bilkul naye audiences par lagayi gayi bets thin.

Wii ek design argument ke tor par

Iwata ne usi interview mein Wii ke maqsad ko ek aisi line se wazeh kiya jo aaj bhi qaim hai: "Hamara bunyadi focus ek aisa system banana raha hai jo woh kaam kar sake jo dusre systems nahi kar sakte." Unhon ne ye baat ek translator ke zariye kahi jab Sony usi E3 par PS3 tech demos dikhane mein masroof tha. Nintendo ne Wii hardware ko glass ke peeche rakha. Iwata is baat par mutma'in thay ke specs public hone se pehle concept ko breathe karne diya jaye.

Ye restraint jaan boojh kar tha. Motion controls kisi existing product par lagaya gaya gimmick nahi tha. Woh khud product thay, jinhen aise logon ko khainchne ke liye design kiya gaya tha jinhon ne pehle kabhi controller nahi uthaya tha. Philosophy behtar console banane ke bare mein nahi thi. Ye ek mukhtalif console banane ke bare mein thi.

Ye soch Nintendo ki modern output mein kaise nazar aati hai

Dekhen ke Breath of the Wild aur Tears of the Kingdom ne Zelda series ke sath asal mein kya kiya. Dono games ne franchise ke core design ko scratch se dobara banaya, bajaye iske ke Ocarina of Time ke template ko iterate karte jo 20 saal tak entries ki pehchan raha. Ye wahi franchise innovation hai jiska Iwata ne zikr kiya tha, aur dono games Nintendo ki tareekh ki sab se zyada discuss ki jaane wali releases mein shamil ho gayin.

Yahi pattern Nintendo ke catalog mein nazar aata hai. Super Mario Odyssey bilkul New Super Mario Bros. jaisa nahi hai. Nintendo Switch khud, ek hybrid console jo 2017 se pehle kisi bhi meaningful shakal mein maujood nahi tha, ab sab se zyada bikne wale gaming platforms mein se ek hai. Super Nintendo World ne Shigerum Miyamoto ko ek theme park architect jaisa bana diya hai, jo Nintendo ki creative reach ko games se kahin aage le gaya hai.

Aane wali Zelda film ko Illumination Mario movies ke momentum ko follow karne ke liye position kiya gaya hai, jo box office par kamyab rahin. In mein se koi bhi cheez aisi nahi lagti ke company ne comfort zone mein aakar sirf sequels par inhasar kiya ho.

Nintendo ke mustaqbil ke liye iska kya matlab hai

Iwata 2015 mein wafat pa gaye, lekin jo philosophy unhon ne 2006 ke interview mein bayan ki thi woh unke sath khatam nahi hui. Shuntaro Furukawa, jo 2018 se Nintendo ki qayadat kar rahe hain, unhon ne naye hardware concepts ko push karna jari rakha hai aur existing products ke zyada powerful versions release karne ke dabao ko rad kiya hai.

Nintendo fans ke liye asal sawal ab ye hai ke kya ye mayar qaim rahega jab company ki IP film, theme parks, aur mobile mein expand ho rahi hai. Zyada jaghon par zyada franchises volume paida karne ka dabao dalte hain. Iwata ki cookie-cutter sequels ke bare mein pareshani ab 2006 ke muqable mein zyada relevant lagti hai, kam nahi.

Agar aap Nintendo ki creative philosophy ko abhi game level par apply hota dekhna chahte hain, to Yoshi and the Mysterious Book beginner's guide ye break down karti hai ke game ke Discovery aur Star systems kaise players ko aise tareeqon se engage karte hain jo standard platformer loop se kahin aage hain. Nintendo-adjacent releases kya mukhtalif kar rahi hain, is par mazeed tafseeli nazar ke liye, complete Discoveries guide for Yoshi and the Mysterious Book parhna worth it hai. Aur agar aap mazeed gaming guides talash kar rahe hain, to shuruat karne ke liye ye best jagah hai.

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اپ ڈیٹ کیا گیا

September 21st 2026

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September 21st 2026

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