The quest Make A Deal With Transnational Capital sits near the end of Zero Parades: For Dead Spies and does a lot of heavy lifting. It locks in your Cupbearer for the final mission, ties directly into the Z-rank requirements, and forces a choice that permanently removes one recruitable character from your playthrough. Getting it right means knowing the full chain of events before you commit.
What are the prerequisites for starting this quest?
The quest doesn't appear until you finish Contact The Secret Prisoner. Once that's done, it populates in your journal automatically. The filing cabinet outside the prisoner's cage reveals that EMTERR's head of human capital is Eszti, an old accomplice of Cascade's, and that she's living in the Housing Campaign. That's your next destination.
How to get Eszti on your side
Start at the postbox near the Housing Campaign entrance. Interact with it and dig around to find her husband's name. That points you to Apartment 4, through the door to the right of the box.
Eszti's husband answers. Take a moment to look around the living room before the conversation escalates, since what you find there gives bonuses in the dialogue ahead. When Eszti turns hostile and tries to inject you, pass a Coordination or Records check to avoid the syringe. From there, you can run, disable the auto-injector, or stab her.
Don't stab Eszti. She can still be brought around to your side, and stabbing her closes that off. Running is the cleanest exit.

After the Heartless Man wraps up his separate dialogue, head to Foto 24 and buy an apology card. Pick "Condolences for my Actions" as the message, then go upstairs and pass a Personalism check to write the letter. Return to Eszti's apartment during the day, hand it over, and she agrees to make the introduction. EMTERR will reach out when the time is right.
When does EMTERR actually contact you?
The contact won't happen until you've completed In Defiance Of All Known Laws and found out that Yana is sheltering Ultra Violeta in her Safe House. Once both conditions are met, the Headphone Guy delivers a note to Constance. The sender, who calls himself Kaleidoscope, wants to meet at the Fogged Mirror. His offer: hand over Ultra Violeta in exchange for the secret prisoner.
That meeting splits the quest into two paths.
How to help Ultra Violeta escape
This route keeps Yana in your corner. To pull it off, you need exit papers, and those come from Reno, whose apartment sits beside the entrance to the Housing Campaign, north of Party Alley.
Getting into Reno's place without prior access requires either talking your way in through skill checks or wearing the costume from the cleaning tuk-tuk at the far end of the bridge from his apartment entrance.
Reno's price is steep, but a check can bring him down. That check becomes much easier if you return his model train first.
How to find the model train
The train comes in two pieces:
- One half is on Oskar Metamoto, the drunk EMTERR negotiator passed out in Party Alley. Getting it requires a check.
- The other half is wedged in the filter of Reno's hot tub inside his apartment. Also needs a check.
Once you have both pieces, reconstruct the train at the workbench in Foto 24. Before taking it to Reno, consider showing it to Frederik, the junior negotiator in the Back Alleys, for an additional edge in the conversation.
Showing the reconstructed train to Frederik before visiting Reno is a small step that can make the subsequent check noticeably more forgiving.
How to get boar kibble
Reno only asks for one thing in return for the exit papers: a bag of boar kibble. The kibble belongs to the King of Trade at the Animal Zone. He trades it for certain items, including masks, legwear, expensive booze, cigarettes, and specific costume pieces. The wig with the handlebar moustache, available from Malen at the Bootleg Bazaar, works as a reliable trade option.
After the trade, find Reno on the roof of his apartment with his caged boar. He hands over the exit papers. Deliver them to Yana at the Safe House, and you'll get a final conversation with Ultra Violeta before she leaves.
Result: Yana becomes your Cupbearer for the final mission.
How to trade Ultra Violeta for Dante
Head to the upstairs room of the Fogged Mirror and meet Kaleidoscope. He proposes swapping Ultra Violeta for Dante, a prisoner held by EMTERR.
Yana won't give up Ultra Violeta without a fight. Pass a Statehood check to bring her around. The source material notes that choosing dialogue options that don't leave room for regret works best here.
Once Yana agrees, confirm the trade with Kaleidoscope, then return to Yana to kick off the exchange. The game moves everyone to the Pitol Tract for the swap. After the prisoners change hands, you can speak to Dante.
If you're targeting a Z-rank, you must kill Dante during this exchange. You'll need a gun. The reason becomes clear at the game's conclusion, but don't skip this step if the rating matters to you.
As a bonus, Dante tells you when the Grand Lich is arriving and where he'll be heading, which has implications for other late-game objectives.
Result: Yana disappears after the trade. Kaleidoscope steps in as your Cupbearer, whether you want him or not.
Which Cupbearer should you choose?
The choice comes down to what you want from the final mission and whether you're chasing Z-rank.
Yana is the more straightforward Cupbearer option if you want to keep the cast intact. Kaleidoscope comes with more narrative weight as a double agent, and the intelligence Dante provides before he's killed gives you an edge heading into the endgame. The Z-rank path demands the trade route, so if that's the goal, commit early.
Both Cupbearers are tied to the final mission's crew assembly. This quest feeds directly into that objective, so finishing it cleanly matters more than it might seem mid-playthrough.
For more walkthroughs covering Zero Parades' late-game systems, the full strategy guides collection breaks down every major quest and crew recruitment path. Zero Parades sits firmly in the adventure games tradition of consequence-heavy choices, and this quest is one of the clearest examples of that design philosophy at work.

