Chapter 5 marks a turning point in Crimson Desert. Kliff leaves the familiar chaos of earlier regions behind and rides into Demeniss, where a group of individuals with strange, unexplained abilities has started causing serious trouble. Two main quests drive this chapter: Uninvited Guest and Black and White, each with its own boss fight and reward set worth chasing.
What quests are in Chapter 5 Guest Unbidden?
Guest Unbidden contains 2 main quests that play out across the Hernand and Demeniss regions. Here's the full breakdown before you start:

Uninvited Guest quest location
Uninvited Guest walkthrough
This quest opens at Serkis Estate in Hernand. Three objectives chain together in sequence, so don't skip ahead.
Unwelcomed Guests
Your first stop is the Castle Gate, where a commotion is already underway. Head there and assess the situation. After the scene plays out, you'll need to tame a horse in the area, then deliver it to the stable nearby. The taming mechanic requires patience: approach slowly, hold the correct input when prompted, and don't rush the process or you'll spook the animal.
info
If you haven't practiced horse taming yet, this is the game's way of forcing you to learn it. Take your time with the approach angle and the horse will cooperate faster.
Demenissian Delegation
Once the horse is stabled, the Demenissian Delegation objective triggers. Attend the banquet at the estate, then prepare for a boss fight against Kearush the Slayer. This fight follows the standard Crimson Desert pattern of learning attack windows, so watch for the recovery frames after his heavier swings before committing to a combo.

Kearush the Slayer boss arena
Exposed Plot
After Kearush goes down, the final objective simply asks you to speak with Damiane. This closes out the quest and hands over the three rewards: The Grove's Thorn, Swift I, and Howling of Chaos.
danger
Don't skip the conversation with Damiane. The dialogue here feeds directly into the story context for Black and White, so rushing past it will leave you confused about why the next quest starts the way it does.
Black and White walkthrough
This is the longer and more demanding of the two Chapter 5 quests. It runs through 6 objectives, spans Hernand Castle, and requires you to defeat Crowcaller twice across different locations.
The Missing Seal
Start by reading the Unsealed Letter you receive at the beginning of the quest. This triggers a branch: go meet the Witch, which is flagged as a Witches Faction Quest. Completing this step also unlocks the faction quest chain if you haven't engaged with the Witches yet, so it's worth doing properly rather than rushing.
Crowcaller (first encounter)
The next three objectives build toward your first fight with Crowcaller:
- Head to Hernand and speak with the guards
- Track the invader through the area
- Move to the Axiom Archive
- Gather clues about the Crow in Hernand
- Chase the feathered man
- Defeat Crowcaller
Crowcaller's moveset relies heavily on aerial positioning and fast dives. Lock on early and keep your distance during the opening phase to read the attack patterns before closing in.
warning
Crowcaller can reposition quickly and punish aggressive play hard. Don't spam attacks after a dodge. Wait for a confirmed opening before committing.
Secret at the Church
After the first Crowcaller fight, the quest shifts to an investigation segment. Gather information at the Orphanage, then obtain the Church's Relic and activate the Pillar of Radiance. The pillar activation is a short puzzle, not a combat encounter, so take a moment to read the environmental cues before interacting.
Toward the Nest (final boss)
The closing sequence sends you to the Spire of Soaring. Work through these steps in order:
- Travel to the Spire of Soaring
- Activate the Spire of Soaring
- Activate the Skybridge
- Move to the Final Battleground
- Defeat Crowcaller (second and final fight)
The second Crowcaller encounter is noticeably harder than the first. The arena at the Final Battleground gives less room to maneuver, and Crowcaller hits faster. Bring healing items and don't neglect your dodge timing.
What rewards do you get from Chapter 5?
Completing both quests in Guest Unbidden nets you a solid haul of gear and crafting materials:
Uninvited Guest rewards:
- The Grove's Thorn x1
- Swift I x1
- Howling of Chaos x1
Black and White rewards:
- Core Blueprint: Haste x1
- Blackwing Leather Armor x1
- Blackwing Mask x1
- Tauria Curved Sword x1
The Tauria Curved Sword and Blackwing Leather Armor are the standout pickups here. Both are competitive pieces of gear at this stage of the game, and the Core Blueprint: Haste has value for builds focused on mobility and attack speed.
How does Chapter 5 connect to the rest of the story?
Guest Unbidden is the fifth chapter in Crimson Desert's main story, sitting between Chapter 4: The Price of Knowledge and Chapter 6: Cracks in the Shield. The events in Demeniss set up the political and combat escalation that drives the back half of the game. Missing the story beats here, particularly the conversation with Damiane and the Witch faction quest, will make some of Chapter 6's opening moments harder to follow.
For players who want to stay thorough, Chapter 5 also contains The Missing Seal as a standalone quest within Black and White. This ties into the Witches faction questline, which runs parallel to the main story and has its own rewards separate from the chapter completion loot listed above.
For anyone working through the full story or hunting every side quest, browse more guides to find coverage on every chapter, boss, and faction quest in Crimson Desert.

