Starting mein chota sa rowboat theek hai for poking around the starting area, but Windrose properly tab open hota hai jab aapke paas ek real ship ho. The I Need a Bigger Boat questline, jo aapko Doctor Galen deta hai after you mine copper for the first time, woh aapka ticket hai to a full-sized Ketch. Yahan har step hai jo aapko complete karna hai, plus what to build the moment you launch.
How do you start the I Need a Bigger Boat quest?
Doctor Galen aapke campfire par dikhai deta hai once you've mined copper for the first time. Usse baat karo aur woh questline start kar dega. Uske baad, quest five main phases mein divide hota hai: locating a salvageable wreck, gathering repair materials, rescuing seven captured sailors, launching the ship, and reporting back to Galen.
Finding the right shipwreck
Galen aapke map par three shipwreck sites mark karta hai, but only one aapke time ke worth hai. Baaki do save hone ke beyond hain. Because Windrose procedural map generation use karta hai, exact locations har playthrough mein differ karengi, so you'll need to sail out and check each site yourself.
Leave karne se pehle, ek Fast Travel point set up karo near your base. Materials le jao to plant a second one close to whichever wreck you choose, because you'll almost certainly need to make multiple trips for repair supplies. Skipping this step means a lot of unnecessary sailing back and forth.

Doctor Galen starts the quest
What materials do you need to repair the shipwreck?
Correct wreck ko interact karne par full repair cost reveal hota hai. Sab kuch gather kar lo before you start if you want to avoid extra trips.
If you're starting from scratch, the raw ingredients jo aapko actually farm karne hain woh hain 100 Wood, 4 Copper Ingots (for nails), aur 90 Plant Fiber (covers both the fabric and rope requirements). Repairing the wreck rewards 50 XP aur crew rescue phase trigger karta hai.
How do you rescue the seven sailors?
Repair ke baad, quest update hota hai to Rescuing the Crew. Aapka minimap first pirate camp mark karega, jo ek small island par hai guarded by three level 2 enemy sailors. Unko defeat karo, then captive sailor se baat karo to learn where the rest of the crew is being held.
All remaining sailors same island par hain, split across four camps:
- Southeast shore camp: 1 level 2 sergeant, 3 level 2 sailors, 2 captives to free
- Northeast shore camp: 1 level 2 sergeant, 3 level 2 sailors, 2 captives to free
- Northwest jungle camp: 1 level 2 sergeant, 5 level 2 sailors, 2 captives (one inside a tent)
Northwest jungle camp sabse tough hai. If you're getting overwhelmed, fences build karo to funnel enemies into chokepoints. Loot every supply cache aur chest har camp mein before moving on.
Har freed sailor se baat karke officially recruit karo. Once all seven are on board, you earn 100 XP aur unlock the ability to craft a Combat Repair Kit.
warning
The sailor inside the tent at the northwest camp is easy to miss. Check the interior before leaving or you won't hit the seven-sailor count.

Crafting repair materials at workbench
Launching the ship and reporting to Galen
Repaired wreck par return karo aur interact karo. Select Launch the ship with the crew aboard to earn another 50 XP aur start the follow-up quest How My Sea Adventure Began. The I Need a Bigger Boat quest then asks you to return to Doctor Galen.
Fast travel karke apne main base par jao aur Galen se talk karo. Woh aapko Thomas Richards aur ek mysterious artifact ke liye bhejega, completing the quest for 100 XP aur starting Revenge Is Best Served Cold. Galen se dobara talk karo after that to pick up the bonus sidequest The Bitter Pill.
Kitting out your ship: what to build first
Launching is only half the job. Aapke Ketch ko gear chahiye before it's ready for serious combat at sea.
Combat Repair Kit
Aapko at least one of these chahiye on board before your first naval fight. Crafting it requires a level 2 workbench, which means upgrading with a Sawhorse first (costs 20 Wood and 10 Copper Ingots if you haven't done it already).
Shipwright's Workshop
Build this at your base to unlock ship gear crafting. It costs 15 Wood, 10 Coarse Fabric, aur 5 Copper Ingots, aur needs a roof to function. Once built (50 XP reward), you can craft three types of gear:
Only the 12-Pounders required hain to advance the quest, but building all three is worth it if you have the materials.
danger
The Shipwright's Workshop must have a roof or it won't function. If you interact with it and nothing happens, check the roof.
Wharf
To actually install your gear aur manage the ship, you need a Wharf built near the shoreline. It costs 10 Wood aur 10 Coarse Fabric. Interact karo to find your Ketch listed under Docked Ships. If the ship isn't showing up, press K to recall it to the wharf.
From the Wharf's Manage Ship screen, you can move cargo to the hold, slot Repair Kits into the ship action panel, aur equip gear like the cannons. Press D at any time to rename aur redecorate your ship.
info
Recall your ship with K before trying to manage it from the Wharf. Sailing out to find it manually wastes time you could spend on the next quest.For more tips on surviving the early game aur building your pirate empire, browse more guides on GAMES.GG to stay ahead of what's coming next.

