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Craft World Live on Ronin July 29th
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  4. Craft World, Ronin 출시 7월 29일

Craft World, Ronin 출시 7월 29일

Angry Dynomites Lab가 7월 29일 Ronin 메인넷에 Craft World를 출시합니다. 블록체인 게임이 DynoCoin, 게임 내 DEX, 플레이어 주도 경제를 소개하는 방법을 알아보세요.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

•

업데이트됨 Mar 31, 2026

Craft World Live on Ronin July 29th

Craft World, the game developed by Angry Dynomites Lab, is set to launch on Ronin mainnet July 29, 2025. This marks the transition from its testnet phase to a full live release, introducing players to a blockchain-powered world built around crafting, economy, and cooperation. The announcement shared by the team also confirmed that Craft World's launch will also wrap up Project Voyager Season 1, a campaign that has been running alongside the game's development.

Craft World Live on Ronin July 29th

Craft World Live on Ronin July 29th

From NFT Project to Full Game Studio

Angry Dynomites Lab originally launched as a dinosaur-themed NFT collection that allowed holders to generate in-game resources. As market conditions shifted in 2023, the team decided to focus more heavily on development. That pivot led to the creation of Craft World, which soft-launched in December 2023 on web, iOS, and Android.

In November 2023, the team rebranded as VOYA Games to reflect their evolution into a full game development studio. Angry Dynomites Lab remains the name of the intellectual property behind Craft World, while VOYA is now the official studio name. In May 2025, VOYA Games raised $5 million in funding to support the launch and future growth of Craft World. The round was led by 1kx and Makers Fund, with support from names across both web2 and web3, including Sebastien Borget from The Sandbox and Jihoz from Sky Mavis.

Craft World level up.webp

Craft World Live on Ronin July 29th

About Craft World and In-Game Tokens

Craft World is a free-to-play, multiplayer resource simulation game that focuses on crafting, production lines, and building large structures called Masterpieces. The game blends idle-style progression with team-based tasks, encouraging players to work together in roles like farming, refining, and assembling components.

Players collect four core elemental tokens - $FIRE, $WATER, $EARTH, and $AIR - through different production systems. These elements are essential for crafting and can be traded through the in-game DEX. While the game has a light and colorful visual style, the underlying systems are focused on economic gameplay. Every trade, upgrade, and resource use ties into a player-run market that reflects supply and demand in real time.

Craft world leaderboard.webp

Craft World Live on Ronin July 29th

Testnet Data Highlights and Revenue

Craft World’s testnet phase provided insight into how players interacted with the game. As of June 30, the testnet had registered over 2.7 million accounts. Daily active users reached 133,000, and monthly users climbed to 475,000. The game also saw more than 2.8 million on-chain trades, with daily peaks as high as 145,000 transactions.

In terms of early revenue, players spent over 30,000 RON on Voyager Chests, equal to about $13,500 at the time. Craft World generated another $61,500 through in-game features, bringing the total revenue during the test phase to just under $75,000. If maintained, that pace would suggest an annual run rate of roughly $1.35 million.

Craft World workshop.jpg

Craft World Live on Ronin July 29th

DynoCoin and On-chain Trading

A major part of the update is the introduction of a decentralized exchange, or DEX, built directly into the game. This system allows players to trade items, resources, and gear using blockchain transactions. Alongside the DEX, Craft World will officially launch its utility token, DynoCoin. The token will be used for buying and selling items in the game’s marketplace, as well as for material swaps and other in-game transactions.

DynoCoin is also the reward token for players who participated in Project Voyager. When the campaign ends, top players will receive allocations of DynoCoin based on their leaderboard rankings, giving tangible value to the time they spent completing missions and leveling up their avatars.

Craft world rawr pass.jpg

Craft World Live on Ronin July 29th

Project Voyager Wraps Up

To support the lead-up to launch, the studio introduced Project Voyager on June 11. This campaign gave players access to a series of over 100 missions, including in-game tasks, social engagement activities, and NFT-based goals.

Players earned crystals by completing missions, which boosted their avatars and increased their leaderboard rankings. Top players will receive DynoCoin rewards once the campaign ends with the mainnet launch. The structure of Project Voyager was designed to include all types of players.

Casual users could earn rewards simply by logging in and playing, while more engaged players could farm crystals through optimized gameplay. Advanced players and content creators gained additional advantages through social sharing and in-game mastery. A referral system allowed users to earn extra rewards by inviting friends or growing their guilds.

Angry Dynomites Lab Games Craft World and Project Voyager

Craft World Live on Ronin July 29th

Looking Ahead After Launch

When Craft World goes live on Ronin, all progress from Project Voyager will be carried over into the main game economy. Players will be able to use the DEX to trade resources, cash out tokens, and participate in a fully on-chain environment. DynoCoin will be the primary token powering all activity in the game, and new gear, missions, and systems are expected to follow in future updates.

Angry Dynomites Lab joins other key games on Ronin, including titles like Pixels, Axie Infinity, and Kaidro. Being part of this ecosystem gives VOYA Games access to an expanding audience and infrastructure built specifically for web3 gaming.

Eliza Crichton-Stuart author avatar

Eliza Crichton-Stuart

운영 책임자

게임 업데이트

업데이트됨

March 31st 2026

게시됨

March 31st 2026

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