The Module system in Neverness to Everness is one of those things that looks straightforward until you realize you have been pulling the wrong tier for two hours and wondering why your characters feel underpowered. Modules slot into a character's Console like Tetris pieces, providing stat boosts and enabling set bonuses through the Cartridge system. Get this right early and your characters scale noticeably faster than players who ignore it.
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How do you get Modules in NTE?
There is exactly one way to obtain Modules: the Rewind gacha, accessed through each character's Console screen. There is no shortcut button on the main interface, so you have to go through the Character Menu every time.
Here is the step-by-step path to reach it:
- Open the Character Menu
- Navigate to the Console tab for any character
- Press the Rewind button in the bottom-left corner (or L3 on PS5)
- Select your desired difficulty tier
- Spend Carrota to pull
A single pull costs 80 Carrota. Ten pulls cost 800 Carrota. The currency type required changes depending on which tier you choose.

Rewind gacha access point
Where do you farm Carrota?
Carrota is the exclusive currency for Rewind pulls and comes in three grades: Bronze, Silver, and Gold. Each grade corresponds to a different pull tier.
The best place to farm all three is the Rabbit Hole Anomaly Zone inside the New Herland District. Completing challenges there guarantees Carrota drops, and the zone also drops Cartridges, which work alongside Modules on the Console board. Head to the Rabbit Hole teleport point, enter the forward instance zone, and clear whatever dungeon is available. You will also earn Manhole EXP materials here, which are used to level up Modules after you have them.
Defeating Anomalies around the open world is another early source of Carrota before you unlock the Rabbit Hole zone. Do not skip them while exploring.
What are the three Rewind tiers?
Each tier requires a different Carrota type and produces Modules of a different rarity. Unlocking Normal and Hard Rewind requires reaching specific Hunter Levels: 20 for Normal and 30 for Hard, according to community-documented sources.
Easy Rewind pulls are fully random with no shape control. Normal and Hard Rewind let you set a custom pool of up to eight preferred Module shapes, which meaningfully changes how you farm for specific Console layouts.
Selecting the same Module shape multiple times in your custom pool increases the odds of pulling that shape, but each duplicate also raises that Module's cost by 5 Carrota per duplicate. Plan your pool carefully to avoid burning through currency faster than necessary.
If you need to reach Hunter Level 20 or 30 faster, check out our guide on how to ascend characters and raise Hunter Rank for the most efficient progression path.

Rewind difficulty tiers
How do you use Modules on the Console board?
Once you have Modules, you slot them into a character's Console board like puzzle pieces. The shapes range from two-square to four-square configurations, similar to Tetris blocks. Each character's Console has a unique slot layout, so a shape that fits perfectly on one character may be awkward on another.
Two things determine how much value you get from your Module setup:
- Cartridge set bonuses: The Cartridge equipped to a character's Console unlocks additional buffs when you include two or four specific Module shapes. Ignoring these thresholds leaves stat gains on the table.
- Character-specific Module bonuses: Each character gains a unique bonus based on the types of Modules on their board. For example, Mint earns a 7.5% CRIT Rate bonus for every Type III Module (three-square pieces) placed on her Console. These bonuses stack, so filling her board with Type III pieces compounds the effect significantly.
Finding the balance between Cartridge set requirements and character-specific bonuses is what separates a functional build from an optimized one. For a practical example of how this plays out at the character level, the Esper Zero build guide covers specific Arc, Cartridge, and Module combinations in detail.
The Console layout system is flexible. You can freely rearrange Module placement to test different configurations without losing the Modules themselves. Use this to experiment before committing to a shape-priority pool in Rewind.

Console board layout view
How do you upgrade Modules?
Every Module can be leveled up individually to increase its main stat. At certain level thresholds, substats unlock, adding secondary stat bonuses on top of the main value.
Two upgrade material types are available:
- Other Modules: Feed unwanted pulls directly as EXP material. This is the primary reason to keep pulling even when you already have the shapes you need.
- Manhole EXP materials: Farmed in the Rabbit Hole Anomaly Zone. These are a cleaner resource to use when you want to preserve Module variety.
Prioritize leveling Modules on your main damage dealer first. Substats only unlock at specific level breakpoints, so a partially leveled Module on a support character is often less valuable than a fully leveled one on your primary attacker.
What most players get wrong about the Module system
The three biggest mistakes seen in early-game play are pulling Easy Rewind indefinitely when Silver Carrota has already stacked up, ignoring the custom pool feature in Normal and Hard modes entirely, and feeding high-rarity Modules as EXP without checking whether a better shape would improve their Console layout.
The Rewind system is not just a stat delivery mechanism. The shape-selection layer, the Cartridge set bonus interaction, and the character-specific type bonuses all reward players who treat the Console board as a build puzzle rather than a passive upgrade slot.
For the full collection of NTE systems guides covering everything from Cartridges to character ascension, browse the complete Neverness to Everness strategy guides collection.

