Microsoft is reportedly preparing one of the largest restructuring moves in Xbox history, and Arkane Studios is right in the crosshairs. The studio behind Dishonored is among five Xbox Game Studios properties currently being evaluated for potential closure as part of new CEO Ash Sharma's sweeping "reset" plan for the division.
The layoffs are reportedly set to begin on July 6, timed to follow the close of Microsoft's fiscal quarter. While at least five studios are directly in the frame, cost cuts are expected to reach much further across the Xbox division.
Five studios, one very bad week
Arkane joins Compulsion Games, Ninja Theory, Double Fine, and Undead Labs as studios reportedly in active discussions with Microsoft about their futures. The outcomes aren't necessarily identical for each studio. Some could be merged with other teams, others potentially sold off or spun out as independent studios. Closure is one of several options on the table, not the only one.
Here's the thing though: the scale of what's being described is unlike anything Xbox has gone through before. Estimates suggest at least 1,000 jobs could be lost across the division. That's not a trimming exercise. That's a structural overhaul.
Microsoft pulling funding from IO Interactive's Project Fantasy RPG, which left the Hitman and 007 studio scrambling, is the same wave hitting different shores. The reset is wide.
What this means for Marvel's Blade
Arkane Lyon, the Lyon-based branch of Arkane responsible for Deathloop, has been developing Marvel's Blade since its announcement at The Game Awards in 2023. The game was originally targeting a late 2026 window before being pushed internally to late 2027. It's also reportedly over budget.
That combination of a delayed timeline and cost overruns puts Blade in a difficult position regardless of what happens to the studio itself. The game had already sparked cancellation rumours in early June after it failed to appear at the Xbox Games Showcase. Those rumours were walked back at the time, but this latest report gives them considerably more weight.
Arkane Austin, the Texas branch that developed Prey and the ill-fated Redfall, was already shut down by Microsoft back in 2024. Losing Arkane Lyon would effectively end the Arkane name entirely.
The legacy at stake
Arkane built its reputation on immersive sim design, the kind of player-driven, systems-layered approach that produced Dishonored, its sequel, and Deathloop. These aren't games that come from a factory. They come from a specific creative culture that takes years to build.
The key here is understanding what gets lost if Arkane closes. It's not just one studio on a spreadsheet. It's one of the few remaining developers genuinely committed to the immersive sim as a genre. That's a harder thing to rebuild than a development pipeline.
For players who grew up with Dishonored's Dunwall or spent hours replaying Deathloop's Blackreef loop, the prospect of Arkane disappearing entirely hits differently than a typical studio closure.
What most players miss in coverage like this is how rarely studios with this specific design DNA get replaced once they're gone. Looking Glass. Irrational. Now potentially Arkane. The list of immersive sim studios is already short.
If you want to revisit what made Arkane worth saving in the first place, the Dishonored guide collection covers the full depth of what the studio built with that series. For a broader look at the games worth your time while the Xbox situation plays out, the gaming guides hub has you covered across platforms.








