Season 3 of Battlefield 6 has been running a three-phase structure, and the final phase is almost here. Dubbed High-Value Target, it drops June 30 alongside a substantial patch, and the headlining feature is something shooter fans might recognise from an unexpected place: Call of Duty: Ghosts.
The Wet Work event and how Contracts actually work
The Wet Work event launches with the High-Value Target update and introduces what Battlefield Studios is calling a "contract-focused experience." Contracts drop from eliminated players, can be picked up by anyone nearby, and then assign you a mid-match objective on the spot. The examples given include killing enemies, looting chests in the Redsec battle royale mode, capturing objectives, or simply surviving for a set period of time.
Here's the thing: that description maps almost perfectly onto Field Orders from Call of Duty: Ghosts. Field Orders, represented by a briefcase icon, also dropped from dead players, triggered a brief mid-match challenge when picked up, and rewarded completion with a Care Package containing a random Killstreak. The core loop is the same. Battlefield Studios hasn't confirmed what rewards Contracts will offer yet, with more details expected closer to the June 30 launch.
Wet Work runs in both standard Battlefield 6 multiplayer and the free-to-play Redsec mode, so the system has a broad reach from day one.
Gunplay, vehicles, and a long-overdue UI fix
Contracts are the flashiest addition, but the patch itself covers a lot more ground. On the gunplay side, Battlefield Studios is revisiting recoil, weapon handling, bullet dispersion, limb damage modifiers, bullet velocity, and drag. That is a wide sweep of changes, and given the mid-season patch earlier in Season 3 shipped with a notable number of bugs, you can check our breakdown of the defibrillator rework and progression changes to see how the team has been managing balance adjustments this season.
Vehicles are getting another balance pass, too. Thermal Smoke will no longer counter C4, RPG damage against tanks and helicopters is being buffed, and the automated AA at team spawn is losing the ability to protect land vehicles entirely. That AA will also go on a 20-second cooldown after each retaliation attempt instead of continuing to target indefinitely. These are meaningful changes for anyone who plays the vehicle side of Battlefield seriously.
The update also adds a Mark All Seen button to clear the orange New markers that currently litter Loadouts, the Battle Pass, Store, Profile, Challenges, and the main Play tab. It is a small thing, but the persistent notification clutter has been a genuine annoyance since launch.
What this means for the shooter genre
Field Orders in Call of Duty: Ghosts were divisive at the time, largely because Ghosts itself was a polarising entry in the series. The mechanic itself, though, was genuinely interesting: it added a secondary layer of objectives that ran parallel to the main match without disrupting the flow for players who ignored them. Battlefield Studios seems to be betting that the concept works better in a larger-scale environment where mid-match pivots are already part of the rhythm.
The Battlefield franchise has had its own complicated history with live-service mechanics. Battlefield 2042, the direct predecessor, struggled with its seasonal content cadence before Battlefield Studios rebuilt much of the game's structure. Borrowing from a competitor's back catalogue is not necessarily a red flag; what matters is execution.
For the full picture on what has changed across Season 3 so far, the Battlefield 6 Blastpoint update rundown covers every change from patch 1.3.2.0 in detail. The High-Value Target update lands June 30, and the Contracts system will be one to watch closely once players get their hands on it.








